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Creative Exercise: The Sovereign Dominion of Eyros
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<blockquote data-quote="xnosipjpqmhd" data-source="post: 2076653"><p>I love it! Meanwhile...</p><p> </p><p>Far to the northwest is a long peninsula called Quonambo (in Eyrosian). Here live a handful of tribes of very tall and muscular savages covered in ritual scars, tattoos, and warpaint. These tribes are descendants of men and Cal'Phazra who escaped from the Sarynthi. (Only a few "breeds" escaped, and each formed its own tribe.) Because those who escaped suffered generations of abuse, indoctrination, and drugs, the tribal society they built can be considered chaotic, if not completely insane, by outsiders. Despite this, some limited trade occurs between the Eyrians of the steppes and the tribes of far Quonambo.</p><p> </p><p>For their part, the Sarynthi desire the complete destruction of the Quonambans, whom they consider animals, so that the secret of the Jarzhun is never revealed. Meanwhile the Quonambans have nurtured a long-standing fear and hatred of their one-time masters, and constant warfare occurs between the two groups of people. </p><p> </p><p>Despite their primite lifestyle and metalworking skills, the Quonambans produce well-made and keenly sharpened blades. They tend to shun any armour heavier than fur.</p><p> </p><p>The personal names of Quonamban savages are really just descriptions (in their own tongue) of their scars and tattoos they wear.</p><p> </p><p>(For rules purposes, feel free to treat the Quonambans as Qullan--from the 1e FF--or come up with other stats as appropriate. I just thought it was a neat way to work in an old 1st ed. creature… hee hee.)</p><p> </p><p>ironregime</p></blockquote><p></p>
[QUOTE="xnosipjpqmhd, post: 2076653"] I love it! Meanwhile... Far to the northwest is a long peninsula called Quonambo (in Eyrosian). Here live a handful of tribes of very tall and muscular savages covered in ritual scars, tattoos, and warpaint. These tribes are descendants of men and Cal'Phazra who escaped from the Sarynthi. (Only a few "breeds" escaped, and each formed its own tribe.) Because those who escaped suffered generations of abuse, indoctrination, and drugs, the tribal society they built can be considered chaotic, if not completely insane, by outsiders. Despite this, some limited trade occurs between the Eyrians of the steppes and the tribes of far Quonambo. For their part, the Sarynthi desire the complete destruction of the Quonambans, whom they consider animals, so that the secret of the Jarzhun is never revealed. Meanwhile the Quonambans have nurtured a long-standing fear and hatred of their one-time masters, and constant warfare occurs between the two groups of people. Despite their primite lifestyle and metalworking skills, the Quonambans produce well-made and keenly sharpened blades. They tend to shun any armour heavier than fur. The personal names of Quonamban savages are really just descriptions (in their own tongue) of their scars and tattoos they wear. (For rules purposes, feel free to treat the Quonambans as Qullan--from the 1e FF--or come up with other stats as appropriate. I just thought it was a neat way to work in an old 1st ed. creature… hee hee.) ironregime [/QUOTE]
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