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<blockquote data-quote="Cleon" data-source="post: 8118157" data-attributes="member: 57383"><p>Updated the <a href="https://enworld.org/index.php?posts/7989149" target="_blank"><strong>Afanc Working Draft</strong></a>.</p><p></p><p>I'm wondering whether there should be some hit point amount in that rule, since as written two damage from a single arrow or <em>magic missile</em> might be enough to dissuade the afanc.</p><p></p><p>How about "or successful attacks by spells or missile weapons (inflicting ##% of the afanc's hit points in damage while it is circling forces it to stop whirlpooling)."</p><p></p><p>We just need to decide on a percentage for the "##", my initial idea was 50% (93 hp) but that seemed way too many, so 25% (46 hp), 20% (37 hp) or even 10% (18 hp) seem more suitable.</p><p></p><p>It's circling AC is between 24 and 34 remember so it'll be very hard to hit with arrows.</p><p></p><p>Hmm… actually that seems a bit high high. The original monster was AC 6 (and AC 14 in the 3.0 version) so I think we rather overcompensated by giving it a base of AC 22.</p><p></p><p>I'm tempted to reduce that to base AC 16 (+10 natural). It's what the Rhinoceros and Cachalot Whale have, which seem appropriate comparisons as tough-skinned natural beast. That'd but the "maximum whirlpool AC" at AC 28, which is difficult but achievable by a midlevel archer (i.e. a typical 7th level fighter with a few pluses to hit can easily have +10 attack or more).</p><p></p><p>Hmm… let's run some numbers.</p><p></p><p>We're aiming to make this thing roughly CR 9 or 10 aren't we? A 10th level warrior-type will have about +12 to +15 attack with a missile weapon depending on how specialized they are. The 10th-level sample Barbarian NPCs in the DMG has:</p><p></p><p><strong>Barbarian:</strong> <em>+1 composite longbow</em> [+4 Str bonus] +13/+8 (1d8+5/×3)</p><p></p><p>So if we use the lower AC of 16 then over the six rounds of whirlpool formation the afanc goes from AC 18 to 28, meaning our Barbarian needs to roll</p><p>5/7/9/11/13/15 for the first iterative arrow and 10/12/14/16/18/20 for the second, so on average he'd hit with… 5.1 arrows. He averages 9.5 damage an arrow, so that's 48.45 damage without even allowing for critical hits.</p><p></p><p>And remember that's just one party member, presumably the others will be contributing as well!</p><p></p><p>With the current AC 22 our guy needs to hit AC 24 to 34, for rolls of 11/13/15/17/19/21 for the first arrow and 16/18/20/22/24/26. That's 2.15 arrows, on average 0.1075 of those are criticals so the average arrow damage is 22.4675 hit points.</p><p></p><p>Hmm… on the other hand I think the afanc will mostly likely be encountered as an single overstrong encounter by a party of around 7th or 8th level.</p><p></p><p>Have to think about this…</p></blockquote><p></p>
[QUOTE="Cleon, post: 8118157, member: 57383"] Updated the [URL='https://enworld.org/index.php?posts/7989149'][B]Afanc Working Draft[/B][/URL]. I'm wondering whether there should be some hit point amount in that rule, since as written two damage from a single arrow or [I]magic missile[/I] might be enough to dissuade the afanc. How about "or successful attacks by spells or missile weapons (inflicting ##% of the afanc's hit points in damage while it is circling forces it to stop whirlpooling)." We just need to decide on a percentage for the "##", my initial idea was 50% (93 hp) but that seemed way too many, so 25% (46 hp), 20% (37 hp) or even 10% (18 hp) seem more suitable. It's circling AC is between 24 and 34 remember so it'll be very hard to hit with arrows. Hmm… actually that seems a bit high high. The original monster was AC 6 (and AC 14 in the 3.0 version) so I think we rather overcompensated by giving it a base of AC 22. I'm tempted to reduce that to base AC 16 (+10 natural). It's what the Rhinoceros and Cachalot Whale have, which seem appropriate comparisons as tough-skinned natural beast. That'd but the "maximum whirlpool AC" at AC 28, which is difficult but achievable by a midlevel archer (i.e. a typical 7th level fighter with a few pluses to hit can easily have +10 attack or more). Hmm… let's run some numbers. We're aiming to make this thing roughly CR 9 or 10 aren't we? A 10th level warrior-type will have about +12 to +15 attack with a missile weapon depending on how specialized they are. The 10th-level sample Barbarian NPCs in the DMG has: [B]Barbarian:[/B] [I]+1 composite longbow[/I] [+4 Str bonus] +13/+8 (1d8+5/×3) So if we use the lower AC of 16 then over the six rounds of whirlpool formation the afanc goes from AC 18 to 28, meaning our Barbarian needs to roll 5/7/9/11/13/15 for the first iterative arrow and 10/12/14/16/18/20 for the second, so on average he'd hit with… 5.1 arrows. He averages 9.5 damage an arrow, so that's 48.45 damage without even allowing for critical hits. And remember that's just one party member, presumably the others will be contributing as well! With the current AC 22 our guy needs to hit AC 24 to 34, for rolls of 11/13/15/17/19/21 for the first arrow and 16/18/20/22/24/26. That's 2.15 arrows, on average 0.1075 of those are criticals so the average arrow damage is 22.4675 hit points. Hmm… on the other hand I think the afanc will mostly likely be encountered as an single overstrong encounter by a party of around 7th or 8th level. Have to think about this… [/QUOTE]
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