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General Tabletop Discussion
*TTRPGs General
Creative combat objectives (other than "kill 'em all")
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<blockquote data-quote="Altamont Ravenard" data-source="post: 4479223" data-attributes="member: 14700"><p>Great ideas. It is important to have varied combat, since the most important part of the game is made up of combat.</p><p></p><p>Also, as it is suggested in the King of the Hill scenario, an encounter can be a succession of sub-encounters, of which each goal is something else than wiping out the opposing force.</p><p></p><p>For example, a party might need to do a break-out to storm out of a particular area and cross a rope bridge, on the other side of which they must make a Last Stand against the horde chasing them while they destroy the bridge.</p><p></p><p>AR</p></blockquote><p></p>
[QUOTE="Altamont Ravenard, post: 4479223, member: 14700"] Great ideas. It is important to have varied combat, since the most important part of the game is made up of combat. Also, as it is suggested in the King of the Hill scenario, an encounter can be a succession of sub-encounters, of which each goal is something else than wiping out the opposing force. For example, a party might need to do a break-out to storm out of a particular area and cross a rope bridge, on the other side of which they must make a Last Stand against the horde chasing them while they destroy the bridge. AR [/QUOTE]
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Creative combat objectives (other than "kill 'em all")
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