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[Creative] My Homebrew for Adventurer's Guide to the Bible
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<blockquote data-quote="Libertad" data-source="post: 9060971" data-attributes="member: 6750502"><p style="text-align: center"><strong>Favored of the Lion and Sun</strong></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="https://i.imgur.com/W93hdGJ.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Most factions give some form of tangible benefit for joining them. The Sicarii grant access to their assassination contracts, Zealots let you safely move through cities of hostile factions, the Sadducees grant access to NPCs with clerical magic, and such. But Parthia's Allied status stands out in that one of its benefits isn't very useful, namely free passage on a ship in one of their ports. Teredon opens out into the Indian Ocean which doesn't touch anywhere else in the default campaign, while the towns along the Tigris and Euphrates Rivers flow southeast, and the adventure doesn't list gold prices for river travel.</p><p></p><p>I looked to the Nomad Confederation and Zealots as good examples of travel-based benefits, and thought about what the Parthian Empire is known for. Well, their army heavily relies upon cavalry, and they have major holdings along the Silk Road. This means that they have easy access to horses used to long-distance travel. Thus we can replace free passage in their ports with giving up to eight characters in the party riding horses when they visit one of their cities, replacing ones that are lost. While the PCs have plenty of opportunities to make a lot of money, the relatively expensive price of mounts (75 gp per horse) can quickly add up, particularly if the group has NPC allies traveling with them. With a base walking speed of 60 feet, this effectively cuts travel time in half for the average party during most forms of overland travel.</p><p></p><p>We can more closely compare these benefits to the Roman Empire faction: granted an audience with a Roman proconsul or Parthian King are more or less equivalent. Ignoring random encounters with bandits (Rome) is rather marginal, but having two Legionaries follow you around and helping you out in Roman-controlled cities is a bit marginally useful. But being Allied with Rome is better than being Hostile, for much of the important areas on the map are in Roman territory. As for Parthia, the PCs get access to expensive and broadly useful mounts that are functionable in just about any terrain and possibly combat, which IMO can make up for that empire's relative remoteness.</p><p></p><p>I'm not as inclined to make comparisons with Sheba, as given how the adventure is written PCs are most likely going to be Allied rather than Hostile with them, and they aren't as immediately hostile with the other Empires (but still wary) as Rome and Parthia are with each other.</p></blockquote><p></p>
[QUOTE="Libertad, post: 9060971, member: 6750502"] [CENTER][B]Favored of the Lion and Sun[/B] [IMG]https://i.imgur.com/W93hdGJ.png[/IMG][/CENTER] Most factions give some form of tangible benefit for joining them. The Sicarii grant access to their assassination contracts, Zealots let you safely move through cities of hostile factions, the Sadducees grant access to NPCs with clerical magic, and such. But Parthia's Allied status stands out in that one of its benefits isn't very useful, namely free passage on a ship in one of their ports. Teredon opens out into the Indian Ocean which doesn't touch anywhere else in the default campaign, while the towns along the Tigris and Euphrates Rivers flow southeast, and the adventure doesn't list gold prices for river travel. I looked to the Nomad Confederation and Zealots as good examples of travel-based benefits, and thought about what the Parthian Empire is known for. Well, their army heavily relies upon cavalry, and they have major holdings along the Silk Road. This means that they have easy access to horses used to long-distance travel. Thus we can replace free passage in their ports with giving up to eight characters in the party riding horses when they visit one of their cities, replacing ones that are lost. While the PCs have plenty of opportunities to make a lot of money, the relatively expensive price of mounts (75 gp per horse) can quickly add up, particularly if the group has NPC allies traveling with them. With a base walking speed of 60 feet, this effectively cuts travel time in half for the average party during most forms of overland travel. We can more closely compare these benefits to the Roman Empire faction: granted an audience with a Roman proconsul or Parthian King are more or less equivalent. Ignoring random encounters with bandits (Rome) is rather marginal, but having two Legionaries follow you around and helping you out in Roman-controlled cities is a bit marginally useful. But being Allied with Rome is better than being Hostile, for much of the important areas on the map are in Roman territory. As for Parthia, the PCs get access to expensive and broadly useful mounts that are functionable in just about any terrain and possibly combat, which IMO can make up for that empire's relative remoteness. I'm not as inclined to make comparisons with Sheba, as given how the adventure is written PCs are most likely going to be Allied rather than Hostile with them, and they aren't as immediately hostile with the other Empires (but still wary) as Rome and Parthia are with each other. [/QUOTE]
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[Creative] My Homebrew for Adventurer's Guide to the Bible
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