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Creative Exercise: The Sovereign Dominion of Eyros
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<blockquote data-quote="Rystil Arden" data-source="post: 2079422" data-attributes="member: 29014"><p>First of all Mouse, the constraints you suggest are completely reasonable and make perfect sense. I wouldn't want to produce a work where authors (even including myself) were allowed to submit whatever they wanted past the lead editor. I would be more than willing to help out with any amount of writing as long as the deadlines were not too stringent (say, no more than 5 pages in a word processor a day for up to 3 days [about 300 words per day up to 1000 words] or 2-3 pages a day for something bigger). If we begin the project after May 20th, please multiply the amount of work per day by 5 (so 1500 words per day for a few days straight or 750 per day for larger numbers of days). If you'd like a few recent writing samples, I can provide them (I've got some essays, a bit of backstory I created for my PCs in a game, and a failed WotC story submission to choose from, the essays probably being better since they were written more recently, plus some poetry that could be used for what the cryptic Jal-gwuin prophesies), and if you'd like an idea of how I would round out some of the information to stay in keeping with the flavour (I can write it as 'flavor' too if that's what you want, by the way) of Eyros, take a look at the NPC dictionary on the other thread or some of my posts attempting to work together with posters who contradicted previous facts to create a harmonious whole. As may be apparent from the sorts of things I have usually submitted, I would prefer any new material required of me to involve NPCs, plots, and intrigues, as that's what I do best and fastest, but I'll do my best to work on whatever I am assigned. As for grammar, I'm pretty good about using correct grammar, in fact my friends often get annoyed with me when I correct them on saying "None of us were happy about this" or the ilk, but there's really nothing I can do to back that up except mention that I did get the full 800 on the PSAT and SATII Grammar/Mechanics section way back when I was in high school, something that is probably no longer relevant. As far as taking criticism, I respond well to constructive criticisms which have their reasons explained to me. If I disagree, I'm likely to voice my opinion back, but if there is a good rebuttal to my opinion or my comment explained the situation enough to alleviate the criticism, either one works for me (For a more concrete example of this process, in a programming project, a supervisor once told me that he had found a bug wherein the characters who die and go to Heaven continue to randomly attack each other, but when I pointed out that I had renamed Heaven Vallhalla and made the characters revive infinitely on purpose, the supervisor understood and dropped the concern). As for rules/mechanics, my suggestion is that we give an appendix for GMs with suggested levels/classes for each NPC along with stat-blocks for typical encounters in Eyros (like the typical NPCs on the other thread), plus a few suggestions about changing races/favoured classes and such with a sidebar weighing the consequences of each possibility, and have all the rest fluff, leaving the actual rules-decisions up to the individual GM and her own personal vision of Eyros through the eyes of our authors.</p><p> </p><p>One last bit of esoterica: I've been getting my names from random places (the Midnight Cruor's three names are scattered forms of the three Norns, Thanatos means "Death" in Greek, the Latin-sounding ones like Patriae Sicarii actually *are* Latin words, etc. The only one that I could see being copyrighted by anyone is Alivia, so when we write the PDF, I suggest changing her named to something like Alyveia (or maybe something else that doesn't have the same first three letters as Alyria of Nistadeen). Also, if my nagging suspicion is not correct and authors cannot copyright the names of each and every minour character in their stories, then her name doesn't need to change.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2079422, member: 29014"] First of all Mouse, the constraints you suggest are completely reasonable and make perfect sense. I wouldn't want to produce a work where authors (even including myself) were allowed to submit whatever they wanted past the lead editor. I would be more than willing to help out with any amount of writing as long as the deadlines were not too stringent (say, no more than 5 pages in a word processor a day for up to 3 days [about 300 words per day up to 1000 words] or 2-3 pages a day for something bigger). If we begin the project after May 20th, please multiply the amount of work per day by 5 (so 1500 words per day for a few days straight or 750 per day for larger numbers of days). If you'd like a few recent writing samples, I can provide them (I've got some essays, a bit of backstory I created for my PCs in a game, and a failed WotC story submission to choose from, the essays probably being better since they were written more recently, plus some poetry that could be used for what the cryptic Jal-gwuin prophesies), and if you'd like an idea of how I would round out some of the information to stay in keeping with the flavour (I can write it as 'flavor' too if that's what you want, by the way) of Eyros, take a look at the NPC dictionary on the other thread or some of my posts attempting to work together with posters who contradicted previous facts to create a harmonious whole. As may be apparent from the sorts of things I have usually submitted, I would prefer any new material required of me to involve NPCs, plots, and intrigues, as that's what I do best and fastest, but I'll do my best to work on whatever I am assigned. As for grammar, I'm pretty good about using correct grammar, in fact my friends often get annoyed with me when I correct them on saying "None of us were happy about this" or the ilk, but there's really nothing I can do to back that up except mention that I did get the full 800 on the PSAT and SATII Grammar/Mechanics section way back when I was in high school, something that is probably no longer relevant. As far as taking criticism, I respond well to constructive criticisms which have their reasons explained to me. If I disagree, I'm likely to voice my opinion back, but if there is a good rebuttal to my opinion or my comment explained the situation enough to alleviate the criticism, either one works for me (For a more concrete example of this process, in a programming project, a supervisor once told me that he had found a bug wherein the characters who die and go to Heaven continue to randomly attack each other, but when I pointed out that I had renamed Heaven Vallhalla and made the characters revive infinitely on purpose, the supervisor understood and dropped the concern). As for rules/mechanics, my suggestion is that we give an appendix for GMs with suggested levels/classes for each NPC along with stat-blocks for typical encounters in Eyros (like the typical NPCs on the other thread), plus a few suggestions about changing races/favoured classes and such with a sidebar weighing the consequences of each possibility, and have all the rest fluff, leaving the actual rules-decisions up to the individual GM and her own personal vision of Eyros through the eyes of our authors. One last bit of esoterica: I've been getting my names from random places (the Midnight Cruor's three names are scattered forms of the three Norns, Thanatos means "Death" in Greek, the Latin-sounding ones like Patriae Sicarii actually *are* Latin words, etc. The only one that I could see being copyrighted by anyone is Alivia, so when we write the PDF, I suggest changing her named to something like Alyveia (or maybe something else that doesn't have the same first three letters as Alyria of Nistadeen). Also, if my nagging suspicion is not correct and authors cannot copyright the names of each and every minour character in their stories, then her name doesn't need to change. [/QUOTE]
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