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<blockquote data-quote="DEFCON 1" data-source="post: 8978571" data-attributes="member: 7006"><p>For me and my table... narratively it makes no sense, so rather than try and exploit a loophole in the board game mechanics to achieve the narrative result they want... the party would be told to just try and change the narrative. </p><p></p><p>I mean the very first narrative result would be that the Ranger is out of commission for the remainder of this 4 hour excursion. Yeah, it sucks to be the player of the Ranger, but that's the consequence of the actions the party took.</p><p></p><p>If the players don't want the Ranger to be sidelined for the rest of the excursion... then we will work together to create a narrative result that doesn't necessarily come out of the game mechanics. Probably something along the lines of the Ranger being able to get up and work with the party to finish this adventure, but then suffering an even graver event after its done.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8978571, member: 7006"] For me and my table... narratively it makes no sense, so rather than try and exploit a loophole in the board game mechanics to achieve the narrative result they want... the party would be told to just try and change the narrative. I mean the very first narrative result would be that the Ranger is out of commission for the remainder of this 4 hour excursion. Yeah, it sucks to be the player of the Ranger, but that's the consequence of the actions the party took. If the players don't want the Ranger to be sidelined for the rest of the excursion... then we will work together to create a narrative result that doesn't necessarily come out of the game mechanics. Probably something along the lines of the Ranger being able to get up and work with the party to finish this adventure, but then suffering an even graver event after its done. [/QUOTE]
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