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Crazy campaign idea: Paranoia meets the Masquerade meets generic fantasy.
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<blockquote data-quote="NoWayJose" data-source="post: 5062064" data-attributes="member: 84810"><p>It could work. You take the 4E points of light setting, and you emphasize the medieval paradigm of superstition and monsters lurking in the dark, and then turn it on its head. The villages of changelings, the nomadic werewolves, etc. they are all terrified of the Elder Ones, the great empire of Hu-mans, that spawned them all (and is why they bear a likeness to the hu-man overlords) and now haunt the wilds. Except that the human empire collapsed a long time ago, and all that remains are scattered dungeons and ancient tales.</p><p> </p><p>A tiny minority of elite creatures know (or suspect) the truth, but it's in their interest to maintain the current status quo of a frightened and meek public -- so they continue to spread false rumours of evil hu-mans, preach in churches about hu-man damnation, and send assassins to hunt down anyone who might suspect the truth.</p><p> </p><p>Even when the gimmick is run dry, you still have a typical 4e points of light setting (just no humans).</p><p> </p><p>You can later a short, separate campaign - where the PCs are humans from another world who have stumbled into this strange parallel world.</p></blockquote><p></p>
[QUOTE="NoWayJose, post: 5062064, member: 84810"] It could work. You take the 4E points of light setting, and you emphasize the medieval paradigm of superstition and monsters lurking in the dark, and then turn it on its head. The villages of changelings, the nomadic werewolves, etc. they are all terrified of the Elder Ones, the great empire of Hu-mans, that spawned them all (and is why they bear a likeness to the hu-man overlords) and now haunt the wilds. Except that the human empire collapsed a long time ago, and all that remains are scattered dungeons and ancient tales. A tiny minority of elite creatures know (or suspect) the truth, but it's in their interest to maintain the current status quo of a frightened and meek public -- so they continue to spread false rumours of evil hu-mans, preach in churches about hu-man damnation, and send assassins to hunt down anyone who might suspect the truth. Even when the gimmick is run dry, you still have a typical 4e points of light setting (just no humans). You can later a short, separate campaign - where the PCs are humans from another world who have stumbled into this strange parallel world. [/QUOTE]
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Crazy campaign idea: Paranoia meets the Masquerade meets generic fantasy.
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