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<blockquote data-quote="Dexterward" data-source="post: 2210649" data-attributes="member: 15087"><p><strong>Great Thread</strong></p><p></p><p>Wow! This is a great thread. Lots of flesh crawling goodness to resurrect for my games. Thanks all.</p><p> </p><p>My contribution:</p><p> </p><p>This came from a 1st ed CoC game that I was a player in. In fact it was one of the introduction modules in the CoC rule book (heavily modified). This is the first printing of the CoC game, and as a group we knew it has something to do with horror role-playing but we were not very familiar with the rules. </p><p> </p><p>The group I was in was researching odd behavior in a local house. We entered the home on several occasions, but nothing strange happened. So we figured it was just a run of the mill rumor that was started by local kids for some club initiation. Then my character found "the book." It was tucked away in a closet under some rotting clothes. The cover was a strange leather-like material and it was written by hand in latin. My character was an occult professor at a local college and knew enough latin to realize the book was some kind of weird cult "bible." My character took the book back to his home, and began the slow process of translation. My character also believed that occult oddities were just pranks, uninformed hysterics, or other easily explained things. </p><p> </p><p>Unknown to me, while I translated the book, my character was reciting the words of a potent spell that would summon an other worldly creature to do the caster's bidding, but if you didn't give the creature a specific goal during the casting of the spell, it would instead turn on the caster. Also, the spell was spread over several "prayers" in the book and could be completed over a period of time. Each "prayer" would come with "signs" to let the caster know the spell was being done correctly. The devious GM played up the "signs" to good effect. Things like the window rattling but by no obvious means, doors slamming shut when opened, strange smells and sounds. The whole party was affected by these "signs", and for protection the other player's characters moved into my PC's home. We figured that a ghost or spirit from the house had followed us home and that the rumors about the house were real after all. So we started our plan of exorcising the house (and us) to put the spirit to rest. </p><p> </p><p>During a very quiet time in the game the GM decided to spring the surprise on us. My character was in the his room on the second floor when he finished the final phrase of the "spell." Suddenly a violent wind smashed through a window and howled about the room whisking papers and other light things about. This creeped me and the players out, but we still had no clue what was really happening. Since my character didn't include a "task" for the summoned creature, it started to manifest in my home with the intent on slaying my character. During the manifestation, odd smells and sound would randomly appear through out the room. The GM had us on the edge of ours seats. Nothing bad really happened at this point but we knew something was afoot. Then the sounds and smells stopped and the front door started to rattle. All the players looked at each other, and no one wanted to open the door. The door continued to rattle until my character approached the door and the rattle suddenly stopped. My character paused for a second or two then through open the door and seen ..........</p><p>....</p><p>...</p><p>...</p><p>..</p><p>.</p><p>.</p><p>.</p><p>.</p><p> </p><p>A dog. Just a little loveable pet from the neighbors. I issued a sigh of relief in real life (and as the character) and proceeded to close the door. when I turned around the creature manifested right behind my character. Needles to say much panic ensued. As it turned out by some luck of dice and good role-playing we all survived the encounter, but badly beaten. All in all, that was the most chilling experience I had playing a RPG.</p></blockquote><p></p>
[QUOTE="Dexterward, post: 2210649, member: 15087"] [b]Great Thread[/b] Wow! This is a great thread. Lots of flesh crawling goodness to resurrect for my games. Thanks all. My contribution: This came from a 1st ed CoC game that I was a player in. In fact it was one of the introduction modules in the CoC rule book (heavily modified). This is the first printing of the CoC game, and as a group we knew it has something to do with horror role-playing but we were not very familiar with the rules. The group I was in was researching odd behavior in a local house. We entered the home on several occasions, but nothing strange happened. So we figured it was just a run of the mill rumor that was started by local kids for some club initiation. Then my character found "the book." It was tucked away in a closet under some rotting clothes. The cover was a strange leather-like material and it was written by hand in latin. My character was an occult professor at a local college and knew enough latin to realize the book was some kind of weird cult "bible." My character took the book back to his home, and began the slow process of translation. My character also believed that occult oddities were just pranks, uninformed hysterics, or other easily explained things. Unknown to me, while I translated the book, my character was reciting the words of a potent spell that would summon an other worldly creature to do the caster's bidding, but if you didn't give the creature a specific goal during the casting of the spell, it would instead turn on the caster. Also, the spell was spread over several "prayers" in the book and could be completed over a period of time. Each "prayer" would come with "signs" to let the caster know the spell was being done correctly. The devious GM played up the "signs" to good effect. Things like the window rattling but by no obvious means, doors slamming shut when opened, strange smells and sounds. The whole party was affected by these "signs", and for protection the other player's characters moved into my PC's home. We figured that a ghost or spirit from the house had followed us home and that the rumors about the house were real after all. So we started our plan of exorcising the house (and us) to put the spirit to rest. During a very quiet time in the game the GM decided to spring the surprise on us. My character was in the his room on the second floor when he finished the final phrase of the "spell." Suddenly a violent wind smashed through a window and howled about the room whisking papers and other light things about. This creeped me and the players out, but we still had no clue what was really happening. Since my character didn't include a "task" for the summoned creature, it started to manifest in my home with the intent on slaying my character. During the manifestation, odd smells and sound would randomly appear through out the room. The GM had us on the edge of ours seats. Nothing bad really happened at this point but we knew something was afoot. Then the sounds and smells stopped and the front door started to rattle. All the players looked at each other, and no one wanted to open the door. The door continued to rattle until my character approached the door and the rattle suddenly stopped. My character paused for a second or two then through open the door and seen .......... .... ... ... .. . . . . A dog. Just a little loveable pet from the neighbors. I issued a sigh of relief in real life (and as the character) and proceeded to close the door. when I turned around the creature manifested right behind my character. Needles to say much panic ensued. As it turned out by some luck of dice and good role-playing we all survived the encounter, but badly beaten. All in all, that was the most chilling experience I had playing a RPG. [/QUOTE]
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