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Crawford on Stealth
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<blockquote data-quote="Jester David" data-source="post: 7096009" data-attributes="member: 37579"><p>Passive Perception as the "floor" makes sense. If an invisible creature is in the chamber with a sentry, either the sentry notices (the Stealth check is < the Passive Perception) or they don't. But if the sentry spots something unusual (a door open, papers having been moved) that suggest an invisible creature, they can attempt to roll. It doesn't matter if they roll lower, because their Passive Perception was already too low. </p><p>Similarly, if a group of invisible creatures is sneaking through a room and one is detected, a creature can attempt a Perception check to see if they're alone. But a really bad roll doesn't negate their detection of the one they already sensed.</p><p></p><p>I tend to use Passive Perception as a general examination of a chamber or hallway. It's a wide net, and sets the bar for how much is automatically noticed without a check. How much information I, as the DM, freely offer. But I tend not to let it apply when searching for something specific. It can spot the strange bit of the floor (aka the trap) the unusual stonework (aka the secret door) or the sound of motion (the sneaking enemy) but it doesn't replace the PCs telling me what they're looking for or where they're searching. \</p><p></p><p></p><p>The podcast itself was solid. Some good reasoning for why the stealth rules are the way they are. Especially the concept of sneaking up on someone distracted by a performance or using stealth to avoid attention on a crowded street and the like. There's a lot of potential uses for stealth that wouldn't work with harder rules that codify stealth as requiring cover or other obstructions of sight.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7096009, member: 37579"] Passive Perception as the "floor" makes sense. If an invisible creature is in the chamber with a sentry, either the sentry notices (the Stealth check is < the Passive Perception) or they don't. But if the sentry spots something unusual (a door open, papers having been moved) that suggest an invisible creature, they can attempt to roll. It doesn't matter if they roll lower, because their Passive Perception was already too low. Similarly, if a group of invisible creatures is sneaking through a room and one is detected, a creature can attempt a Perception check to see if they're alone. But a really bad roll doesn't negate their detection of the one they already sensed. I tend to use Passive Perception as a general examination of a chamber or hallway. It's a wide net, and sets the bar for how much is automatically noticed without a check. How much information I, as the DM, freely offer. But I tend not to let it apply when searching for something specific. It can spot the strange bit of the floor (aka the trap) the unusual stonework (aka the secret door) or the sound of motion (the sneaking enemy) but it doesn't replace the PCs telling me what they're looking for or where they're searching. \ The podcast itself was solid. Some good reasoning for why the stealth rules are the way they are. Especially the concept of sneaking up on someone distracted by a performance or using stealth to avoid attention on a crowded street and the like. There's a lot of potential uses for stealth that wouldn't work with harder rules that codify stealth as requiring cover or other obstructions of sight. [/QUOTE]
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