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Creature Catalogue Overhaul Project Revisited
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<blockquote data-quote="Cleon" data-source="post: 8253741" data-attributes="member: 57383"><p>Done! I'll update the <a href="https://enworld.org/index.php?posts/7989149" target="_blank"><strong>Afanc Working Draft</strong></a> before you change your mind…</p><p></p><p></p><p></p><p>We need a damage for the Capsizing Ram attack. The chont does 2d8+5 and is a Large Magical Beast with Strength 21, suggesting 4d8+12 for the Gargantuan Strength 35 Afanc.</p><p></p><p>Initially I was uncertain about giving the Ram attack a damage that's 2d8 more than its Bite, but upon reflection it's likely going to get Power Attack which can give it up to +15 damage on melee attacks which makes it seem a trivial worry.</p><p></p><p>Speaking of which:</p><p></p><p></p><p></p><p>The working draft assumes its skill points are split between Listen and Spot and augmented with the Alertness feat like the SRD Whale.</p><p></p><p>It has 18 SPs, so that's 9 ranks apiece plus the standard Swim ability for:</p><p></p><p><strong>Skills:</strong> Listen +12, Spot +12, Swim +16</p><p></p><p><strong>Skills:</strong> An afanc has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p>For feats, how about Alertness, Diehard, Endurance from the Cachalot Whale plus three combat-oriented feats?</p><p></p><p>I think Multiattack and Power Attack are a good start, which leaves one more - Awesome Blow is tempting but requires Improved Bull Rush as a prerequisite. We could drop the Diehard or Endurance for that but I think I'd rather upgrade the Multiattack to Improved Multiattack to remove the flippin' secondary natural attack penalty, resulting in:</p><p></p><p><strong>Feats:</strong> Alertness, Endurance, Diehard, Improved Multiattack, Multiattack, Power Attack</p></blockquote><p></p>
[QUOTE="Cleon, post: 8253741, member: 57383"] Done! I'll update the [URL='https://enworld.org/index.php?posts/7989149'][B]Afanc Working Draft[/B][/URL] before you change your mind… We need a damage for the Capsizing Ram attack. The chont does 2d8+5 and is a Large Magical Beast with Strength 21, suggesting 4d8+12 for the Gargantuan Strength 35 Afanc. Initially I was uncertain about giving the Ram attack a damage that's 2d8 more than its Bite, but upon reflection it's likely going to get Power Attack which can give it up to +15 damage on melee attacks which makes it seem a trivial worry. Speaking of which: The working draft assumes its skill points are split between Listen and Spot and augmented with the Alertness feat like the SRD Whale. It has 18 SPs, so that's 9 ranks apiece plus the standard Swim ability for: [B]Skills:[/B] Listen +12, Spot +12, Swim +16 [B]Skills:[/B] An afanc has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. For feats, how about Alertness, Diehard, Endurance from the Cachalot Whale plus three combat-oriented feats? I think Multiattack and Power Attack are a good start, which leaves one more - Awesome Blow is tempting but requires Improved Bull Rush as a prerequisite. We could drop the Diehard or Endurance for that but I think I'd rather upgrade the Multiattack to Improved Multiattack to remove the flippin' secondary natural attack penalty, resulting in: [B]Feats:[/B] Alertness, Endurance, Diehard, Improved Multiattack, Multiattack, Power Attack [/QUOTE]
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