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<blockquote data-quote="Manbearcat" data-source="post: 8929773" data-attributes="member: 6696971"><p>This just reads as "the spellcaster player won't play skillfully." I mean...that's great...unless the player of the spellcaster (and this has certainly been my experience in running AD&D, B/X, and RC) is a highly skillful player! Which is basically the point (as much as anything else). Having an abundance of powerful lines of play is force-multiplied by highly skillful players (which, to no surprise, tend to gravitate toward classes with an abundance of powerful lines of play!).</p><p></p><p></p><p></p><p>Here is how I'm intending "fragile."</p><p></p><p>Your B/X Fighter has gained Boots of Levitation and a Sword of Flying! Huzzah! Except...you haven't just increased the lines of play for the Fighter (by giving them Y-axis capabilities) and rendered Flying/falling threats considerably less dangerous (or irrelevant in some cases)! What else have you done?</p><p></p><p>* You've just force-multiplied the clever Wizard player by increasing their lines of play! Instead of 14 spells with 2 slots typically allocated to Levitate and Fly, you've now freed those slots and responsibility for those lines of play up from the Wizard! Instead of Levitate, they'll now load out the powerful Invisibility or Web or Continual Light! Instead of Fly, they'll now load out the powerful Haste or Fireball or Invisibility 10' Radius!</p><p></p><p>So falling and flying get nerfed brutally or become irrelevant. We can still obviate or minimize y-axis Obstacles or Pits/Chasms and can access Y-axis opportunities. Light and loading out for it/bearing it now isn't a thing (we'll take Continual Light). We can now ingress and gain surprise/egress from threat/scout like crazy with Invisibility 10' Radius (we'll take that spell). This sort of Daisy Chain when adding a singular item or two to the game is the definition of "fragile." Play becomes an expression of a fault line whereby it becomes increasingly unwieldy in multiple, pivotal, oft-unintended, paradigm-shifting ways on the other side of it.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8929773, member: 6696971"] This just reads as "the spellcaster player won't play skillfully." I mean...that's great...unless the player of the spellcaster (and this has certainly been my experience in running AD&D, B/X, and RC) is a highly skillful player! Which is basically the point (as much as anything else). Having an abundance of powerful lines of play is force-multiplied by highly skillful players (which, to no surprise, tend to gravitate toward classes with an abundance of powerful lines of play!). Here is how I'm intending "fragile." Your B/X Fighter has gained Boots of Levitation and a Sword of Flying! Huzzah! Except...you haven't just increased the lines of play for the Fighter (by giving them Y-axis capabilities) and rendered Flying/falling threats considerably less dangerous (or irrelevant in some cases)! What else have you done? * You've just force-multiplied the clever Wizard player by increasing their lines of play! Instead of 14 spells with 2 slots typically allocated to Levitate and Fly, you've now freed those slots and responsibility for those lines of play up from the Wizard! Instead of Levitate, they'll now load out the powerful Invisibility or Web or Continual Light! Instead of Fly, they'll now load out the powerful Haste or Fireball or Invisibility 10' Radius! So falling and flying get nerfed brutally or become irrelevant. We can still obviate or minimize y-axis Obstacles or Pits/Chasms and can access Y-axis opportunities. Light and loading out for it/bearing it now isn't a thing (we'll take Continual Light). We can now ingress and gain surprise/egress from threat/scout like crazy with Invisibility 10' Radius (we'll take that spell). This sort of Daisy Chain when adding a singular item or two to the game is the definition of "fragile." Play becomes an expression of a fault line whereby it becomes increasingly unwieldy in multiple, pivotal, oft-unintended, paradigm-shifting ways on the other side of it. [/QUOTE]
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