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Crawford on Stealth
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<blockquote data-quote="dco" data-source="post: 7100094"><p>I'm not preocuppied with the average and lack of randomness, if I rolled 4-5 D20 statistically I should get far more than 10 for one player, depending on the difficulty it can be better or worse than rolling dice. In any case it's only a tool, I try not to use it very much, only when they are being followed or if there are details they could see when they are walking, talking to someone, etc. For example if they could see a hidden door while they walk through a corridor I use passive perception with disadvantage, I consider they need more time studing that part of the wall, a writting on the wall or if someone says he is searching actively for secret doors while they walk then I use their passive perception without modifiers. It saves suspicious rolls behind the DM screen and fake rolls to avoid the suspicion, a great tool for that.</p><p></p><p>When my players stay in a place and tell me they search I roll behind the DM screen. I also ask them how they search (silently, exhaustively moving things, etc) and what they try to find, if they specify they search below the carpet then they automatically find what was there below the carpet, the same way they don't roll perception when they open a chest without anything hidden.</p><p>If the players are going to be attacked by hidden enemies I let them roll perception to see who gets surprised, if someone is searching for traps he rolls to see if he saw the trap before he activated it, etc because those rolls could have important consequences for the character.</p><p></p><p>What I really think it's absurd and laughable is that non sense about passive perception being the floor for perception rolls.</p></blockquote><p></p>
[QUOTE="dco, post: 7100094"] I'm not preocuppied with the average and lack of randomness, if I rolled 4-5 D20 statistically I should get far more than 10 for one player, depending on the difficulty it can be better or worse than rolling dice. In any case it's only a tool, I try not to use it very much, only when they are being followed or if there are details they could see when they are walking, talking to someone, etc. For example if they could see a hidden door while they walk through a corridor I use passive perception with disadvantage, I consider they need more time studing that part of the wall, a writting on the wall or if someone says he is searching actively for secret doors while they walk then I use their passive perception without modifiers. It saves suspicious rolls behind the DM screen and fake rolls to avoid the suspicion, a great tool for that. When my players stay in a place and tell me they search I roll behind the DM screen. I also ask them how they search (silently, exhaustively moving things, etc) and what they try to find, if they specify they search below the carpet then they automatically find what was there below the carpet, the same way they don't roll perception when they open a chest without anything hidden. If the players are going to be attacked by hidden enemies I let them roll perception to see who gets surprised, if someone is searching for traps he rolls to see if he saw the trap before he activated it, etc because those rolls could have important consequences for the character. What I really think it's absurd and laughable is that non sense about passive perception being the floor for perception rolls. [/QUOTE]
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