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Creators of Solasta: Crown of the Magister holding a survey for reprinting the setting book + PDF
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<blockquote data-quote="Leatherhead" data-source="post: 9261659" data-attributes="member: 53176"><p>Solasta is a fun game. Incredibly cheesy, the cutscenes feel more like a bunch of people sitting around a table and talking rather than a theatrical production. All of your characters have voices, history, and personalities despite being otherwise customizable blank slates. And I can't stress enough how they really nail the conversion of mechanics from tabletop into a videogame, complete with a granularity slider for just how mechanically accurate to tabletop you want to be.</p><p></p><p>As for the lore, it has some interesting concepts:</p><p>Humans are actually refugees from a different world, as are the main antagonists of the setting, the Soraks</p><p>Gods didn't exist on Solasta until the humans brought them over.</p><p>It's a post-apocalyptical world due to the same event that let the Humans and the Soraks come to the world.</p><p></p><p>Unfortunately, all the cool stuff happened 1000 years ago, and the world is largely stable (just not in a golden age) at the moment. So it ends up being lightly flavored generic despite itself. An all too common hang-up of many settings.</p><p></p><p>Fortunately though, the sublasses they created for the game are rather cool. Insect-pact warlocks. Wizards with bows and a bit of primal magic in their book. Stone powered Barbarians, and quite a bit more surprisingly. There should be something in there that would make you go "I want to play that!"</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 9261659, member: 53176"] Solasta is a fun game. Incredibly cheesy, the cutscenes feel more like a bunch of people sitting around a table and talking rather than a theatrical production. All of your characters have voices, history, and personalities despite being otherwise customizable blank slates. And I can't stress enough how they really nail the conversion of mechanics from tabletop into a videogame, complete with a granularity slider for just how mechanically accurate to tabletop you want to be. As for the lore, it has some interesting concepts: Humans are actually refugees from a different world, as are the main antagonists of the setting, the Soraks Gods didn't exist on Solasta until the humans brought them over. It's a post-apocalyptical world due to the same event that let the Humans and the Soraks come to the world. Unfortunately, all the cool stuff happened 1000 years ago, and the world is largely stable (just not in a golden age) at the moment. So it ends up being lightly flavored generic despite itself. An all too common hang-up of many settings. Fortunately though, the sublasses they created for the game are rather cool. Insect-pact warlocks. Wizards with bows and a bit of primal magic in their book. Stone powered Barbarians, and quite a bit more surprisingly. There should be something in there that would make you go "I want to play that!" [/QUOTE]
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Community
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Creators of Solasta: Crown of the Magister holding a survey for reprinting the setting book + PDF
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