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Creature effect omniscience and self-harm
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<blockquote data-quote="pemerton" data-source="post: 7513284" data-attributes="member: 42582"><p>I agree.</p><p></p><p>Even if we bracket the general rule, there's another issue - if the GM knows what the player has done, then s/he knows that any attack against the rogue will rebound, even if the creature doesn't, which makes action declaration hard on the GM's side.</p><p></p><p>One option would be to reword the ability: on the creature's next turn, if it has a melee attack as a standard, move or minor action then you can have it attack another creature of your choice, including itself, instead of its normal action of the attack's type. I don't think that's going to break the game.</p><p></p><p>Another option is that the player doesn't tell the GM the effect, just the damage - this will work better at some tables than others, depending on table conventions for handling action resolution, recording hits and damage, etc. Then if the GM triggers the effect the player calls in the "gotcha".</p><p></p><p>A third option will likewise work only at some tables (eg mine) - rely on the GM to forget about it by the time the creature's turn comes around. This happens to me all the time with marking and similar effects, so no doubt would work fine with this ability too!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7513284, member: 42582"] I agree. Even if we bracket the general rule, there's another issue - if the GM knows what the player has done, then s/he knows that any attack against the rogue will rebound, even if the creature doesn't, which makes action declaration hard on the GM's side. One option would be to reword the ability: on the creature's next turn, if it has a melee attack as a standard, move or minor action then you can have it attack another creature of your choice, including itself, instead of its normal action of the attack's type. I don't think that's going to break the game. Another option is that the player doesn't tell the GM the effect, just the damage - this will work better at some tables than others, depending on table conventions for handling action resolution, recording hits and damage, etc. Then if the GM triggers the effect the player calls in the "gotcha". A third option will likewise work only at some tables (eg mine) - rely on the GM to forget about it by the time the creature's turn comes around. This happens to me all the time with marking and similar effects, so no doubt would work fine with this ability too! [/QUOTE]
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