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<blockquote data-quote="Umbran" data-source="post: 7415938" data-attributes="member: 177"><p>That is an excellent question. I wouldn't say anything has surprised me, but I have been reminded of a gret many things. I don't know how much this generalizes, as I have only done this with a couple of kids.</p><p></p><p>13 years old is old enough to be afraid both of consequences and of "getting it wrong". We have an image of kids as fearless, but this isn't the general case. When stuck in a tight spot, especially a social situation, kids can freeze up in not knowign what to do, and may need tobe coaxed out into trying something.</p><p></p><p>Modern kids are busy, and may not spend the time pouring over rulebooks that older gamers remember doing at the same age.</p><p></p><p>Some tropes hold true, even when you aren't exposed direclty to gaming-genre. These kids had no exposure to D&D and the associated fiction. But they still chose the half-elf, last of her tribe, spent years in the wilds alone before returning to civilization dragon-blooded fire sorceress, and the drow rougue/assassin with purple eyes.</p><p></p><p>Something I already knew, but got to see first hand - young women can take vicious glee in combat. </p><p></p><p>Something else I already knew - if you give the goblin a cute name, and have it talk in a funny voice, the viciousness goes away. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Umbran, post: 7415938, member: 177"] That is an excellent question. I wouldn't say anything has surprised me, but I have been reminded of a gret many things. I don't know how much this generalizes, as I have only done this with a couple of kids. 13 years old is old enough to be afraid both of consequences and of "getting it wrong". We have an image of kids as fearless, but this isn't the general case. When stuck in a tight spot, especially a social situation, kids can freeze up in not knowign what to do, and may need tobe coaxed out into trying something. Modern kids are busy, and may not spend the time pouring over rulebooks that older gamers remember doing at the same age. Some tropes hold true, even when you aren't exposed direclty to gaming-genre. These kids had no exposure to D&D and the associated fiction. But they still chose the half-elf, last of her tribe, spent years in the wilds alone before returning to civilization dragon-blooded fire sorceress, and the drow rougue/assassin with purple eyes. Something I already knew, but got to see first hand - young women can take vicious glee in combat. Something else I already knew - if you give the goblin a cute name, and have it talk in a funny voice, the viciousness goes away. :) [/QUOTE]
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