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<blockquote data-quote="Messageboard Golem" data-source="post: 2010017" data-attributes="member: 18387"><p><strong>By Morgan Grover, Exec. Director d20 Magazine Rack</strong></p><p></p><p><strong>Sizing Up the Target</strong> </p><p>Creature Collection is a core rulebook for the Scarred Lands campaign setting. Published by White Wolf under the Sword & Sorcery imprint, this 222-page collection of monsters retails for $24.95.</p><p></p><p><strong>First Blood</strong> </p><p>This book looks to be pretty solid, with many new creatures to use in a campaign. Although all of the creatures are a bit more tailored to the Scarred Lands campaign setting, they are still fairly easy to adapt to any other ongoing game with a fairly small amount of work. The artwork is okay, some of it great, other sections looking rather sloppy, but in all not too bad. It starts of with a simple introduction into the campaign setting then continues through with 200+ pages of new creatures. The book ends with a simple appendix detailing the gods of the Scarred Lands with a basic description. </p><p></p><p><strong>Critical Hits</strong> </p><p>Many, many creatures! This book has a ton of new and original creatures to throw into a campaign, most with a fairly easy task of integrating them. Many of the creatures have a good horror / grim & gritty type feel to them, and portray the Scarred Lands setting perfectly. Creatures range from the Coal Goblins with a CR of 1/4, all the way up to the mighty Mithral Golem with a CR of 18! A good majority of them range in the 1/4 - 7 range however, so work very nicely for a good chunk of the campaign as they are described. </p><p></p><p><strong>Critical Misses</strong> </p><p>An index by CR. This has become something that really is truly helpful. Instead of flipping from page to page to find an interesting CR3 creature I could always flip to the back, look through the name, find one that fits, and go to that page. Not in this case. You either need to know the name of the creature before hand, or flip from page to page. Can be a drag sometimes. There are also no templates, something I have come to enjoy in most creature based books. This is not really that bad, or big of a deal, although a few of them would have been interesting as a template, instead of a creature, such as the Unhallowed creatures. </p><p></p><p><strong>Coup de Grace</strong> </p><p>Overall this is a pretty good book, and adds a lot to a campaign. Creatures of all types and sizes are abundant, even a few demigods / avatars. If you are a GM who loves throwing all sorts of fun creatures at your party, then this one should keep you occupied for months. </p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product and to leave comments for the reviewer to respond to, go to <em>Fast Tracks</em> at <a href="http://www.d20zines.com/html/modules.php?op=modload&name=News&file=index&catid=&topic=4" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010017, member: 18387"] [b]By Morgan Grover, Exec. Director d20 Magazine Rack[/b] [b]Sizing Up the Target[/b] Creature Collection is a core rulebook for the Scarred Lands campaign setting. Published by White Wolf under the Sword & Sorcery imprint, this 222-page collection of monsters retails for $24.95. [b]First Blood[/b] This book looks to be pretty solid, with many new creatures to use in a campaign. Although all of the creatures are a bit more tailored to the Scarred Lands campaign setting, they are still fairly easy to adapt to any other ongoing game with a fairly small amount of work. The artwork is okay, some of it great, other sections looking rather sloppy, but in all not too bad. It starts of with a simple introduction into the campaign setting then continues through with 200+ pages of new creatures. The book ends with a simple appendix detailing the gods of the Scarred Lands with a basic description. [b]Critical Hits[/b] Many, many creatures! This book has a ton of new and original creatures to throw into a campaign, most with a fairly easy task of integrating them. Many of the creatures have a good horror / grim & gritty type feel to them, and portray the Scarred Lands setting perfectly. Creatures range from the Coal Goblins with a CR of 1/4, all the way up to the mighty Mithral Golem with a CR of 18! A good majority of them range in the 1/4 - 7 range however, so work very nicely for a good chunk of the campaign as they are described. [b]Critical Misses[/b] An index by CR. This has become something that really is truly helpful. Instead of flipping from page to page to find an interesting CR3 creature I could always flip to the back, look through the name, find one that fits, and go to that page. Not in this case. You either need to know the name of the creature before hand, or flip from page to page. Can be a drag sometimes. There are also no templates, something I have come to enjoy in most creature based books. This is not really that bad, or big of a deal, although a few of them would have been interesting as a template, instead of a creature, such as the Unhallowed creatures. [b]Coup de Grace[/b] Overall this is a pretty good book, and adds a lot to a campaign. Creatures of all types and sizes are abundant, even a few demigods / avatars. If you are a GM who loves throwing all sorts of fun creatures at your party, then this one should keep you occupied for months. [color=green][b]To see the graded evaluation of this product and to leave comments for the reviewer to respond to, go to [i]Fast Tracks[/i] at [url=http://www.d20zines.com/html/modules.php?op=modload&name=News&file=index&catid=&topic=4]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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