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General Tabletop Discussion
*TTRPGs General
Creative combat objectives (other than "kill 'em all")
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<blockquote data-quote="disenchanted" data-source="post: 6031603" data-attributes="member: 28692"><p><strong>Slowing to a Halt</strong></p><p></p><p><span style="font-size: 12px"><strong>Slowing to a Halt </strong></span></p><p></p><p><strong>Objective:</strong> Every round the party must make a check to take an action. The check increases in difficulty every round. Failure means a party member can take no action and is confused or debilitated in some way. </p><p></p><p><strong>Setup:</strong> The party’s memory is failing due to a bad guy’s evil power or object which must be deactivated. Every round make a wisdom check or be unable to act due to confusion, fascination, or daze effect..The party must eliminate the bad guy or activate the object before no one remembers why they are there or what they are doing. </p><p></p><p><strong>In Play:</strong> Be sure to not make the check to difficult in the beginning. If the fight drags on beyond what was intended the increasing difficulty of the check can quickly get out of hand. Have a contingency plan in place to keep the game going if no one can make the check... if you don’t want a total party kill.</p></blockquote><p></p>
[QUOTE="disenchanted, post: 6031603, member: 28692"] [b]Slowing to a Halt[/b] [SIZE=3][B]Slowing to a Halt [/B][/SIZE] [B]Objective:[/B] Every round the party must make a check to take an action. The check increases in difficulty every round. Failure means a party member can take no action and is confused or debilitated in some way. [B]Setup:[/B] The party’s memory is failing due to a bad guy’s evil power or object which must be deactivated. Every round make a wisdom check or be unable to act due to confusion, fascination, or daze effect..The party must eliminate the bad guy or activate the object before no one remembers why they are there or what they are doing. [B]In Play:[/B] Be sure to not make the check to difficult in the beginning. If the fight drags on beyond what was intended the increasing difficulty of the check can quickly get out of hand. Have a contingency plan in place to keep the game going if no one can make the check... if you don’t want a total party kill. [/QUOTE]
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