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Crawford on Stealth
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<blockquote data-quote="jgsugden" data-source="post: 7094955" data-attributes="member: 2629"><p>This is how I've run perception since 5E began. However, I thought I was houseruling it.</p><p></p><p>Note that all passive perception checks that utilize Darkvision are at -5 (Disadvantage) as Darkvision sees darkness as dim light, dim light is treated as lightly obscured, light obscurement grants disadvantage to perception checks relying on sight, and disadvantage on a passive check is at -5. </p><p></p><p>Regarding the rogue reliable feature: This sets a floor for all checks. Not all checks can be done passively, although it is possible for any skill to be used passively. Perception is the only skill that (now) explicitly can't benefit from the reliable talent. </p><p></p><p></p><p>Some other things I also use: </p><p></p><p>* DMs roll all stealth checks.</p><p></p><p><strong>Distracted:</strong></p><p>* You are Distracted when your focus is aimed at one thing or task. </p><p>* Generally, you will be distracted if you are using actions on your turn or as reactions.</p><p>* When distracted you have disadvantage (-5) on passive perception. </p><p>* DM decides when someone is distracted. </p><p>* Any charisma skill can be used to distract a target. If the target is not suspicious, the DC is 15. Once distracted, the target remains distracted as long as the 'distractor' continues to use an action to maintain the distraction.</p><p>* Distracted foes do not automatically spot someone hiding that loses concealment, but rather than have disadvantage on passive perception they gain advantage to spot that person. They automatically spot the hiding individual that has no concealment when the hider interacts with them or at the end of the current turn (if concealment is not restored). </p><p></p><p>Example of that last point: Timmy normally has passive perception 13. Bob is hiding from Timmy and has a stealth roll of 12. However, as Timmy is currently engaged in combat, his passive perception is at disadvantage and has dropped to 8, effectively. Bob decides to sneak up on Timmy and steps out from his cover as he approaches. Bob's effective passive perception to spot the hiding Timmy suddenly gains 10 (5 from losing disadvantage, 5 from gaining advantage) and rises from 8 to 18 - more than enough to spot Bob's 12 stealth. Timmy knows where Bob is when Bob loses cover. However, Bill is also hiding from Timmy and has a stealth roll of 19. When he takes the same tactic and Bill steps out of cover to sneak up on Timmy, Timmy does not know Bill's location. Bill's location will not be identified until the turn ends or Bill interacts with Timmy. </p><p></p><p><strong>Hiding with Magic:</strong></p><p>* If you're silent or invisible, you get advantage on stealth checks (assuming the impacted sense is involved in the check). </p><p>* If an enemy can't see (heavily obscured - such as when invisible) or hear you (you're not making any significant sounds - when motionless or silenced), you may spend half your movement to hide as a free action.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7094955, member: 2629"] This is how I've run perception since 5E began. However, I thought I was houseruling it. Note that all passive perception checks that utilize Darkvision are at -5 (Disadvantage) as Darkvision sees darkness as dim light, dim light is treated as lightly obscured, light obscurement grants disadvantage to perception checks relying on sight, and disadvantage on a passive check is at -5. Regarding the rogue reliable feature: This sets a floor for all checks. Not all checks can be done passively, although it is possible for any skill to be used passively. Perception is the only skill that (now) explicitly can't benefit from the reliable talent. Some other things I also use: * DMs roll all stealth checks. [b]Distracted:[/b] * You are Distracted when your focus is aimed at one thing or task. * Generally, you will be distracted if you are using actions on your turn or as reactions. * When distracted you have disadvantage (-5) on passive perception. * DM decides when someone is distracted. * Any charisma skill can be used to distract a target. If the target is not suspicious, the DC is 15. Once distracted, the target remains distracted as long as the 'distractor' continues to use an action to maintain the distraction. * Distracted foes do not automatically spot someone hiding that loses concealment, but rather than have disadvantage on passive perception they gain advantage to spot that person. They automatically spot the hiding individual that has no concealment when the hider interacts with them or at the end of the current turn (if concealment is not restored). Example of that last point: Timmy normally has passive perception 13. Bob is hiding from Timmy and has a stealth roll of 12. However, as Timmy is currently engaged in combat, his passive perception is at disadvantage and has dropped to 8, effectively. Bob decides to sneak up on Timmy and steps out from his cover as he approaches. Bob's effective passive perception to spot the hiding Timmy suddenly gains 10 (5 from losing disadvantage, 5 from gaining advantage) and rises from 8 to 18 - more than enough to spot Bob's 12 stealth. Timmy knows where Bob is when Bob loses cover. However, Bill is also hiding from Timmy and has a stealth roll of 19. When he takes the same tactic and Bill steps out of cover to sneak up on Timmy, Timmy does not know Bill's location. Bill's location will not be identified until the turn ends or Bill interacts with Timmy. [b]Hiding with Magic:[/b] * If you're silent or invisible, you get advantage on stealth checks (assuming the impacted sense is involved in the check). * If an enemy can't see (heavily obscured - such as when invisible) or hear you (you're not making any significant sounds - when motionless or silenced), you may spend half your movement to hide as a free action. [/QUOTE]
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