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Creating and converting prehistoric creatures - Prehistoric Animals and Dinosaurs
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<blockquote data-quote="xidoraven" data-source="post: 4854116" data-attributes="member: 60187"><p><strong>More Dinoprims - Dragon magazine, v. 318; Compy to Giganto</strong></p><p></p><p><em><strong><span style="font-size: 15px">DINOSAURS - Dragon magazine, v.318</span></strong></em></p><p><em><strong><span style="font-size: 15px"></span></strong></em></p><p><em><strong><span style="font-size: 15px"></span></strong></em><span style="font-size: 12px"><strong>Compsognathus</strong></span></p><p><strong>Tiny Animal</strong></p><p><strong>Hit Dice</strong>: 1d8 (4 hp)</p><p><strong>Initiative</strong>: +4</p><p><strong>Speed</strong>: 30 feet (6 squares)</p><p><strong>AC</strong>: 16 (+2 size, +4 Dex) touch 16, flat-footed 12</p><p><strong>Base Attack/Grapple</strong>: +0/-11</p><p><strong>Attack</strong>: Bite +6 melee (1d3-3 plus infection)</p><p><strong>Full Attack</strong>: Bite +6 melee (1d3-3 plus infection)</p><p><strong>Space/Reach</strong>: 2 1/2 ft./0 ft.</p><p><strong>Special Attacks</strong>: Infection</p><p><strong>Special Qualities</strong>: Low-light vision, resistant to disease, scent</p><p><strong>Saves</strong>: Fort +2, Ref +6, Will +2</p><p><strong>Abilities</strong>: Str 4, Dex 19, Con 10, Int 2, Wis 14, Cha 11</p><p><strong>Skills</strong>: Hide +14, Listen +4, Move Silently +6, Spot +4</p><p><strong>Feats</strong>: Stealthy, Weapon Finesse (B)</p><p><strong>Environment</strong>: Warm Forests</p><p><strong>Organization</strong>: Solitary, pair, pack (3-6), or swarm (7-12)</p><p><strong>Challenge Rating</strong>: 1/2</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 2-3 HD (Tiny)</p><p><strong>Level Adjustment</strong>: ---</p><p></p><p><em>This small bipedal creature has a long neck and long tail. Its tiny mouth is filled with sharp teeth, and its movements are quick and bird-like.</em></p><p></p><p>The compsognathus is a quick and surprisingly small dinosaur; one of the smallest, in fact.</p><p></p><p>These dinosaurs are quite vocal, and their chirps and twitters grow very rapid and excited when they sense a nearby source of food or danger. Their speed and tiny size make them popular familiars with wizards and sorcerers who dwell in areas populated by these and other dinosaurs.</p><p></p><p>A compsognathus rarely grows to a length of more than 3 feet, and even then, nearly half of its length is composed of its tail and long neck.</p><p></p><p><strong>COMBAT</strong></p><p>A compsognathus never attacks a creature larger than itself unless it is part of a swarm that grossly outnumbers the enemy. The jaws of a compsognathus contain dozens of tiny pockets that collect virulent bits of infected food. When they bite, this infected material is transferred into the victim's wound. They prefer to dart in and bite at their prey, then run a safe distance away and watch as their infectious bite takes effect before moving back in for the kill.</p><p></p><p><strong>Infection (Ex)</strong>: When a creature is bitten by a compsognathus, it must succeed at a DC 10 Fortitude save or take 1 point of Strength damage. This saving throw must be repeated once per minute for 1d6 minutes to avoid taking additional Strength damage. The effects of multiple bites are cumulative.</p><p></p><p>Although this effect is similar to poison, it is in fact more closely related to a disease. <em>Neutralize poison</em> and poison immunity have no effect on this Strength damage, but <em>remove poison</em> immediately stops the effects of all such wounds. Creatures that are immune to disease are also immune to this infection. The save DC is Constitution-based.</p><p></p><p><strong>Resistant to Diease (Ex)</strong>: A compsognathus is immune to the infectious material produced by its bite and to the bites of other compsognathi. Against other diseases, it gains a +4 racial bonus on all saving throws.</p><p></p><p></p><p><span style="font-size: 12px"><strong>Dimetrodon</strong></span></p><p><strong>Large Animal</strong></p><p><strong>Hit Dice</strong>: 4d8+15 (33 hp)</p><p><strong>Initiative</strong>: -2</p><p><strong>Speed</strong>: 10 feet (2 squares), swim 10 feet (2 squares)</p><p><strong>AC</strong>: 13 (-2 Dex, +5 natural) touch 8, flat-footed 13</p><p><strong>Base Attack/Grapple</strong>: +3/+7</p><p><strong>Attack</strong>: Bite +7 melee (1d8+6 damage)</p><p><strong>Full Attack</strong>: Bite +7 melee (1d8+6 damage)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attack</strong>: Burst of speed</p><p><strong>Special Qualities</strong>: Low-light vision, scent</p><p><strong>Saves</strong>: Fort +7, Ref +2, Will +1</p><p><strong>Abilities</strong>: Str 18, Dex 6, Con 17, Int 1, Wis 10, Cha 10</p><p><strong>Skills</strong>: Listen +2, Spot +6, Swim +15</p><p><strong>Feats</strong>: Alertness, Toughness</p><p><strong>Environment</strong>: Warm Marsh</p><p><strong>Organization</strong>: Solitary, pair, or pack (3-7)</p><p><strong>Challenge Rating</strong>: 2</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 5-6 (Medium), 7-12 (Large)</p><p><strong>Level Adjustment</strong>: ---</p><p></p><p><em>This creature's four legs jut out from its sides in an awkward looking, bow-legged style. Several long and sharp teeth protrude from its jaw, but its most distinctive feature is its large, sail-like fin on its back.</em></p><p></p><p>Not technically a dinosaur, the dimetrodon is much more closely related to mammals than reptiles.</p><p></p><p>The dimetrodon spends most of its time sunning itself on rocks near sources of water. When it grows hungry, it can move at shocking speed for small periods of time. A dimetrodon's bark is both loud and distinctive, sounding like a truncated cross between an alligator's roar and a lion's growl.</p><p></p><p>Dimetrodons are usually about 7 feet long, and can weigh up to 450 pounds.</p><p></p><p><strong>COMBAT</strong></p><p>Though it often remains motionless for long periods of time, a dimetrodon is highly territorial and reacts to intrusions with sudden and terrifying speed.</p><p></p><p><strong>Burst of speed (Ex)</strong>: Up to three times per hour, a dimetrodon can increase its land speed to 60 feet for 1 round as a free action. During this round, it gains a +2 dodge bonus to its Armor Class.</p><p></p><p></p><p><strong><span style="font-size: 12px">Diplodocus</span></strong></p><p><strong><span style="font-size: 12px"></span>Colossal Animal</strong></p><p><strong>Hit Dice</strong>: 28d8+273 (399 hp)</p><p><strong>Initiative</strong>: +0</p><p><strong>Speed</strong>: 20 feet (4 squares)</p><p><strong>AC</strong>: 14 (-8 size, +12 natural) touch 2, flat-footed 14</p><p><strong>Base Attack/Grapple</strong>: +21/+54</p><p><strong>Attack</strong>: Tail slap +30 (4d8+24 dmg)</p><p><strong>Full Attack</strong>: Tail slap +30 (4d8+24 dmg)</p><p><strong>Space/Reach</strong>: 30 ft./20 ft.</p><p><strong>Special Attacks</strong>: Tail sweep, trample</p><p><strong>Special Qualities</strong>: Low-light vision, scent</p><p><strong>Saves</strong>: Fort +25, Ref +16, Will +10</p><p><strong>Abilities</strong>: Str 44, Dex 10, Con 28, Int 2, Wis 12, Cha 10</p><p><strong>Skills</strong>: Listen +18, Spot +19</p><p><strong>Feats</strong>: Alertness, Improved Natural Attack (tail slap), Run, Toughness (7)</p><p><strong>Environment</strong>: Temperate Plains</p><p><strong>Organization</strong>: Solitary, pair, or herd (6-18)</p><p><strong>Challenge Rating</strong>: 12</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 28-84 HD (Colossal)</p><p><strong>Level Adjustment</strong>: ---</p><p></p><p><em>This massive creature measures nearly 100 feet long from head to tail. Its neck is long and snake-like with a relatively small head for the size of its elephantine body. A row of short spines runs down the length of its neck and back to its whip-like tail.</em></p><p></p><p>The diplodocus is one of the longest dinosaurs, although its relatively thin neck and tail take it out of the running for the heaviest or physically largest.</p><p></p><p>Diplodocus herds travel across vast plains and along the edge of temperate forests. Slow moving and somewhat ponderous, they gather together into herds for protection against predators. Their long necks allow them to reach the succulent tops of most trees, which is fortunate since they must constantly forage to feed their massive bodies.</p><p></p><p>A diplodocus is usually about 90 feet long and can weight up to 20 tons.</p><p></p><p><strong>COMBAT</strong></p><p>The diplodocus is an herbivore and by nature not a violent creature. Yet they are quick to react to perceived threats. Against smaller targets, diplodocus uses its tail sweep to send enemies into disarray before taking advantage of the distraction to flee. Larger predators are rare, but when encountered, the diplodocus uses its tail slap and depends on other diplodocuses for protection.</p><p></p><p><strong>Tail Sweep (Ex)</strong>: As a standard action, a diplodocus can sweep a half-circle with a radius of 40 feet extending from an intersection on the edge of the dinosaur's space. Any creatures smaller than the diplodocus within the swept area are automatically affected. A tail sweep automatically deals 2d8+24 points of damage. Creatures in the area of effect can attempt DC 27 Reflex saves to take half damage. The save DC is Strength-based.</p><p></p><p><strong>Trample (Ex)</strong>: Reflex half DC 27. The save is Strength-based.</p><p></p><p></p><p><strong><span style="font-size: 12px">Gigantosaurus</span></strong></p><p><strong>Gargantuan Animal</strong></p><p><strong>Hit Dice</strong>: 24d8+204 (312 hp)</p><p><strong>Initiative</strong>: +1</p><p><strong>Speed</strong>: 40 ft. (8 squares)</p><p><strong>AC</strong>: 15 (-4 size, +1 Dex, +8 natural) touch 7, flat-footed 14</p><p><strong>Base Attack/Grapple</strong>: +18/+44</p><p><strong>Attack</strong>: Bite +28 melee (4d6+21/19-20/x3 crit)</p><p><strong>Full Attack</strong>: Bite +28 melee (4d6+21/19-20/x3 crit) and 2 claws +23 melee (1d8+10)</p><p><strong>Space/Reach</strong>: 20 ft./20 ft.</p><p><strong>Special Attacks</strong>: Improved grab, pinning, swallow whole, wounding bite</p><p><strong>Special Qualities</strong>: Keen scent, low-light vision</p><p><strong>Saves</strong>: Fort +22, Ref +15, Will +10</p><p><strong>Abilities</strong>: Str 38, Dex 12, Con 26, Int 2, Wis 14, Cha 10</p><p><strong>Skills</strong>: Listen +15, Spot +16</p><p><strong>Feats</strong>: Alertness, Improved Critical (bite), Improved Natural Attack (bite), Run, Toughness (4), Track</p><p><strong>Environment</strong>: Warm Plains</p><p><strong>Organization</strong>: Solitary, pair, or group (3-6)</p><p><strong>Challenge Rating</strong>: 13</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 25-36 HD (Gargantuan), 37-72 HD (Colossal)</p><p></p><p><em>This massive bidedal reptile is formidable both in size and armament. Its front arms are somewhat small for its body, but are still quite muscular and end in large talons. Yet it is the creature's head that is most terrifying: Over six feet long, it possesses stubby horns over the eyes and a mouthful of razor-sharp teeth.</em></p><p></p><p>The gigantosaurus represents the pinnacle of the dinosaurian food chain. It's a massive predator capable of inflicting terrible wounds with its teeth.</p><p></p><p>The gigantosaurus fears nothing, simply because there isn't much that can threaten it without being eaten. Although they are powerful predators, they aren't above scavenging for food. Gigantosauruses often travel in small family groups led by a dominant male.</p><p></p><p>A gigantosaurus typically measures 50 feet long from head to tail, and stands about 15 feet tall at the hip. They can weigh up to 8 tons.</p><p></p><p><strong>COMBAT</strong></p><p>Gigantosaurus often hunt in pairs or small groups and use cunning tactics.</p><p></p><p>A favored tactic finds one or two gigantosauruses charging into the midst of their chosen prey and flushing them toward the others who lurk at the edge of a nearby forest in ambush. Against single targets, a gigantosaurus uses its formidable special attacks to grab, pin, and swallow victims with shocking speed.</p><p></p><p><strong>Improved Grab (Ex)</strong>: To use this ability, a gigantosaurus must hit an opponent at least one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grappel check, it establishes a hold and can try to swallow or pin the foe the following round.</p><p></p><p><strong>Pinning (Ex)</strong>: A gigantosaurus can pin a grabbed opponent of up to two sizes smaller than itself to the ground with one of its feet by making a successful grapple check.</p><p></p><p>The pinned creature takes 2d6+21 points of bludgeoning damage per round and cannot move as long as the pin persists. The gigantosaurus gains a +4 circumstance bonus on attack rolls to hit a pinned target with its bite. A gigantosaurus can pin one creature at a time.</p><p></p><p><strong>Swallow Whole (Ex)</strong>: A gigantosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check.</p><p></p><p>The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the gigantosaurus' gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 35 points of damage to the gizzard (AC 14). Once the creature exits, muscular action closes the hole; another opponent must cut its own way out.</p><p></p><p>A Gargantuan gigantosaurus' immense gizzard can hold 2 Large, 8 Medium, 32 Small, or 128 Tiny or smaller opponents.</p><p></p><p><strong>Wounding Bite (Ex)</strong>: A gigantosaurus' teeth are razor-sharp and slice through flesh with shocking ease. Its bite naturally threatens a critical on 19-20 and inflicts triple damage on a successful critical hit. In addition, a creature critically hit by a gigantosaurus' bite takes 2 points of Constitution damage from the terrible nature of the wound.</p><p></p><p><strong>Keen Scent (Ex)</strong>: A gigantosaurus can detect creatures by scent in a 180-foot radius.</p></blockquote><p></p>
[QUOTE="xidoraven, post: 4854116, member: 60187"] [b]More Dinoprims - Dragon magazine, v. 318; Compy to Giganto[/b] [I][B][SIZE=4]DINOSAURS - Dragon magazine, v.318 [/SIZE][/B][/I][SIZE=3][B]Compsognathus[/B][/SIZE] [B]Tiny Animal Hit Dice[/B]: 1d8 (4 hp) [B]Initiative[/B]: +4 [B]Speed[/B]: 30 feet (6 squares) [B]AC[/B]: 16 (+2 size, +4 Dex) touch 16, flat-footed 12 [B]Base Attack/Grapple[/B]: +0/-11 [B]Attack[/B]: Bite +6 melee (1d3-3 plus infection) [B]Full Attack[/B]: Bite +6 melee (1d3-3 plus infection) [B]Space/Reach[/B]: 2 1/2 ft./0 ft. [B]Special Attacks[/B]: Infection [B]Special Qualities[/B]: Low-light vision, resistant to disease, scent [B]Saves[/B]: Fort +2, Ref +6, Will +2 [B]Abilities[/B]: Str 4, Dex 19, Con 10, Int 2, Wis 14, Cha 11 [B]Skills[/B]: Hide +14, Listen +4, Move Silently +6, Spot +4 [B]Feats[/B]: Stealthy, Weapon Finesse (B) [B]Environment[/B]: Warm Forests [B]Organization[/B]: Solitary, pair, pack (3-6), or swarm (7-12) [B]Challenge Rating[/B]: 1/2 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 2-3 HD (Tiny) [B]Level Adjustment[/B]: --- [I]This small bipedal creature has a long neck and long tail. Its tiny mouth is filled with sharp teeth, and its movements are quick and bird-like.[/I] The compsognathus is a quick and surprisingly small dinosaur; one of the smallest, in fact. These dinosaurs are quite vocal, and their chirps and twitters grow very rapid and excited when they sense a nearby source of food or danger. Their speed and tiny size make them popular familiars with wizards and sorcerers who dwell in areas populated by these and other dinosaurs. A compsognathus rarely grows to a length of more than 3 feet, and even then, nearly half of its length is composed of its tail and long neck. [B]COMBAT[/B] A compsognathus never attacks a creature larger than itself unless it is part of a swarm that grossly outnumbers the enemy. The jaws of a compsognathus contain dozens of tiny pockets that collect virulent bits of infected food. When they bite, this infected material is transferred into the victim's wound. They prefer to dart in and bite at their prey, then run a safe distance away and watch as their infectious bite takes effect before moving back in for the kill. [B]Infection (Ex)[/B]: When a creature is bitten by a compsognathus, it must succeed at a DC 10 Fortitude save or take 1 point of Strength damage. This saving throw must be repeated once per minute for 1d6 minutes to avoid taking additional Strength damage. The effects of multiple bites are cumulative. Although this effect is similar to poison, it is in fact more closely related to a disease. [I]Neutralize poison[/I] and poison immunity have no effect on this Strength damage, but [I]remove poison[/I] immediately stops the effects of all such wounds. Creatures that are immune to disease are also immune to this infection. The save DC is Constitution-based. [B]Resistant to Diease (Ex)[/B]: A compsognathus is immune to the infectious material produced by its bite and to the bites of other compsognathi. Against other diseases, it gains a +4 racial bonus on all saving throws. [SIZE=3][B]Dimetrodon[/B][/SIZE] [B]Large Animal Hit Dice[/B]: 4d8+15 (33 hp) [B]Initiative[/B]: -2 [B]Speed[/B]: 10 feet (2 squares), swim 10 feet (2 squares) [B]AC[/B]: 13 (-2 Dex, +5 natural) touch 8, flat-footed 13 [B]Base Attack/Grapple[/B]: +3/+7 [B]Attack[/B]: Bite +7 melee (1d8+6 damage) [B]Full Attack[/B]: Bite +7 melee (1d8+6 damage) [B]Space/Reach[/B]: 5 ft./5 ft. [B]Special Attack[/B]: Burst of speed [B]Special Qualities[/B]: Low-light vision, scent [B]Saves[/B]: Fort +7, Ref +2, Will +1 [B]Abilities[/B]: Str 18, Dex 6, Con 17, Int 1, Wis 10, Cha 10 [B]Skills[/B]: Listen +2, Spot +6, Swim +15 [B]Feats[/B]: Alertness, Toughness [B]Environment[/B]: Warm Marsh [B]Organization[/B]: Solitary, pair, or pack (3-7) [B]Challenge Rating[/B]: 2 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 5-6 (Medium), 7-12 (Large) [B]Level Adjustment[/B]: --- [I]This creature's four legs jut out from its sides in an awkward looking, bow-legged style. Several long and sharp teeth protrude from its jaw, but its most distinctive feature is its large, sail-like fin on its back.[/I] Not technically a dinosaur, the dimetrodon is much more closely related to mammals than reptiles. The dimetrodon spends most of its time sunning itself on rocks near sources of water. When it grows hungry, it can move at shocking speed for small periods of time. A dimetrodon's bark is both loud and distinctive, sounding like a truncated cross between an alligator's roar and a lion's growl. Dimetrodons are usually about 7 feet long, and can weigh up to 450 pounds. [B]COMBAT[/B] Though it often remains motionless for long periods of time, a dimetrodon is highly territorial and reacts to intrusions with sudden and terrifying speed. [B]Burst of speed (Ex)[/B]: Up to three times per hour, a dimetrodon can increase its land speed to 60 feet for 1 round as a free action. During this round, it gains a +2 dodge bonus to its Armor Class. [B][SIZE=3]Diplodocus [/SIZE]Colossal Animal Hit Dice[/B]: 28d8+273 (399 hp) [B]Initiative[/B]: +0 [B]Speed[/B]: 20 feet (4 squares) [B]AC[/B]: 14 (-8 size, +12 natural) touch 2, flat-footed 14 [B]Base Attack/Grapple[/B]: +21/+54 [B]Attack[/B]: Tail slap +30 (4d8+24 dmg) [B]Full Attack[/B]: Tail slap +30 (4d8+24 dmg) [B]Space/Reach[/B]: 30 ft./20 ft. [B]Special Attacks[/B]: Tail sweep, trample [B]Special Qualities[/B]: Low-light vision, scent [B]Saves[/B]: Fort +25, Ref +16, Will +10 [B]Abilities[/B]: Str 44, Dex 10, Con 28, Int 2, Wis 12, Cha 10 [B]Skills[/B]: Listen +18, Spot +19 [B]Feats[/B]: Alertness, Improved Natural Attack (tail slap), Run, Toughness (7) [B]Environment[/B]: Temperate Plains [B]Organization[/B]: Solitary, pair, or herd (6-18) [B]Challenge Rating[/B]: 12 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 28-84 HD (Colossal) [B]Level Adjustment[/B]: --- [I]This massive creature measures nearly 100 feet long from head to tail. Its neck is long and snake-like with a relatively small head for the size of its elephantine body. A row of short spines runs down the length of its neck and back to its whip-like tail.[/I] The diplodocus is one of the longest dinosaurs, although its relatively thin neck and tail take it out of the running for the heaviest or physically largest. Diplodocus herds travel across vast plains and along the edge of temperate forests. Slow moving and somewhat ponderous, they gather together into herds for protection against predators. Their long necks allow them to reach the succulent tops of most trees, which is fortunate since they must constantly forage to feed their massive bodies. A diplodocus is usually about 90 feet long and can weight up to 20 tons. [B]COMBAT[/B] The diplodocus is an herbivore and by nature not a violent creature. Yet they are quick to react to perceived threats. Against smaller targets, diplodocus uses its tail sweep to send enemies into disarray before taking advantage of the distraction to flee. Larger predators are rare, but when encountered, the diplodocus uses its tail slap and depends on other diplodocuses for protection. [B]Tail Sweep (Ex)[/B]: As a standard action, a diplodocus can sweep a half-circle with a radius of 40 feet extending from an intersection on the edge of the dinosaur's space. Any creatures smaller than the diplodocus within the swept area are automatically affected. A tail sweep automatically deals 2d8+24 points of damage. Creatures in the area of effect can attempt DC 27 Reflex saves to take half damage. The save DC is Strength-based. [B]Trample (Ex)[/B]: Reflex half DC 27. The save is Strength-based. [B][SIZE=3]Gigantosaurus[/SIZE] Gargantuan Animal Hit Dice[/B]: 24d8+204 (312 hp) [B]Initiative[/B]: +1 [B]Speed[/B]: 40 ft. (8 squares) [B]AC[/B]: 15 (-4 size, +1 Dex, +8 natural) touch 7, flat-footed 14 [B]Base Attack/Grapple[/B]: +18/+44 [B]Attack[/B]: Bite +28 melee (4d6+21/19-20/x3 crit) [B]Full Attack[/B]: Bite +28 melee (4d6+21/19-20/x3 crit) and 2 claws +23 melee (1d8+10) [B]Space/Reach[/B]: 20 ft./20 ft. [B]Special Attacks[/B]: Improved grab, pinning, swallow whole, wounding bite [B]Special Qualities[/B]: Keen scent, low-light vision [B]Saves[/B]: Fort +22, Ref +15, Will +10 [B]Abilities[/B]: Str 38, Dex 12, Con 26, Int 2, Wis 14, Cha 10 [B]Skills[/B]: Listen +15, Spot +16 [B]Feats[/B]: Alertness, Improved Critical (bite), Improved Natural Attack (bite), Run, Toughness (4), Track [B]Environment[/B]: Warm Plains [B]Organization[/B]: Solitary, pair, or group (3-6) [B]Challenge Rating[/B]: 13 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 25-36 HD (Gargantuan), 37-72 HD (Colossal) [I]This massive bidedal reptile is formidable both in size and armament. Its front arms are somewhat small for its body, but are still quite muscular and end in large talons. Yet it is the creature's head that is most terrifying: Over six feet long, it possesses stubby horns over the eyes and a mouthful of razor-sharp teeth.[/I] The gigantosaurus represents the pinnacle of the dinosaurian food chain. It's a massive predator capable of inflicting terrible wounds with its teeth. The gigantosaurus fears nothing, simply because there isn't much that can threaten it without being eaten. Although they are powerful predators, they aren't above scavenging for food. Gigantosauruses often travel in small family groups led by a dominant male. A gigantosaurus typically measures 50 feet long from head to tail, and stands about 15 feet tall at the hip. They can weigh up to 8 tons. [B]COMBAT[/B] Gigantosaurus often hunt in pairs or small groups and use cunning tactics. A favored tactic finds one or two gigantosauruses charging into the midst of their chosen prey and flushing them toward the others who lurk at the edge of a nearby forest in ambush. Against single targets, a gigantosaurus uses its formidable special attacks to grab, pin, and swallow victims with shocking speed. [B]Improved Grab (Ex)[/B]: To use this ability, a gigantosaurus must hit an opponent at least one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grappel check, it establishes a hold and can try to swallow or pin the foe the following round. [B]Pinning (Ex)[/B]: A gigantosaurus can pin a grabbed opponent of up to two sizes smaller than itself to the ground with one of its feet by making a successful grapple check. The pinned creature takes 2d6+21 points of bludgeoning damage per round and cannot move as long as the pin persists. The gigantosaurus gains a +4 circumstance bonus on attack rolls to hit a pinned target with its bite. A gigantosaurus can pin one creature at a time. [B]Swallow Whole (Ex)[/B]: A gigantosaurus can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the gigantosaurus' gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 35 points of damage to the gizzard (AC 14). Once the creature exits, muscular action closes the hole; another opponent must cut its own way out. A Gargantuan gigantosaurus' immense gizzard can hold 2 Large, 8 Medium, 32 Small, or 128 Tiny or smaller opponents. [B]Wounding Bite (Ex)[/B]: A gigantosaurus' teeth are razor-sharp and slice through flesh with shocking ease. Its bite naturally threatens a critical on 19-20 and inflicts triple damage on a successful critical hit. In addition, a creature critically hit by a gigantosaurus' bite takes 2 points of Constitution damage from the terrible nature of the wound. [B]Keen Scent (Ex)[/B]: A gigantosaurus can detect creatures by scent in a 180-foot radius. [/QUOTE]
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