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Creating a Character VS Discovering a Character
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<blockquote data-quote="Maxperson" data-source="post: 7308969" data-attributes="member: 23751"><p>That module was built for 4-6 characters of 3-6th level. If a level 1 party survived it, that would be amazing all by itself. Just look at some of the random encounters. Any of these could wreck a 1st level group with max hit points, more than one of these are unbeatable. The module also has built in encounters for a 3-6th level group, so I have a really hard time seeing a party that low succeed if punches weren't pulled. </p><p></p><p>1-4 Boars, Giant. AL N; MV 12; AC 6; HD 7; #AT 1; Dmg 3-18</p><p></p><p>1-10 Baaz Draconians. AL LE; MV 6[15]/18; AC 4; HD 3; #AT 1 or 2; Dmg 1-8 or 1-4/1-4</p><p></p><p>1-8 Bozak Draconians. AL LE; MV 6[15]/18; AC 2; HD 4; #AT 1 or 2; Dmg 1-8 or 1-4/1-4. Spells: 1st Level: magic missile, shield, sleep; 2nd Level: darkness 15, web. When they take 50% losses, they retreat.</p><p></p><p>1-12 Spiders, Huge. AL N; MV 3/12; AC 4; HD 2+2; #AT 1; Dmg 1-6 + poison</p><p></p><p>2-12 Ogres. AL CE; MV 9; AC 5; HD 4+1; #AT 1; Dmg 1-10. These are troops of the Dragonlords, guarding a path. Their orders are to ask about the crystal staff, and to prevent passing down the path at all costs.</p><p></p><p>2-12 Wraiths. ALLE; MV 12/24; AC 4; HD 5+3; #AT 1; Dmg 1-6 + one level drain These are the spirits of evil persons who died at the time of the Cataclysm.</p><p></p><p>2-8 Trolls. AL CE; MV 12; AC 4; HD 6+6; #AT 3; Dmg 5-8/5-8/2-12. These are in the service of the the draconian army. Their mission is to kill whatever they see.</p><p></p><p>1-3 Will-o-wisps. AL CE; MV 18; AC -8; HD 9; #AT 1; Dmg 2-16 Spawned at the time of the Cataclysm, these creatures try to lead the PCs in the worst possible direction and then attack.</p><p></p><p>1 Huge, Ancient Black Dragon (Khisanth). See statistics in Encounter area 70k. 20% chance of attacking the PCs.</p><p></p><p>1-10 Bozak Draconians. AL LE; MV 6[15]/18; AC 2; HD 4; #AT 1 or 2; Dmg 1-8 or 1-4/1-4. Spells: 1st Level: charm person, magic missile, shield; 2nd Level: invisibility, mirror image. (this group doesn't flee at half casualties)</p><p></p><p>1 Catoblepas. AL N; MV 6; AC 7; HD 6+2; #AT 1; Dmg 1-6 + stun; gaze causes death</p><p></p><p>1-10 Hatchling Black Dragons. AL CE; MV 12/24; hp 6; AC 3; HD 6; #AT 3; Dmg 1-4/1-4/3-18</p><p></p><p>1-6 Snakes, Poisonous. AL N; MV 15; AC 5; HD 4+2; #AT 1; Dmg 1-3 + poison</p><p></p><p>2-12 Wraiths. ALLE; MV 12/24; AC 4; HD 5+3; #AT 1; Dmg 1-6 + one level drain</p><p></p><p>That's 14 of the 24 encounters, so a greater than 50% chance of either probably a TPK or being guaranteed death. In the plains, hills and mountains it was a 40% chance per day of hitting an encounter, or perhaps more than one. In the forest it was 60%, the marsh 80%. In the ruins you checked once every half hour, so you were pretty much guaranteed an encounter or more than one every 5 hours.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7308969, member: 23751"] That module was built for 4-6 characters of 3-6th level. If a level 1 party survived it, that would be amazing all by itself. Just look at some of the random encounters. Any of these could wreck a 1st level group with max hit points, more than one of these are unbeatable. The module also has built in encounters for a 3-6th level group, so I have a really hard time seeing a party that low succeed if punches weren't pulled. 1-4 Boars, Giant. AL N; MV 12; AC 6; HD 7; #AT 1; Dmg 3-18 1-10 Baaz Draconians. AL LE; MV 6[15]/18; AC 4; HD 3; #AT 1 or 2; Dmg 1-8 or 1-4/1-4 1-8 Bozak Draconians. AL LE; MV 6[15]/18; AC 2; HD 4; #AT 1 or 2; Dmg 1-8 or 1-4/1-4. Spells: 1st Level: magic missile, shield, sleep; 2nd Level: darkness 15, web. When they take 50% losses, they retreat. 1-12 Spiders, Huge. AL N; MV 3/12; AC 4; HD 2+2; #AT 1; Dmg 1-6 + poison 2-12 Ogres. AL CE; MV 9; AC 5; HD 4+1; #AT 1; Dmg 1-10. These are troops of the Dragonlords, guarding a path. Their orders are to ask about the crystal staff, and to prevent passing down the path at all costs. 2-12 Wraiths. ALLE; MV 12/24; AC 4; HD 5+3; #AT 1; Dmg 1-6 + one level drain These are the spirits of evil persons who died at the time of the Cataclysm. 2-8 Trolls. AL CE; MV 12; AC 4; HD 6+6; #AT 3; Dmg 5-8/5-8/2-12. These are in the service of the the draconian army. Their mission is to kill whatever they see. 1-3 Will-o-wisps. AL CE; MV 18; AC -8; HD 9; #AT 1; Dmg 2-16 Spawned at the time of the Cataclysm, these creatures try to lead the PCs in the worst possible direction and then attack. 1 Huge, Ancient Black Dragon (Khisanth). See statistics in Encounter area 70k. 20% chance of attacking the PCs. 1-10 Bozak Draconians. AL LE; MV 6[15]/18; AC 2; HD 4; #AT 1 or 2; Dmg 1-8 or 1-4/1-4. Spells: 1st Level: charm person, magic missile, shield; 2nd Level: invisibility, mirror image. (this group doesn't flee at half casualties) 1 Catoblepas. AL N; MV 6; AC 7; HD 6+2; #AT 1; Dmg 1-6 + stun; gaze causes death 1-10 Hatchling Black Dragons. AL CE; MV 12/24; hp 6; AC 3; HD 6; #AT 3; Dmg 1-4/1-4/3-18 1-6 Snakes, Poisonous. AL N; MV 15; AC 5; HD 4+2; #AT 1; Dmg 1-3 + poison 2-12 Wraiths. ALLE; MV 12/24; AC 4; HD 5+3; #AT 1; Dmg 1-6 + one level drain That's 14 of the 24 encounters, so a greater than 50% chance of either probably a TPK or being guaranteed death. In the plains, hills and mountains it was a 40% chance per day of hitting an encounter, or perhaps more than one. In the forest it was 60%, the marsh 80%. In the ruins you checked once every half hour, so you were pretty much guaranteed an encounter or more than one every 5 hours. [/QUOTE]
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