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<blockquote data-quote="JiCi" data-source="post: 3563697" data-attributes="member: 40121"><p>Here are two felldrakes I've created a while ago.</p><p></p><p><strong><span style="color: Red">Platinum Felldrake</span></strong></p><p><strong>Large Dragon</strong></p><p><strong>HD</strong>: 10d12+50 (115 hp)</p><p><strong>Initiative</strong>: +5</p><p><strong>Speed</strong>: 40 ft. (8 squares), 120 ft. (average)</p><p><strong>Armor Class</strong>: 25 (-1 size, +1 Dex, +15 natural), touch 10, flat-footed 24</p><p><strong>Base Attack/Grapple</strong>: +10/+21</p><p><strong>Attack</strong>: Bite +16 melee (2d6+7)</p><p><strong>Full Attack</strong>: Bite +16 melee (2d6+7) and 2 fore claws +14 melee (1d8+3) and tail slap +14 melee (1d8+10)</p><p><strong>Space/Reach</strong>: 10 ft./10 ft. (5 ft. with fore claws and hind claws)</p><p><strong>Special Attacks</strong>: Breath weapon, hind claws 1d8+3</p><p><strong>Special Qualities</strong>: Darkvision 60 ft., immunity to cold, magic sleep effects and paralysis, low-light vision, +4 to saves vs. fire effects, scent.</p><p><strong>Saves</strong>: Fort +12, Ref +8, Will +9</p><p><strong>Abilities</strong>: Str 24, Dex 13, Con 20, Int 10, Wis 14, Cha 12</p><p><strong>Skills</strong>: Diplomacy +11, Listen +14, Search +10, Sense Motive +12, Spot +14, Survival +12</p><p><strong>Feats</strong>: Alertness, Flyby Attack, Multiattack, Improved Initiative</p><p><strong>Environment</strong>: Cold plains</p><p><strong>Organization</strong>: Solitary or pairs</p><p><strong>Challenge Rating</strong>: 8</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral good</p><p><strong>Advancement</strong>: 11-18 HD (Large); 19-24 HD (Huge)</p><p><strong>Level Adjustment</strong>: +6</p><p></p><p><em>This long, sinuous dragon is covered in silver-white scales that sparkle and gleam with a light on their own. Its catlike eyes shift between the blue of an azure sky and the chill of a frozen glacier, as its mood determines. Its head has several tentacle whiskers protruding from the cheeks, under its chin and behind the eyebrows. There is also a strangle and pleasant winter breeze surrounding this dragon and its breath feels cold and chilling.</em></p><p></p><p>The felldrakes trace their origin to Bahamut the Platinum Dragon. After helping a group of powerful elf wizards turn back a demonic invasion, Bahamut created the felldrakes to guard the elves against future incursions. All felldrakes have the blood of Bahamut in their veins and are fierce, loyal and good at heart.</p><p> Sages have debated on if the platinum felldrake is just another Aspect of Bahamut or an completely new creature. To Bahamut himself, he knows that this felldrake is the first of its kind that resemble its creator, not a divine replica that can be summoned by rituals and spells.</p><p> A platinum felldrake is often mistaken for a Large silver dragon, but observers can tell the difference, since it does not sport a pair of horns nor a spine crest. Many priests mistook it for an Aspect of Bahamut, but many missing abilities betrayed the felldrake’s true nature. Like all the felldrakes, they can exceptional guards, protectors and even battle steeds to those who can afford it.</p><p> Platinum felldrakes speak Common, Draconic and Sylvan. So far, only this felldrake has been known to communicate with other common races.</p><p></p><p><strong>Combat</strong></p><p>A platinum felldrake can withstand several hits and can wipe out multiple opponents all at the same time. Before entering melee, platinum felldrakes generally circle in midair before diving toward the opponent, whether it is airborne itself. It uses its breath weapon as often as it can, leaving frozen shards in the aftermath of a battle.</p><p><strong>Breath weapon (Su) </strong>: 40-ft. cone of cold, once every 1d4 rounds, 6d8 of cold damage, Reflex DC 20 half. The save DC is Constitution-based.</p><p><strong>Hind claws (Ex) </strong>: When airborne or when grappling, a platinum felldrake can rake using its hind claws, much like a pouncing feline. It can make 2 rakes, each at a +14 attack bonus and the hind claws deal 1d8+3 pts of damage.</p><p></p><p><strong>Platinum felldrakes as Special Mounts</strong></p><p>At the DM’s option, a paladin of 15th level or higher can call a platinum felldrake as his or her special mount. For the purposes of the mount’s bonus Hit Dice, natural armor, Strength adjustment, Intelligence score and special powers, treat the paladin as if he or she was ten levels lower than actual.</p><p></p><p></p><p><strong><span style="color: Red">War Felldrake</span></strong></p><p><strong>Huge Dragon</strong></p><p><strong>HD</strong>: 15d12+135 (232 hp)</p><p><strong>Initiative</strong>: +0</p><p><strong>Speed</strong>: 40 ft. (8 squares) </p><p><strong>Armor Class</strong>: 26 (-2 size, +18 natural), touch 8, flat-footed 26</p><p><strong>Base Attack/Grapple</strong>: +15/+35</p><p><strong>Attack</strong>: Butt +25 melee (3d6+18 or 7d6+18 with Greater Powerful Charge)</p><p><strong>Full Attack</strong>: 2 horns +25 melee (3d6+12) or Butt +25 melee (3d6+18)</p><p><strong>Space/Reach</strong>: 15 ft./10 ft.</p><p><strong>Special Attacks</strong>: Trample 3d6+18</p><p><strong>Special Qualities</strong>: Darkvision 60 ft., immunity to magic sleep effects and paralysis, low-light vision, scent, tremorsense 30 ft.</p><p><strong>Saves</strong>: Fort +18, Ref +9, Will +10</p><p><strong>Abilities</strong>: Str 34, Dex 10, Con 28, Int 10, Wis 12, Cha 12</p><p><strong>Skills</strong>: Diplomacy +19, Listen +21, Search +18, Sense Motive +19, Spot +21, Survival +19</p><p><strong>Feats</strong>: Alertness, Improved Bull Rush, Improved Natural Attack (horns), Powerful Charge, Greater Powerful Charge, Power Attack</p><p><strong>Environment</strong>: Temperate plains</p><p><strong>Organization</strong>: Solitary or pairs</p><p><strong>Challenge Rating</strong>: 14</p><p><strong>Treasure</strong>: None</p><p><strong>Alignment</strong>: Always neutral good</p><p><strong>Advancement</strong>: 16-26 HD (Huge); 26-36 HD (Gargantuan)</p><p><strong>Level Adjustment</strong>: +8</p><p></p><p><em>This enormous low-slung dragon is the size of an elephant, with four pillarlike legs studded with sharp claws. Its head is low above ground, with a powerful jaw. Its greenish scale glisten in sunlight and its eyes has an intelligent glare. The most impressive features are the two massive horns, jutting from its nose, like a rhino. A relatively short tail drags behind.</em></p><p></p><p>The felldrakes trace their origin to Bahamut the Platinum Dragon. After helping a group of powerful elf wizards turn back a demonic invasion, Bahamut created the felldrakes to guard the elves against future incursions. All felldrakes have the blood of Bahamut in their veins and are fierce, loyal and good at heart.</p><p> A war felldrake is the ultimate fighting machine against armies and fortifications. Its horns are as hard of diamond and as sharp as cavalry lances. Many squadrons use war felldrakes to pull or carry siege weapons and towers, while some adventurers, who successfully befriend a felldrake without becoming pulp, use a war felldrake as a mount or pack creature. Being able to withstand numbers of hits, a war felldrake can even serve a barricade for protection. Despite the given name “war”, this felldrake has its own metabolism and is not restrained to battle as a result of breeding or training.</p><p> A war felldrake is 20 feet long, 12 feet high and weigh about 10 tons. The horns are 5 to 6 feet long.</p><p> War felldrakes speak Draconic and Sylvan with a low and slow voice, but woes to those which misjudge a war felldrake for a stupid creature.</p><p></p><p><strong>Combat</strong></p><p>A war felldrake may be well-armed and well-armored, but it is not foolish enough to throw itself in front of danger, nor too stubborn to retreat. Its claws are not suited for battle and its jaws are too far out of reach for biting because of the horns. Furthermore, its size prevents it to use quick maneuvers, which means charging a quick opponent might be a huge mistake, especially if that creature was trying to lure a war felldrake into a trap. The war felldrake takes a few moments to observe its opponents, then charges into the fray. It tramples those who are slow on their feet, such as heavily armored opponents and headbutts the weakly armored foes. Once closed-in on the opponent, it randomly switches between goring and hammering with the horns. Its tremorsense helps the felldrake when fighting multiple opponents. It often bull rushes to separate units.</p><p><strong>Trample (Ex) </strong> : 3d6+18, DC 29. The DC is strength-based.</p></blockquote><p></p>
[QUOTE="JiCi, post: 3563697, member: 40121"] Here are two felldrakes I've created a while ago. [B][COLOR=Red]Platinum Felldrake[/COLOR][/B] [B]Large Dragon[/B] [B]HD[/B]: 10d12+50 (115 hp) [B]Initiative[/B]: +5 [B]Speed[/B]: 40 ft. (8 squares), 120 ft. (average) [B]Armor Class[/B]: 25 (-1 size, +1 Dex, +15 natural), touch 10, flat-footed 24 [B]Base Attack/Grapple[/B]: +10/+21 [B]Attack[/B]: Bite +16 melee (2d6+7) [B]Full Attack[/B]: Bite +16 melee (2d6+7) and 2 fore claws +14 melee (1d8+3) and tail slap +14 melee (1d8+10) [B]Space/Reach[/B]: 10 ft./10 ft. (5 ft. with fore claws and hind claws) [B]Special Attacks[/B]: Breath weapon, hind claws 1d8+3 [B]Special Qualities[/B]: Darkvision 60 ft., immunity to cold, magic sleep effects and paralysis, low-light vision, +4 to saves vs. fire effects, scent. [B]Saves[/B]: Fort +12, Ref +8, Will +9 [B]Abilities[/B]: Str 24, Dex 13, Con 20, Int 10, Wis 14, Cha 12 [B]Skills[/B]: Diplomacy +11, Listen +14, Search +10, Sense Motive +12, Spot +14, Survival +12 [B]Feats[/B]: Alertness, Flyby Attack, Multiattack, Improved Initiative [B]Environment[/B]: Cold plains [B]Organization[/B]: Solitary or pairs [B]Challenge Rating[/B]: 8 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral good [B]Advancement[/B]: 11-18 HD (Large); 19-24 HD (Huge) [B]Level Adjustment[/B]: +6 [I]This long, sinuous dragon is covered in silver-white scales that sparkle and gleam with a light on their own. Its catlike eyes shift between the blue of an azure sky and the chill of a frozen glacier, as its mood determines. Its head has several tentacle whiskers protruding from the cheeks, under its chin and behind the eyebrows. There is also a strangle and pleasant winter breeze surrounding this dragon and its breath feels cold and chilling.[/I] The felldrakes trace their origin to Bahamut the Platinum Dragon. After helping a group of powerful elf wizards turn back a demonic invasion, Bahamut created the felldrakes to guard the elves against future incursions. All felldrakes have the blood of Bahamut in their veins and are fierce, loyal and good at heart. Sages have debated on if the platinum felldrake is just another Aspect of Bahamut or an completely new creature. To Bahamut himself, he knows that this felldrake is the first of its kind that resemble its creator, not a divine replica that can be summoned by rituals and spells. A platinum felldrake is often mistaken for a Large silver dragon, but observers can tell the difference, since it does not sport a pair of horns nor a spine crest. Many priests mistook it for an Aspect of Bahamut, but many missing abilities betrayed the felldrake’s true nature. Like all the felldrakes, they can exceptional guards, protectors and even battle steeds to those who can afford it. Platinum felldrakes speak Common, Draconic and Sylvan. So far, only this felldrake has been known to communicate with other common races. [B]Combat[/B] A platinum felldrake can withstand several hits and can wipe out multiple opponents all at the same time. Before entering melee, platinum felldrakes generally circle in midair before diving toward the opponent, whether it is airborne itself. It uses its breath weapon as often as it can, leaving frozen shards in the aftermath of a battle. [B]Breath weapon (Su) [/B]: 40-ft. cone of cold, once every 1d4 rounds, 6d8 of cold damage, Reflex DC 20 half. The save DC is Constitution-based. [B]Hind claws (Ex) [/B]: When airborne or when grappling, a platinum felldrake can rake using its hind claws, much like a pouncing feline. It can make 2 rakes, each at a +14 attack bonus and the hind claws deal 1d8+3 pts of damage. [B]Platinum felldrakes as Special Mounts[/B] At the DM’s option, a paladin of 15th level or higher can call a platinum felldrake as his or her special mount. For the purposes of the mount’s bonus Hit Dice, natural armor, Strength adjustment, Intelligence score and special powers, treat the paladin as if he or she was ten levels lower than actual. [B][COLOR=Red]War Felldrake[/COLOR][/B] [B]Huge Dragon[/B] [B]HD[/B]: 15d12+135 (232 hp) [B]Initiative[/B]: +0 [B]Speed[/B]: 40 ft. (8 squares) [B]Armor Class[/B]: 26 (-2 size, +18 natural), touch 8, flat-footed 26 [B]Base Attack/Grapple[/B]: +15/+35 [B]Attack[/B]: Butt +25 melee (3d6+18 or 7d6+18 with Greater Powerful Charge) [B]Full Attack[/B]: 2 horns +25 melee (3d6+12) or Butt +25 melee (3d6+18) [B]Space/Reach[/B]: 15 ft./10 ft. [B]Special Attacks[/B]: Trample 3d6+18 [B]Special Qualities[/B]: Darkvision 60 ft., immunity to magic sleep effects and paralysis, low-light vision, scent, tremorsense 30 ft. [B]Saves[/B]: Fort +18, Ref +9, Will +10 [B]Abilities[/B]: Str 34, Dex 10, Con 28, Int 10, Wis 12, Cha 12 [B]Skills[/B]: Diplomacy +19, Listen +21, Search +18, Sense Motive +19, Spot +21, Survival +19 [B]Feats[/B]: Alertness, Improved Bull Rush, Improved Natural Attack (horns), Powerful Charge, Greater Powerful Charge, Power Attack [B]Environment[/B]: Temperate plains [B]Organization[/B]: Solitary or pairs [B]Challenge Rating[/B]: 14 [B]Treasure[/B]: None [B]Alignment[/B]: Always neutral good [B]Advancement[/B]: 16-26 HD (Huge); 26-36 HD (Gargantuan) [B]Level Adjustment[/B]: +8 [i]This enormous low-slung dragon is the size of an elephant, with four pillarlike legs studded with sharp claws. Its head is low above ground, with a powerful jaw. Its greenish scale glisten in sunlight and its eyes has an intelligent glare. The most impressive features are the two massive horns, jutting from its nose, like a rhino. A relatively short tail drags behind.[/i] The felldrakes trace their origin to Bahamut the Platinum Dragon. After helping a group of powerful elf wizards turn back a demonic invasion, Bahamut created the felldrakes to guard the elves against future incursions. All felldrakes have the blood of Bahamut in their veins and are fierce, loyal and good at heart. A war felldrake is the ultimate fighting machine against armies and fortifications. Its horns are as hard of diamond and as sharp as cavalry lances. Many squadrons use war felldrakes to pull or carry siege weapons and towers, while some adventurers, who successfully befriend a felldrake without becoming pulp, use a war felldrake as a mount or pack creature. Being able to withstand numbers of hits, a war felldrake can even serve a barricade for protection. Despite the given name “war”, this felldrake has its own metabolism and is not restrained to battle as a result of breeding or training. A war felldrake is 20 feet long, 12 feet high and weigh about 10 tons. The horns are 5 to 6 feet long. War felldrakes speak Draconic and Sylvan with a low and slow voice, but woes to those which misjudge a war felldrake for a stupid creature. [B]Combat[/B] A war felldrake may be well-armed and well-armored, but it is not foolish enough to throw itself in front of danger, nor too stubborn to retreat. Its claws are not suited for battle and its jaws are too far out of reach for biting because of the horns. Furthermore, its size prevents it to use quick maneuvers, which means charging a quick opponent might be a huge mistake, especially if that creature was trying to lure a war felldrake into a trap. The war felldrake takes a few moments to observe its opponents, then charges into the fray. It tramples those who are slow on their feet, such as heavily armored opponents and headbutts the weakly armored foes. Once closed-in on the opponent, it randomly switches between goring and hammering with the horns. Its tremorsense helps the felldrake when fighting multiple opponents. It often bull rushes to separate units. [B]Trample (Ex) [/B] : 3d6+18, DC 29. The DC is strength-based. [/QUOTE]
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