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<blockquote data-quote="poilbrun" data-source="post: 2008399" data-attributes="member: 532"><p>Well, well, where to begin? I've got to say that I was very disappointed when I read this book. But some things are nevertheless useful...</p><p></p><p>The pros :</p><p>- New monsters! My players have played AD&D for a long time. Before the 3rd Edition, they new the stats of nearly every monster of the game. And even if the stats aren't the same under this new set of rules, the conversion is quite logical (no red dragon who breathe ice that might surprise them!), and they thus still know the qualities and weaknesses of nearly every monster.</p><p>- White Wolf! You may like it or not, but White Wolf has a style completely different from Wizards, and I love it. You can see these monsters are different from the ones in the Monster Manual. However (a little con sneaking up here), the differences may cause problems to some DM who'd have difficulties using these monsters in their own campaign, but I believe that minor changes could handle the problem.</p><p>- Harcover! It might seem strange, but that's not to be underestimated. A monster manual must be sturdy. And a softcover is quite the opposite...</p><p></p><p>The cons :</p><p>- Art! Yes, some of it is good. But I came to wonder if they ever found those paintings I made while I was 2 years old. Look page 36 and page 62, you'll know what I mean. Furthermore, some of the art is good, but I think it would have fit a product like the other White Wolf products : dark. Look at the book! The cover is even white...</p><p>- Types of monsters! There seems to have been a lack of imagination during the creation of most monsters. I think I know what scarred the land : a nuclear bomb! The monsters are just hideous evolution of animals... I won't count all of them, but there is an incredible number of monsters who are just an animal a bit more hideous than normal, with some characteristics that make them monsters and, voila!, you've got a new monster!</p><p>- Rules! It seems that some monsters aren't really in the rules, too many skillpoints here, too many feats there... It doesn't matter much for the monster in itself, but it matters when the time comes to give it a CR...</p><p>- Gods! You've got the gods of the land at the end of the book. I'm still trying to figure why the gods are included in a monster collection. I suppose there is a monster description I haven't read yet that talks about the gods. Yet, I believe that's not where they should be. It looks like they had two more pages to fill and thus gave us some preview of what will be included in the setting...</p><p></p><p>Conclusion :</p><p>- That's not the best book ever, but it might prove useful to people (like me) who want to have some new monster to bring in some diversification in their campaign. Some people say that anyone can create his own monsters, I tend to disagree. I already spend an insane amount of time just writing adventures, I don't want to have to spend some more creating monsters... If you like having your work done for you, this book will prove useful!</p><p>- If you plan to play in the Scarred Lands setting, I won't surprise you if I tell you that this book is for you!</p></blockquote><p></p>
[QUOTE="poilbrun, post: 2008399, member: 532"] Well, well, where to begin? I've got to say that I was very disappointed when I read this book. But some things are nevertheless useful... The pros : - New monsters! My players have played AD&D for a long time. Before the 3rd Edition, they new the stats of nearly every monster of the game. And even if the stats aren't the same under this new set of rules, the conversion is quite logical (no red dragon who breathe ice that might surprise them!), and they thus still know the qualities and weaknesses of nearly every monster. - White Wolf! You may like it or not, but White Wolf has a style completely different from Wizards, and I love it. You can see these monsters are different from the ones in the Monster Manual. However (a little con sneaking up here), the differences may cause problems to some DM who'd have difficulties using these monsters in their own campaign, but I believe that minor changes could handle the problem. - Harcover! It might seem strange, but that's not to be underestimated. A monster manual must be sturdy. And a softcover is quite the opposite... The cons : - Art! Yes, some of it is good. But I came to wonder if they ever found those paintings I made while I was 2 years old. Look page 36 and page 62, you'll know what I mean. Furthermore, some of the art is good, but I think it would have fit a product like the other White Wolf products : dark. Look at the book! The cover is even white... - Types of monsters! There seems to have been a lack of imagination during the creation of most monsters. I think I know what scarred the land : a nuclear bomb! The monsters are just hideous evolution of animals... I won't count all of them, but there is an incredible number of monsters who are just an animal a bit more hideous than normal, with some characteristics that make them monsters and, voila!, you've got a new monster! - Rules! It seems that some monsters aren't really in the rules, too many skillpoints here, too many feats there... It doesn't matter much for the monster in itself, but it matters when the time comes to give it a CR... - Gods! You've got the gods of the land at the end of the book. I'm still trying to figure why the gods are included in a monster collection. I suppose there is a monster description I haven't read yet that talks about the gods. Yet, I believe that's not where they should be. It looks like they had two more pages to fill and thus gave us some preview of what will be included in the setting... Conclusion : - That's not the best book ever, but it might prove useful to people (like me) who want to have some new monster to bring in some diversification in their campaign. Some people say that anyone can create his own monsters, I tend to disagree. I already spend an insane amount of time just writing adventures, I don't want to have to spend some more creating monsters... If you like having your work done for you, this book will prove useful! - If you plan to play in the Scarred Lands setting, I won't surprise you if I tell you that this book is for you! [/QUOTE]
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