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General Tabletop Discussion
*TTRPGs General
Creative combat objectives (other than "kill 'em all")
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<blockquote data-quote="invokethehojo" data-source="post: 5410024" data-attributes="member: 62525"><p>I don't have the time to follow the format but I ran this a few years ago. It was a modified last stand.</p><p></p><p></p><p>Fortify</p><p>Setup: PC's are in the woods, evading raiding parties of orcs. They come across an old house, find it to be abandoned, then spot an orc scout outside. The scout takes off to warn his raiding party, which the PC's knows outnumbers them</p><p></p><p>Objective: the house offers a good place to defend themselves, since they can't keep running all night. Inside they found some tools and lumber, as if someone were preparing to fix up the old place. I gave the Players like 10 minutes to determine what fortifications they wanted to make. They boarded up the windows and barricaded the doors, all of which I had guessed and had made some rulings for. They placed their archer in the upper window to snipe, and made slits in the entrances to stab through. But they also weakened the floor under the stairs, effectively making it so a well placed blow to a column could collapse the stairs into the basement below.</p><p></p><p>The fight went very well. The PC's positioned themselves at entry points so they could fight the orcs back, the sniper worked his magic. The enemy leader through torches inside the building, so the PC's had to worry about those too. As the fight broke into the house the PC's ran up the stairs to a more defensible position, with the rogue hiding downstairds. When the orcs rushed the stairs the rogue hit the column, collapsed the stairs, and climbed his way up to the second floor. that pretty much sealed the deal.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 5410024, member: 62525"] I don't have the time to follow the format but I ran this a few years ago. It was a modified last stand. Fortify Setup: PC's are in the woods, evading raiding parties of orcs. They come across an old house, find it to be abandoned, then spot an orc scout outside. The scout takes off to warn his raiding party, which the PC's knows outnumbers them Objective: the house offers a good place to defend themselves, since they can't keep running all night. Inside they found some tools and lumber, as if someone were preparing to fix up the old place. I gave the Players like 10 minutes to determine what fortifications they wanted to make. They boarded up the windows and barricaded the doors, all of which I had guessed and had made some rulings for. They placed their archer in the upper window to snipe, and made slits in the entrances to stab through. But they also weakened the floor under the stairs, effectively making it so a well placed blow to a column could collapse the stairs into the basement below. The fight went very well. The PC's positioned themselves at entry points so they could fight the orcs back, the sniper worked his magic. The enemy leader through torches inside the building, so the PC's had to worry about those too. As the fight broke into the house the PC's ran up the stairs to a more defensible position, with the rogue hiding downstairds. When the orcs rushed the stairs the rogue hit the column, collapsed the stairs, and climbed his way up to the second floor. that pretty much sealed the deal. [/QUOTE]
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