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General Tabletop Discussion
*TTRPGs General
Creative combat objectives (other than "kill 'em all")
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<blockquote data-quote="Halivar" data-source="post: 4479317" data-attributes="member: 9327"><p><strong>Scenario:</strong> Assassination</p><p> <strong>Objective:</strong> The opposite of VIP Escort. In this scenario, the enemy is trying to protect the party's target, and get him to a safe area. The party's job is to stop him from getting there. This can be a murderous crime lord moving from one safe house to another, a deposed tyrant fleeing to escape to his waiting army, or a courier rushing to give the uber-archvillain the pass-phrase to the Book of Vile Darkness.</p><p> <strong>Setup:</strong> The enemy has dispatched <em>three</em> parties. One has the real VIP, and the others are escorting a minion look-alike. The VIP has artillery monster stats (but no attacks). Like in the VIP Escort scenario, the VIP will cower when attacked. Each VIP is surrounded by 4 non-minions. In addition, there are at least 10 minion patrolling the board.</p><p> <strong>In Play: </strong>Slain minions are replaced at the end of the enemies' turn at the edge of the mat. As in the VIP Escort scenario, the VIP is hindered and can only make a standard action each round, and moves 5 squares.</p><p> <strong>Ancillary Skills:</strong> Insight and Perception are the key skills here for noticing doppelgangers. A hard check will spot the deception before engagement.</p></blockquote><p></p>
[QUOTE="Halivar, post: 4479317, member: 9327"] [B]Scenario:[/B] Assassination [B]Objective:[/B] The opposite of VIP Escort. In this scenario, the enemy is trying to protect the party's target, and get him to a safe area. The party's job is to stop him from getting there. This can be a murderous crime lord moving from one safe house to another, a deposed tyrant fleeing to escape to his waiting army, or a courier rushing to give the uber-archvillain the pass-phrase to the Book of Vile Darkness. [B]Setup:[/B] The enemy has dispatched [I]three[/I] parties. One has the real VIP, and the others are escorting a minion look-alike. The VIP has artillery monster stats (but no attacks). Like in the VIP Escort scenario, the VIP will cower when attacked. Each VIP is surrounded by 4 non-minions. In addition, there are at least 10 minion patrolling the board. [B]In Play: [/B]Slain minions are replaced at the end of the enemies' turn at the edge of the mat. As in the VIP Escort scenario, the VIP is hindered and can only make a standard action each round, and moves 5 squares. [B]Ancillary Skills:[/B] Insight and Perception are the key skills here for noticing doppelgangers. A hard check will spot the deception before engagement. [/QUOTE]
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