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Creative Exercise: The Sovereign Dominion of Eyros
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<blockquote data-quote="Rystil Arden" data-source="post: 2101023" data-attributes="member: 29014"><p>OK, here's what I changed my old contribution to (up above). This is not my contribution for today. It is basically a rewrite of Sarellion's post that takes into account what everyone has said, and eliminates the gaping problems. Now everything should work out fine, I would imagine:</p><p> </p><p>Revised Arcaneum:</p><p> </p><p>The Arcaneum is the imperial office regulating spellcasting affairs. Originally it was a small bureau that was tasked to regulate the standardisation process and compile the lexicon, but the Praes Thanatos eventually shifted some of its more mundane duties over to the Arcaneum, to allow the gnomes more time to spend on things that they considered more important. </p><p> </p><p>The arcaneum as it is now is responsible for:</p><p>The registration and classificaton of new spells</p><p>Testing new wizards who want to teach for their competence</p><p>Training Eyrian wizards in the basics of magic. They cannot teach the Masks because the Masks use a different spellcasting technique, but Masks are still sometimes sent there to learn the required discipline (at the Pillar's option).</p><p>Granting permissions for enchanting magic items to freelancer spellcasters</p><p>Commission and acquistion of magical items for use by the imperial adminstration.</p><p>Detection of malign magical influences in the courts. They ensure that criminal spellcasters don´t fool around with the clerk behind the desk or the higher ups.</p><p>Education of the adminisration about magic and its uses. </p><p>Surveillance for mystical phenomena</p><p> </p><p>The Arcaneum is more of an andministrative office than a wizard´s guild. There are wizards within the arcaneum but most members are clerks with knowledge about magical theory. They are the experts when the civil offices have to deal with magic or need to use magic. The Arcaneum has 25 active wizard members, 50 Magewrights, and almost 500 clerks and experts on duty. They often hire out freelancer spellcasters to aid in lessons, and so at any given time, they may have up to 29 wizards and 58 Magewrights on staff.</p><p> </p><p>The arcaneum also works together with the Masks and the Praes Thanatos in classifying spells deemed dangerous. Spells with area effect are deemed dangerous and only upright magicians of the common classes and nobles are allowed to learn this spells. The Knock spell is only allowed to the Praes Thanatos and has been dubbed gnome´s magic key by the common people. The use of the magic door opener also explains the term skeleton key.</p><p> </p><p>The arcaneum has a militant branch, who are all hexblades, the Praetorii Arcanae. These are responsible for providing magical security for the senate and the highest offices, like the Imperial Treasury. They are not the only guards for this installations but part of the senate´s security forces. Embassies in foreign countries have one Praetorii as the other branches, Masks and Praes Thanatos are unsuitable. </p><p> </p><p>The Arcaneum is led by a council of Six Magistrates, 2 Wizards, 2 Magewrights, and 2 Bureaucrats. The Six Magistrates often meet with members of the Patriae Sicarii to discuss policy and these two arcane-minded groups see eye-to-eye on most issues.</p><p> </p><p>The Praetorii are normally not deployed away from this posts unless the Praes Thanatos and the Six Magistrates in council decide that there is a need for them. </p><p> </p><p>If the local arcaneum official perceive a magical problem in their area they are expected to assess the problem and call on the Praes Thanatos or the nearest Mask to deal with the problem.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2101023, member: 29014"] OK, here's what I changed my old contribution to (up above). This is not my contribution for today. It is basically a rewrite of Sarellion's post that takes into account what everyone has said, and eliminates the gaping problems. Now everything should work out fine, I would imagine: Revised Arcaneum: The Arcaneum is the imperial office regulating spellcasting affairs. Originally it was a small bureau that was tasked to regulate the standardisation process and compile the lexicon, but the Praes Thanatos eventually shifted some of its more mundane duties over to the Arcaneum, to allow the gnomes more time to spend on things that they considered more important. The arcaneum as it is now is responsible for: The registration and classificaton of new spells Testing new wizards who want to teach for their competence Training Eyrian wizards in the basics of magic. They cannot teach the Masks because the Masks use a different spellcasting technique, but Masks are still sometimes sent there to learn the required discipline (at the Pillar's option). Granting permissions for enchanting magic items to freelancer spellcasters Commission and acquistion of magical items for use by the imperial adminstration. Detection of malign magical influences in the courts. They ensure that criminal spellcasters don´t fool around with the clerk behind the desk or the higher ups. Education of the adminisration about magic and its uses. Surveillance for mystical phenomena The Arcaneum is more of an andministrative office than a wizard´s guild. There are wizards within the arcaneum but most members are clerks with knowledge about magical theory. They are the experts when the civil offices have to deal with magic or need to use magic. The Arcaneum has 25 active wizard members, 50 Magewrights, and almost 500 clerks and experts on duty. They often hire out freelancer spellcasters to aid in lessons, and so at any given time, they may have up to 29 wizards and 58 Magewrights on staff. The arcaneum also works together with the Masks and the Praes Thanatos in classifying spells deemed dangerous. Spells with area effect are deemed dangerous and only upright magicians of the common classes and nobles are allowed to learn this spells. The Knock spell is only allowed to the Praes Thanatos and has been dubbed gnome´s magic key by the common people. The use of the magic door opener also explains the term skeleton key. The arcaneum has a militant branch, who are all hexblades, the Praetorii Arcanae. These are responsible for providing magical security for the senate and the highest offices, like the Imperial Treasury. They are not the only guards for this installations but part of the senate´s security forces. Embassies in foreign countries have one Praetorii as the other branches, Masks and Praes Thanatos are unsuitable. The Arcaneum is led by a council of Six Magistrates, 2 Wizards, 2 Magewrights, and 2 Bureaucrats. The Six Magistrates often meet with members of the Patriae Sicarii to discuss policy and these two arcane-minded groups see eye-to-eye on most issues. The Praetorii are normally not deployed away from this posts unless the Praes Thanatos and the Six Magistrates in council decide that there is a need for them. If the local arcaneum official perceive a magical problem in their area they are expected to assess the problem and call on the Praes Thanatos or the nearest Mask to deal with the problem. [/QUOTE]
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