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Creating and converting prehistoric creatures - Prehistoric Animals and Dinosaurs
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<blockquote data-quote="xidoraven" data-source="post: 4886067" data-attributes="member: 60187"><p><strong>More Dinoprims - Dragon magazine, v. 318; Rhamphorhynchus to Troodon</strong></p><p></p><p><span style="font-size: 18px">Rhamphorhynchus</span></p><p><strong>Tiny Animal</strong></p><p><strong>Hit Dice:</strong> 1d8-1 (3 hp)</p><p><strong>Initiative:</strong> +9</p><p><strong>Speed:</strong> 10 ft. (2 squares), fly 60 ft. (12 squares) (good)</p><p><strong>Armor Class:</strong> 17 (+2 size, +5 Dex), touch 17, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +0/-12</p><p><strong>Attack:</strong> Bite +7 melee (1d3-4)</p><p><strong>Full Attack:</strong> Bite +7 melee (1d3-4)</p><p><strong>Space/Reach:</strong> 2-1/2 ft./0 ft.</p><p><strong>Special Attacks:</strong> -</p><p><strong>Special Qualities:</strong> Evasion, low-light vision, scent</p><p><strong>Saves:</strong> Fort +1, Ref +7, Will +1</p><p><strong>Abilities:</strong> Str 2, Dex 21, Con 8, Int 2, Wis 12, Cha 10</p><p><strong>Skills:</strong> Listen +5</p><p><strong>Feats:</strong> Improved Initiative, Weapon Finesse (bite)</p><p><strong>Environment:</strong> Warm Forests</p><p><strong>Organization:</strong> Solitary, pair, or flight (3-10)</p><p><strong>Challenge Rating:</strong> 1/4</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 2-3 HD (Tiny)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This tiny flying reptile has a narrow snout filled with tiny, needle-like teeth and a long tail tipped with a flat rudder-like growth.</em></p><p></p><p>The rhamphorhynchus is a small, insect eating reptile, not an actual dinosaur.</p><p></p><p>These creatures flit among the boughs of forests, hunting insects and small birds for food. Their chirps and twitters are high pitched and melodic, and thought by some to be quite soothing. They make excellent familiars for those who live near dinosaurs.</p><p></p><p>A rhamphorhynchus is about a foot in length, almost more than half that length consists of its long tail. Its wingspan is about 3 feet.</p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>The rhamphorhynchus avoids combat with creatures much larger than itself, but when forced to fight, it nips at its enemies with its bite.</p><p></p><p><strong>Evasion (Ex):</strong> A rhamphorhynchus that makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save instead takes no damage. A helpless rhamphorhynchus cannot use this ability.</p><p></p><p></p><p><span style="font-size: 18px">Stegosaurus</span></p><p><strong>Huge Animal</strong></p><p><strong>Hit Dice:</strong> 20d8+152 (242 hp)</p><p><strong>Initiative:</strong> -2</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 21 (-2 size, -2 Dex, +15 natural), touch 6, flat-footed 21</p><p><strong>Base Attack/Grapple:</strong> +15/+34</p><p><strong>Attack:</strong> Tail slam +24 melee (2d6+16/19-20)</p><p><strong>Full Attack:</strong> Tail slam +24 melee (2d6+16/19-20)</p><p><strong>Space/Reach:</strong> 15 ft./10 ft.</p><p><strong>Special Attacks:</strong> Toss</p><p><strong>Special Qualities:</strong> Dorsal plates, low-light vision, scent</p><p><strong>Saves:</strong> Fort +21, Ref +10, Will +7</p><p><strong>Abilities:</strong> Str 32, Dex 6, Con 24, Int 2, Wis 12, Cha 10</p><p><strong>Skills:</strong> Listen +24</p><p><strong>Feats:</strong> Great Fortitude, Improved Critical (tail slam), Run, Toughness (4)</p><p><strong>Environment:</strong> Warm plains</p><p><strong>Organization:</strong> Solitary, pair, or herd (3-10)</p><p><strong>Challenge Rating:</strong> 10</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 21-30 HD (Huge), 31-50 HD (Gargantuan), 51-60 HD (Colossal)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>This four-legged creature has a relatively small head for its enormous bulk. A twin row of hard triangular plates protrudes from its back, and its long tails ends in a cruel looking array of bony spikes.</em></p><p></p><p>This territorial has few enemies, so potent are it defenses. The stegosaurus wanders in small herds across steppes and plains, eating grasses and low bushes and berries. They are fiercely protective of their young, and so rarely back down from a fight.</p><p></p><p>An average stegosaurus is about 30 feet long and typically weighs nearly a dozen tons.</p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>Although they are herbivores, stegosauruses rarely flee from predator attacks. Rather, they fight back with shocking and brutal aggression, lashing at their enemies with their spiked tails and constantly moving to keep their dorsal plates between them and their attackers.</p><p></p><p><strong>Toss (Ex):</strong> A creature that is at least two sizes smaller than the stegosaurus that is hit by the dinosaur's tail slam must make a successful DC 31 Reflex saving throw or be thrown 30 feet in a random direction away from the stegosaurus. The creature takes 1d6 points of damage from being tossed plus an additional 1d6 points of damage if it strikes a solid object before it travels the full distance. The save DC is Strength-based.</p><p></p><p><strong>Dorsal Plates (Ex):</strong> As a move action, a stegosaurus can lower its body to place its dorsal plates between it and a single creature. This grants the stegosaurus a +4 armor bonus to its Armor Class against the chosen creature. Additionally, if the chosen creature attacks the stegosaurus with a light weapon or a natural weapon, the sharp dorsal plates inflict 1d10 points of slashing damage; a successful DC 18 Reflex saving throw halves this damage. The save DC is Dexterity-based.</p><p></p><p></p><p><span style="font-size: 18px">Troodon</span></p><p><strong>Medium Animal</strong></p><p><strong>Hit Dice:</strong> 1d8+3 (7 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 40 ft. (8 squares)</p><p><strong>Armor Class:</strong> 15 (+2 Dex, +3 natural), touch 12, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +0/+1</p><p><strong>Attack:</strong> Claw +1 melee (1d4+1)</p><p><strong>Full Attack:</strong> 2 claws +1 melee (1d4+1) and bite -3 melee (1d6)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> -</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +5, Ref +4, Will +1</p><p><strong>Abilities:</strong> Str 12, Dex 15, Con 17, Int 2, Wis 12, Cha 4</p><p><strong>Skills:</strong> Hide +2, Listen +4, Spot +6</p><p><strong>Feats:</strong> Alertness</p><p><strong>Environment:</strong> Warm forests and marshes</p><p><strong>Organization:</strong> Solitary, pair, or pack (3-6)</p><p><strong>Challenge Rating:</strong> 1/2</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 2-4 HD (Small), 5-9 HD (Medium)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p><em>About the size of a wolf or large dog, this bipedal lizard constantly jerks and shifts as if ready to run at a moment's notice. Its large eyes dart to study every movement closely.</em></p><p></p><p>Although it is one of the smallest dinosaurs, the troodon is among the more intelligent. Being far less powerful than its larger cousins, it has adapted for survival through its quick speed and alertness. An adult is about 3 feet tall, almost twice as long, and typically weighs about 90 pounds.</p><p><span style="font-size: 12px"><strong></strong></span></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>Troodons use their speed to their advantage, employing hit-and-run attacks and pack tactics as much as possible. However, being rather intelligent, they quickly realize when they are outclassed and are swift to flee.</p><p></p><p><strong>Skills:</strong> A troodon gains a +2 racial bonus to Spot checks.</p></blockquote><p></p>
[QUOTE="xidoraven, post: 4886067, member: 60187"] [b]More Dinoprims - Dragon magazine, v. 318; Rhamphorhynchus to Troodon[/b] [SIZE=5]Rhamphorhynchus[/SIZE] [B]Tiny Animal[/B] [B]Hit Dice:[/B] 1d8-1 (3 hp) [B]Initiative:[/B] +9 [B]Speed:[/B] 10 ft. (2 squares), fly 60 ft. (12 squares) (good) [B]Armor Class:[/B] 17 (+2 size, +5 Dex), touch 17, flat-footed 12 [B]Base Attack/Grapple:[/B] +0/-12 [B]Attack:[/B] Bite +7 melee (1d3-4) [B]Full Attack:[/B] Bite +7 melee (1d3-4) [B]Space/Reach:[/B] 2-1/2 ft./0 ft. [B]Special Attacks:[/B] - [B]Special Qualities:[/B] Evasion, low-light vision, scent [B]Saves:[/B] Fort +1, Ref +7, Will +1 [B]Abilities:[/B] Str 2, Dex 21, Con 8, Int 2, Wis 12, Cha 10 [B]Skills:[/B] Listen +5 [B]Feats:[/B] Improved Initiative, Weapon Finesse (bite) [B]Environment:[/B] Warm Forests [B]Organization:[/B] Solitary, pair, or flight (3-10) [B]Challenge Rating:[/B] 1/4 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 2-3 HD (Tiny) [B]Level Adjustment:[/B] - [I]This tiny flying reptile has a narrow snout filled with tiny, needle-like teeth and a long tail tipped with a flat rudder-like growth.[/I] The rhamphorhynchus is a small, insect eating reptile, not an actual dinosaur. These creatures flit among the boughs of forests, hunting insects and small birds for food. Their chirps and twitters are high pitched and melodic, and thought by some to be quite soothing. They make excellent familiars for those who live near dinosaurs. A rhamphorhynchus is about a foot in length, almost more than half that length consists of its long tail. Its wingspan is about 3 feet. [SIZE=3][B]Combat[/B][/SIZE] The rhamphorhynchus avoids combat with creatures much larger than itself, but when forced to fight, it nips at its enemies with its bite. [B]Evasion (Ex):[/B] A rhamphorhynchus that makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save instead takes no damage. A helpless rhamphorhynchus cannot use this ability. [SIZE=5]Stegosaurus[/SIZE] [B]Huge Animal[/B] [B]Hit Dice:[/B] 20d8+152 (242 hp) [B]Initiative:[/B] -2 [B]Speed:[/B] 30 ft. (6 squares) [B]Armor Class:[/B] 21 (-2 size, -2 Dex, +15 natural), touch 6, flat-footed 21 [B]Base Attack/Grapple:[/B] +15/+34 [B]Attack:[/B] Tail slam +24 melee (2d6+16/19-20) [B]Full Attack:[/B] Tail slam +24 melee (2d6+16/19-20) [B]Space/Reach:[/B] 15 ft./10 ft. [B]Special Attacks:[/B] Toss [B]Special Qualities:[/B] Dorsal plates, low-light vision, scent [B]Saves:[/B] Fort +21, Ref +10, Will +7 [B]Abilities:[/B] Str 32, Dex 6, Con 24, Int 2, Wis 12, Cha 10 [B]Skills:[/B] Listen +24 [B]Feats:[/B] Great Fortitude, Improved Critical (tail slam), Run, Toughness (4) [B]Environment:[/B] Warm plains [B]Organization:[/B] Solitary, pair, or herd (3-10) [B]Challenge Rating:[/B] 10 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 21-30 HD (Huge), 31-50 HD (Gargantuan), 51-60 HD (Colossal) [B]Level Adjustment:[/B] - [I]This four-legged creature has a relatively small head for its enormous bulk. A twin row of hard triangular plates protrudes from its back, and its long tails ends in a cruel looking array of bony spikes.[/I] This territorial has few enemies, so potent are it defenses. The stegosaurus wanders in small herds across steppes and plains, eating grasses and low bushes and berries. They are fiercely protective of their young, and so rarely back down from a fight. An average stegosaurus is about 30 feet long and typically weighs nearly a dozen tons. [SIZE=3][B]Combat[/B][/SIZE] Although they are herbivores, stegosauruses rarely flee from predator attacks. Rather, they fight back with shocking and brutal aggression, lashing at their enemies with their spiked tails and constantly moving to keep their dorsal plates between them and their attackers. [B]Toss (Ex):[/B] A creature that is at least two sizes smaller than the stegosaurus that is hit by the dinosaur's tail slam must make a successful DC 31 Reflex saving throw or be thrown 30 feet in a random direction away from the stegosaurus. The creature takes 1d6 points of damage from being tossed plus an additional 1d6 points of damage if it strikes a solid object before it travels the full distance. The save DC is Strength-based. [B]Dorsal Plates (Ex):[/B] As a move action, a stegosaurus can lower its body to place its dorsal plates between it and a single creature. This grants the stegosaurus a +4 armor bonus to its Armor Class against the chosen creature. Additionally, if the chosen creature attacks the stegosaurus with a light weapon or a natural weapon, the sharp dorsal plates inflict 1d10 points of slashing damage; a successful DC 18 Reflex saving throw halves this damage. The save DC is Dexterity-based. [SIZE=5]Troodon[/SIZE] [B]Medium Animal[/B] [B]Hit Dice:[/B] 1d8+3 (7 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 40 ft. (8 squares) [B]Armor Class:[/B] 15 (+2 Dex, +3 natural), touch 12, flat-footed 13 [B]Base Attack/Grapple:[/B] +0/+1 [B]Attack:[/B] Claw +1 melee (1d4+1) [B]Full Attack:[/B] 2 claws +1 melee (1d4+1) and bite -3 melee (1d6) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] - [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +5, Ref +4, Will +1 [B]Abilities:[/B] Str 12, Dex 15, Con 17, Int 2, Wis 12, Cha 4 [B]Skills:[/B] Hide +2, Listen +4, Spot +6 [B]Feats:[/B] Alertness [B]Environment:[/B] Warm forests and marshes [B]Organization:[/B] Solitary, pair, or pack (3-6) [B]Challenge Rating:[/B] 1/2 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 2-4 HD (Small), 5-9 HD (Medium) [B]Level Adjustment:[/B] - [I]About the size of a wolf or large dog, this bipedal lizard constantly jerks and shifts as if ready to run at a moment's notice. Its large eyes dart to study every movement closely.[/I] Although it is one of the smallest dinosaurs, the troodon is among the more intelligent. Being far less powerful than its larger cousins, it has adapted for survival through its quick speed and alertness. An adult is about 3 feet tall, almost twice as long, and typically weighs about 90 pounds. [SIZE=3][B] Combat[/B][/SIZE] Troodons use their speed to their advantage, employing hit-and-run attacks and pack tactics as much as possible. However, being rather intelligent, they quickly realize when they are outclassed and are swift to flee. [B]Skills:[/B] A troodon gains a +2 racial bonus to Spot checks. [/QUOTE]
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