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<blockquote data-quote="Henry" data-source="post: 1724476" data-attributes="member: 158"><p>Mind you, it's just my estimation on the issue, but if we were to create a forum specifically for non-d20 game discussion right now, I earnestly believe it might get 10 responses in a week. We've had similar situations for "hot topics" in the past, and release schedules drive people's mindshare.</p><p></p><p>We had a similar situation in early 2003 with d20 modern. At first, we had (as we do now) a d20 systems forum. Then, in late 2002 d20 Modern was released, and a HUGE buzz was generated - so much so that it seemed every topic on the first page was d20 modern. There was a clamor for a separate forum, and so one was made after a few weeks of deliberation. At that point, the topics immediately began to slack off (around april or may of 2003, I believe). The point at which we folded d20 modern back into d20 systems was when we saw single posts where people were saying " hey! Where are the d20 Modern players?!?!" It was kind of the finishing flag being dropped in the race. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>And though it's not the mods'/admins' jobs to generate discussion, I personally (along with several others) WANT to, because we like a lot of people here DO play different systems - not a week goes by that I don't make a reference to Feng Shui, or Battletech, or Shadowrun in context of one fo their rules systems. d20 is not meant to be a static system, recycling only a few designers' rules; if a rule works better for a purpose, pull it in! CoC's sanity rules were done this way, and it is one of those "overly simple but effective" systems that makes for good game rules (kind of like the situation with the hit points system). <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1724476, member: 158"] Mind you, it's just my estimation on the issue, but if we were to create a forum specifically for non-d20 game discussion right now, I earnestly believe it might get 10 responses in a week. We've had similar situations for "hot topics" in the past, and release schedules drive people's mindshare. We had a similar situation in early 2003 with d20 modern. At first, we had (as we do now) a d20 systems forum. Then, in late 2002 d20 Modern was released, and a HUGE buzz was generated - so much so that it seemed every topic on the first page was d20 modern. There was a clamor for a separate forum, and so one was made after a few weeks of deliberation. At that point, the topics immediately began to slack off (around april or may of 2003, I believe). The point at which we folded d20 modern back into d20 systems was when we saw single posts where people were saying " hey! Where are the d20 Modern players?!?!" It was kind of the finishing flag being dropped in the race. :) And though it's not the mods'/admins' jobs to generate discussion, I personally (along with several others) WANT to, because we like a lot of people here DO play different systems - not a week goes by that I don't make a reference to Feng Shui, or Battletech, or Shadowrun in context of one fo their rules systems. d20 is not meant to be a static system, recycling only a few designers' rules; if a rule works better for a purpose, pull it in! CoC's sanity rules were done this way, and it is one of those "overly simple but effective" systems that makes for good game rules (kind of like the situation with the hit points system). :) [/QUOTE]
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