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Creating and converting prehistoric creatures - Prehistoric Animals and Dinosaurs
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<blockquote data-quote="xidoraven" data-source="post: 4871053" data-attributes="member: 60187"><p><strong>More Dinoprims - Dragon magazine, v. 318; Helicoprion to Liopleurodon</strong></p><p></p><p><strong><span style="font-size: 15px">Helicoprion</span></strong></p><p><strong>Large Animal (Aquatic)</strong></p><p><strong>Hit Dice</strong>: 8d8+35 (71 hp)</p><p><strong>Initiative</strong>: +1</p><p><strong>Speed</strong>: Swim 60 ft. (12 squares)</p><p><strong>AC</strong>: 18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15</p><p><strong>Base Attack/Grapple</strong>: +6/+15</p><p><strong>Attack</strong>: Bite +10 melee (2d6+7)</p><p><strong>Full Attack</strong>: Bite +10 melee (2d6+7)</p><p><strong>Space/Reach</strong>: 10 ft./5 ft. (10 ft. with bite)</p><p><strong>Special Attacks</strong>: Ferocity, lashing bite</p><p><strong>Special Qualities</strong>: Blindsense, keen scent</p><p><strong>Saves</strong>: Fort +10, Ref +9, Will +3</p><p><strong>Abilities</strong>: Str 20, Dex 16, Con 18, Int 1, Wis 12, Cha 2</p><p><strong>Skills</strong>: Listen +3, Spot +15, Swim +8</p><p><strong>Feats</strong>: Alertness, Improved Initiative, Improved Natural Attack (bite) (B), Toughness</p><p><strong>Environment</strong>: Any Aquatic</p><p><strong>Organization</strong>: Solitary or school (4-12)</p><p><strong>Challenge Rating</strong>: 5</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 9-14 HD (Large), 15-24 HD (Huge)</p><p></p><p><em>This large shark has a unique mouth; Its lower jaw consists of a long thin and flexible projection that curls like a whip into a tightly-wound spiral, causing twin rows of triangular teeth to flare out menacingly.</em></p><p></p><p>The helicoprion is a strange primeval ancestor to the shark, and as such, is actually a fish; not a dinosaur. Like other sharks, the helicoprion spends most of its time hunting and eating. They have a stronger tolerance for fresh water than most sharks, and often swim for miles up rivers in search of food.</p><p></p><p>The average helicoprion is 10 feet long, although specimens of up to 30 feet long have been sighted by sailors and aquatic explorers.</p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>A helicoprion often circles around prospective prey for a few rounds before swimming in to take a few experimental bites.</p><p></p><p><strong>Ferocity (Ex)</strong>: A helicoprion is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.</p><p></p><p><strong>Lashing Bite (Ex)</strong>: A helicoprion's bite has a reach of 10 feet. It gains a +2 bonus on attack and damage rolls with its bite against targets within 5 feeet.</p><p></p><p><strong>Keen Scent (Ex)</strong>: A helicoprion can notice creatures by scent in a 180-foot radius, and can sense blood in the water at ranges of up to a mile.</p><p></p><p><strong>Skills</strong>: A helicoprion has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">Liopleurodon</span></strong></p><p><strong>Colossal Animal</strong></p><p><strong>Hit Dice</strong>: 38d8+456 (627 hp)</p><p><strong>Initiative</strong>: +0</p><p><strong>Speed</strong>: Swim 90 ft. (18 squares)</p><p><strong>AC</strong>: 22 (-8 size, +20 natural), touch 2, flat-footed 22</p><p><strong>Base Attack/Grapple</strong>: +28/+62</p><p><strong>Attack</strong>: Bite +38 melee (4d8+27)</p><p><strong>Full Attack</strong>: Bite +38 melee (4d8+27)</p><p><strong>Space/Reach</strong>: 30 ft./20 ft.</p><p><strong>Special Attacks</strong>: Frenzy, improved grab, swallow whole</p><p><strong>Special Qualities</strong>: Hold breath, keen scent, low-light vision</p><p><strong>Saves</strong>: Fort +33, Ref +21, Will +15</p><p><strong>Abilities</strong>: Str 46, Dex 10, Con 34, Int 2, Wis 16, Cha 13</p><p><strong>Skills</strong>: Spot +44, Swim +26</p><p><strong>Feats</strong>: Awesome Blow, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Power Attack, Toughness (7)</p><p><strong>Environment</strong>: Any aquatic</p><p><strong>Organization</strong>: Solitary or pair</p><p><strong>Challenge Rating</strong>: 15</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral</p><p><strong>Advancement</strong>: 39-114 HD (Colossal)</p><p></p><p><em>This enormous creature swims with an unnerving grace for a creature so large. The monster's head is larger than a chariot, and its jaws are filled with numerous teeth the size of swords.</em></p><p></p><p>An aquatic reptile of incredible strength, the liopleurodon is among the largest carnivorous animals ever.</p><p></p><p>The liopleurodon is a solitary creature, gathering in pairs only during its mating season. Although they dwell in the oceans of the world, liopleurodons are air-breathers and must surface regularly to breathe. They often lurk along shorelines in relatively shallow water and aren't above swimming into lagoons or large rivers in search of food to feed their massive bodies.</p><p></p><p>A liopleurodon often measures up to 80 feet in length, but incredibly massive and ancient liopleurodons measuring over 200 feet long are rumored to exist in the world's uncharted oceans.</p><p></p><p><strong><span style="font-size: 12px">Combat</span></strong></p><p>Liopleurodons often hunt near ocean shorelines and aren't afraid to surge out of the surf onto a beach to catch creatures that come too close to the edge of the sea. They attack with a powerful bite.</p><p></p><p><strong>Frenzy (Ex)</strong>: If a liopleurodon is reduced to less than half its normal maximum hit points, it flies into a terrible rage of frenzied activity. During a frenzy, the liopleurodon gains a +4 bonus to its Armor Class and attack rolls. Its swim speed gains a +30 foot bonus, and if it makes a full attack action it gains an additional bite attack. The frenzy persists for 1 minute, after which the liopleurodon becomes fatigued.</p><p></p><p><strong>Improved Grab (Ex)</strong>: To use this ability, a liopleurodon must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.</p><p></p><p><strong>Swallow Whole (Ex)</strong>: A liopleurodon can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check.</p><p></p><p>The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the liopleurodon's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 45 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed creature must cut its own way out.</p><p></p><p>A Colossal liopleurodon's gizzard can hold 2 Huge, 8 Large, 32 Medium, or 128 Small or smaller opponents.</p><p></p><p><strong>Hold Breath (Ex)</strong>: A liopleurodon can hold its breath for a number of rounds equal to 8 times its Constitution score before it risks drowning.</p><p></p><p><strong>Keen Scent (Ex)</strong>: A liopleurodon can notice creatures by scent in a 180-foot radius, and it can sense blood in the water at ranges of up to a mile.</p><p></p><p><strong>Skills</strong>: A liopleurodon has a +8 racial bonus on any Swim check to perform a special action or avoid a hazzard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="xidoraven, post: 4871053, member: 60187"] [b]More Dinoprims - Dragon magazine, v. 318; Helicoprion to Liopleurodon[/b] [B][SIZE=4]Helicoprion[/SIZE][/B] [B]Large Animal (Aquatic) Hit Dice[/B]: 8d8+35 (71 hp) [B]Initiative[/B]: +1 [B]Speed[/B]: Swim 60 ft. (12 squares) [B]AC[/B]: 18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15 [B]Base Attack/Grapple[/B]: +6/+15 [B]Attack[/B]: Bite +10 melee (2d6+7) [B]Full Attack[/B]: Bite +10 melee (2d6+7) [B]Space/Reach[/B]: 10 ft./5 ft. (10 ft. with bite) [B]Special Attacks[/B]: Ferocity, lashing bite [B]Special Qualities[/B]: Blindsense, keen scent [B]Saves[/B]: Fort +10, Ref +9, Will +3 [B]Abilities[/B]: Str 20, Dex 16, Con 18, Int 1, Wis 12, Cha 2 [B]Skills[/B]: Listen +3, Spot +15, Swim +8 [B]Feats[/B]: Alertness, Improved Initiative, Improved Natural Attack (bite) (B), Toughness [B]Environment[/B]: Any Aquatic [B]Organization[/B]: Solitary or school (4-12) [B]Challenge Rating[/B]: 5 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 9-14 HD (Large), 15-24 HD (Huge) [I]This large shark has a unique mouth; Its lower jaw consists of a long thin and flexible projection that curls like a whip into a tightly-wound spiral, causing twin rows of triangular teeth to flare out menacingly.[/I] The helicoprion is a strange primeval ancestor to the shark, and as such, is actually a fish; not a dinosaur. Like other sharks, the helicoprion spends most of its time hunting and eating. They have a stronger tolerance for fresh water than most sharks, and often swim for miles up rivers in search of food. The average helicoprion is 10 feet long, although specimens of up to 30 feet long have been sighted by sailors and aquatic explorers. [SIZE=3][B]Combat[/B][/SIZE] A helicoprion often circles around prospective prey for a few rounds before swimming in to take a few experimental bites. [B]Ferocity (Ex)[/B]: A helicoprion is such a tenacious combatant that it continues to fight without penalty even while disabled or dying. [B]Lashing Bite (Ex)[/B]: A helicoprion's bite has a reach of 10 feet. It gains a +2 bonus on attack and damage rolls with its bite against targets within 5 feeet. [B]Keen Scent (Ex)[/B]: A helicoprion can notice creatures by scent in a 180-foot radius, and can sense blood in the water at ranges of up to a mile. [B]Skills[/B]: A helicoprion has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [B][SIZE=4]Liopleurodon[/SIZE][/B] [B]Colossal Animal[/B] [B]Hit Dice[/B]: 38d8+456 (627 hp) [B]Initiative[/B]: +0 [B]Speed[/B]: Swim 90 ft. (18 squares) [B]AC[/B]: 22 (-8 size, +20 natural), touch 2, flat-footed 22 [B]Base Attack/Grapple[/B]: +28/+62 [B]Attack[/B]: Bite +38 melee (4d8+27) [B]Full Attack[/B]: Bite +38 melee (4d8+27) [B]Space/Reach[/B]: 30 ft./20 ft. [B]Special Attacks[/B]: Frenzy, improved grab, swallow whole [B]Special Qualities[/B]: Hold breath, keen scent, low-light vision [B]Saves[/B]: Fort +33, Ref +21, Will +15 [B]Abilities[/B]: Str 46, Dex 10, Con 34, Int 2, Wis 16, Cha 13 [B]Skills[/B]: Spot +44, Swim +26 [B]Feats[/B]: Awesome Blow, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Improved Natural Attack (bite), Power Attack, Toughness (7) [B]Environment[/B]: Any aquatic [B]Organization[/B]: Solitary or pair [B]Challenge Rating[/B]: 15 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral [B]Advancement[/B]: 39-114 HD (Colossal) [I]This enormous creature swims with an unnerving grace for a creature so large. The monster's head is larger than a chariot, and its jaws are filled with numerous teeth the size of swords.[/I] An aquatic reptile of incredible strength, the liopleurodon is among the largest carnivorous animals ever. The liopleurodon is a solitary creature, gathering in pairs only during its mating season. Although they dwell in the oceans of the world, liopleurodons are air-breathers and must surface regularly to breathe. They often lurk along shorelines in relatively shallow water and aren't above swimming into lagoons or large rivers in search of food to feed their massive bodies. A liopleurodon often measures up to 80 feet in length, but incredibly massive and ancient liopleurodons measuring over 200 feet long are rumored to exist in the world's uncharted oceans. [B][SIZE=3]Combat[/SIZE][/B] Liopleurodons often hunt near ocean shorelines and aren't afraid to surge out of the surf onto a beach to catch creatures that come too close to the edge of the sea. They attack with a powerful bite. [B]Frenzy (Ex)[/B]: If a liopleurodon is reduced to less than half its normal maximum hit points, it flies into a terrible rage of frenzied activity. During a frenzy, the liopleurodon gains a +4 bonus to its Armor Class and attack rolls. Its swim speed gains a +30 foot bonus, and if it makes a full attack action it gains an additional bite attack. The frenzy persists for 1 minute, after which the liopleurodon becomes fatigued. [B]Improved Grab (Ex)[/B]: To use this ability, a liopleurodon must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round. [B]Swallow Whole (Ex)[/B]: A liopleurodon can try to swallow a grabbed opponent of up to two sizes smaller by making a successful grapple check. The swallowed creature takes 2d8+8 points of bludgeoning damage and 8 points of acid damage per round from the liopleurodon's gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 45 points of damage to the gizzard (AC 20). Once the creature exits, muscular action closes the hole; another swallowed creature must cut its own way out. A Colossal liopleurodon's gizzard can hold 2 Huge, 8 Large, 32 Medium, or 128 Small or smaller opponents. [B]Hold Breath (Ex)[/B]: A liopleurodon can hold its breath for a number of rounds equal to 8 times its Constitution score before it risks drowning. [B]Keen Scent (Ex)[/B]: A liopleurodon can notice creatures by scent in a 180-foot radius, and it can sense blood in the water at ranges of up to a mile. [B]Skills[/B]: A liopleurodon has a +8 racial bonus on any Swim check to perform a special action or avoid a hazzard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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