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<blockquote data-quote="Campbell" data-source="post: 8931243" data-attributes="member: 16586"><p>What I can personally say is that our current game of Blades is some of the highest agency I have ever experienced. I can almost always tell when I have made a misplay or when someone has made a really strong play. There are few reasons for that:</p><ol> <li data-xf-list-type="ol">The way Information Gathering works provides meaningful opportunities to get actionable information that you can trust as a player about the obstacles you will be facing. It can also expose vulnerabilities to take advantage of. This has often allowed my character to utilize the <em>Acquire an Asset</em> mechanic to specifically prepare for what we will be facing.</li> <li data-xf-list-type="ol">Transparency of setting information. We have a high level of understanding of what various factions are up to thanks to ticking faction clocks. We also have a strong awareness of where we stand with individual NPCs and factions. This helps us to navigate and think about what moves to make next, which efforts to oppose and situations we can take advantage of.</li> <li data-xf-list-type="ol">A meaningful action economy for downtime. Combined with an awareness of what each relevant faction is up to this allows us to have strong indications of what resources will be involved in halting or affecting the efforts of various groups in the setting. Since the crew has a high-level awareness of what a given faction can accomplish in time X, they can marshal their resources more effectively.</li> <li data-xf-list-type="ol">An intimate knowledge of the risks involved in any given effort and the ability to shift position and effect lets me choose which risks I am willing to take. </li> <li data-xf-list-type="ol">Specific mechanical features have a massive impact on outcomes. Takeo, our cutter, has a fine long blade (improves tier by 1) which combined with our crew's weapon upgrade means he effectively fights as if he were 2 tiers higher. His Ghost Fighter advance moves up to 3 tiers higher when fighting supernatural creatures. When we seized Lord Scurlock's Manor he effectively faced down 2 powerful vampires at once without breaking a sweat.</li> </ol></blockquote><p></p>
[QUOTE="Campbell, post: 8931243, member: 16586"] What I can personally say is that our current game of Blades is some of the highest agency I have ever experienced. I can almost always tell when I have made a misplay or when someone has made a really strong play. There are few reasons for that: [LIST=1] [*]The way Information Gathering works provides meaningful opportunities to get actionable information that you can trust as a player about the obstacles you will be facing. It can also expose vulnerabilities to take advantage of. This has often allowed my character to utilize the [I]Acquire an Asset[/I] mechanic to specifically prepare for what we will be facing. [*]Transparency of setting information. We have a high level of understanding of what various factions are up to thanks to ticking faction clocks. We also have a strong awareness of where we stand with individual NPCs and factions. This helps us to navigate and think about what moves to make next, which efforts to oppose and situations we can take advantage of. [*]A meaningful action economy for downtime. Combined with an awareness of what each relevant faction is up to this allows us to have strong indications of what resources will be involved in halting or affecting the efforts of various groups in the setting. Since the crew has a high-level awareness of what a given faction can accomplish in time X, they can marshal their resources more effectively. [*]An intimate knowledge of the risks involved in any given effort and the ability to shift position and effect lets me choose which risks I am willing to take. [*]Specific mechanical features have a massive impact on outcomes. Takeo, our cutter, has a fine long blade (improves tier by 1) which combined with our crew's weapon upgrade means he effectively fights as if he were 2 tiers higher. His Ghost Fighter advance moves up to 3 tiers higher when fighting supernatural creatures. When we seized Lord Scurlock's Manor he effectively faced down 2 powerful vampires at once without breaking a sweat. [/LIST] [/QUOTE]
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