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*TTRPGs General
Creating Traveller Style Sub-Sector Maps in (free or pro) Hexographer
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<blockquote data-quote="InkwellIdeas" data-source="post: 5430748" data-attributes="member: 26988"><p>Dungeonographer (Despite its name) includes graphics for science fiction/modern interior buildings or spacehips. It has a square grid by default, but angles and curves are certainly allowed. </p><p></p><p>The kicker with Dungeonographer is all the graphics come in line art and battlemat versions so you can toggle views or print each view (a DM's version on one sheet of paper and a Battlemat version scaled to 1" squares) from the same map file. Anyway, that's for interiors and Hexographer is for exteriors of all sorts.</p><p></p><p><a href="http://www.dungeonographer.com" target="_blank">Dungeonographer</a></p><p></p><p>And there's a free version of that too so you can try just about all the features out.</p></blockquote><p></p>
[QUOTE="InkwellIdeas, post: 5430748, member: 26988"] Dungeonographer (Despite its name) includes graphics for science fiction/modern interior buildings or spacehips. It has a square grid by default, but angles and curves are certainly allowed. The kicker with Dungeonographer is all the graphics come in line art and battlemat versions so you can toggle views or print each view (a DM's version on one sheet of paper and a Battlemat version scaled to 1" squares) from the same map file. Anyway, that's for interiors and Hexographer is for exteriors of all sorts. [url=http://www.dungeonographer.com]Dungeonographer[/url] And there's a free version of that too so you can try just about all the features out. [/QUOTE]
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Creating Traveller Style Sub-Sector Maps in (free or pro) Hexographer
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