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Creating a Dark Fantasy Campaign (Read 1st post)
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<blockquote data-quote="Sunseeker" data-source="post: 5373971"><p>Woah, DAO is "dark fantasy"? You're kidding right? This game is about as dark as a sunny field of flowers. Okay, maybe dark-ish, maybe a few parts are kinda dark, but not even close by most dark fantasy standards I'd say. That said, I'll comment on what you said you want to do.</p><p> </p><p></p><p>Are always good in any game. It's good for the game, it's good for the players, and generally, it's fun when you actually have to think about what you want to do, instead of just go with the "save all the bunnies" route.</p><p> </p><p></p><p>Like tought choices, always good, so long as there's at least enough clarity to understand where your moral choices are going to place you in the given context. Killing kids is bad...but what if they're theives? That sort of thing.</p><p> </p><p></p><p>Depends on what you do. The "bad guys" weigh the decisions just like the rest of us, few of them are so psychotic as to think the rules don't exist/apply. Your standard theif is not going to suddenly bump up to rapist/murderer just because the wife was home when he broke in. And you have to be careful with some of that stuff, if the afore-mentioned thief does make that move up, those sorts of things, rape and murder, can upset players, even if they thought they were OK with it.</p><p> </p><p>And of course, if you do include those things, you have to be careful about having them happen to the player. What happens if the female mage is overpowered by the criminal? That's not somewhere I'd go with a PC.</p><p> </p><p></p><p>Are good when they are subtle. Temptation, trickery, lies and deceit. You have to balance how overt they are with how effective they are.</p><p> </p><p></p><p>Again, even players who claim to be tolerant to it may find they are not so if you are overly descriptive.</p><p> </p><p></p><p>Are great, but once again, saving X farmer shouldn't be the make or break on if the dark lord is going to regain his ring of power and destroy the tower of bable. Maybe saying 100 farmers might mean a little more deforestation and the town makes more food, but it's a matter of scale. Killing Kobolds won't tip the balance of power in the universe in a matter that well, matters.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5373971"] Woah, DAO is "dark fantasy"? You're kidding right? This game is about as dark as a sunny field of flowers. Okay, maybe dark-ish, maybe a few parts are kinda dark, but not even close by most dark fantasy standards I'd say. That said, I'll comment on what you said you want to do. Are always good in any game. It's good for the game, it's good for the players, and generally, it's fun when you actually have to think about what you want to do, instead of just go with the "save all the bunnies" route. Like tought choices, always good, so long as there's at least enough clarity to understand where your moral choices are going to place you in the given context. Killing kids is bad...but what if they're theives? That sort of thing. Depends on what you do. The "bad guys" weigh the decisions just like the rest of us, few of them are so psychotic as to think the rules don't exist/apply. Your standard theif is not going to suddenly bump up to rapist/murderer just because the wife was home when he broke in. And you have to be careful with some of that stuff, if the afore-mentioned thief does make that move up, those sorts of things, rape and murder, can upset players, even if they thought they were OK with it. And of course, if you do include those things, you have to be careful about having them happen to the player. What happens if the female mage is overpowered by the criminal? That's not somewhere I'd go with a PC. Are good when they are subtle. Temptation, trickery, lies and deceit. You have to balance how overt they are with how effective they are. Again, even players who claim to be tolerant to it may find they are not so if you are overly descriptive. Are great, but once again, saving X farmer shouldn't be the make or break on if the dark lord is going to regain his ring of power and destroy the tower of bable. Maybe saying 100 farmers might mean a little more deforestation and the town makes more food, but it's a matter of scale. Killing Kobolds won't tip the balance of power in the universe in a matter that well, matters. [/QUOTE]
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