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<blockquote data-quote="Warrior Poet" data-source="post: 2226514" data-attributes="member: 1057"><p>A long time ago, I was inspred to create a magic item (artifact, really) after reading Stephen King's <em>The Tommyknockers</em>.</p><p></p><p>The party ventured down into an old catacomb in a swamp, and found themselves crunching along a passageway. When they got a torch lit, they realized they were walking on a carpet of millions of bugs, and the hallway was dripping with insects (thanks, <em>Temple of Doom</em>!). Then they got to the chamber with the disk, sitting on top of a pedestal. Convex, like a lens, made of some unknown lightweight metal, about 28" in diameter (the disk was easy to carry, could even be thrown somewhat like a frisbee, but never achieved enough speed to do damage, and it didn't feel dense enough to really strike hard). The metal did not scratch, or tarnish, and seemed mostly inert. The area in a 10' radius around the disk was clear of bugs, like a line had been drawn that they insects simply would not cross. As they liberated the disk from the catacomb, it cleared a path of insects around it that would close up behind, as though the bugs were drawn to it, but could not get close.</p><p></p><p>Later, after a battle, the disk began emitting strange green fog, luminescent, and the party fell unconscious. When the group woke up, the bodies of their enemies were gone, as was the fog, and the party members were exceedingly hungry. They ate all the rations they had. The fog thing would happen everytime the party got in a fight, along with the hunger, and no insect would ever come near the disk.</p><p></p><p>Circumstances prevented taking the campaign much further, and they never really found out what the disk TRULY did (and, to be honest, I wasn't entirely sure myself, and was dragging out it to buy myself time to develop it's powers and designs), but the effect it had, with the unconsciousness, and the hunger, and the missing bodies, and the bugs, was a nice, creepy element to the game. It was really the constant unknown that kept the players' guessing, and heightened their paranoia.</p><p></p><p>Warrior Poet</p></blockquote><p></p>
[QUOTE="Warrior Poet, post: 2226514, member: 1057"] A long time ago, I was inspred to create a magic item (artifact, really) after reading Stephen King's [I]The Tommyknockers[/I]. The party ventured down into an old catacomb in a swamp, and found themselves crunching along a passageway. When they got a torch lit, they realized they were walking on a carpet of millions of bugs, and the hallway was dripping with insects (thanks, [I]Temple of Doom[/I]!). Then they got to the chamber with the disk, sitting on top of a pedestal. Convex, like a lens, made of some unknown lightweight metal, about 28" in diameter (the disk was easy to carry, could even be thrown somewhat like a frisbee, but never achieved enough speed to do damage, and it didn't feel dense enough to really strike hard). The metal did not scratch, or tarnish, and seemed mostly inert. The area in a 10' radius around the disk was clear of bugs, like a line had been drawn that they insects simply would not cross. As they liberated the disk from the catacomb, it cleared a path of insects around it that would close up behind, as though the bugs were drawn to it, but could not get close. Later, after a battle, the disk began emitting strange green fog, luminescent, and the party fell unconscious. When the group woke up, the bodies of their enemies were gone, as was the fog, and the party members were exceedingly hungry. They ate all the rations they had. The fog thing would happen everytime the party got in a fight, along with the hunger, and no insect would ever come near the disk. Circumstances prevented taking the campaign much further, and they never really found out what the disk TRULY did (and, to be honest, I wasn't entirely sure myself, and was dragging out it to buy myself time to develop it's powers and designs), but the effect it had, with the unconsciousness, and the hunger, and the missing bodies, and the bugs, was a nice, creepy element to the game. It was really the constant unknown that kept the players' guessing, and heightened their paranoia. Warrior Poet [/QUOTE]
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