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<blockquote data-quote="sniffles" data-source="post: 2265756" data-attributes="member: 30035"><p>Like everybody else, I love to tell game stories. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p> </p><p>Our party was investigating an ancient ruined fortress/temple. We'd already been creeped out by a mural or relief on the wall depicting the ancient "evil gods" in battle with all sorts of weird creatures. Then we walked into a room where the floor was covered in blood. Not "The Shining" tidal waves of blood, but enough that it made sticky squishy noises underfoot. Mind you, this place had apparently been abandoned for centuries. There were several torture devices in the room. In a sort of giant thumbscrew we found an imp-like creature. It appeared to be gleefully torturing itself. It gave all the players the heebie-jeebies when the GM told us the imp crawled back into its device and starting turning the screws again after we found it. </p><p> </p><p>In another campaign the party members had found a "black diamond" that radiated evil. One of the PCs had gone over to the dark side and inserted a shard of the gem in his body, giving him new powers (the GM was inspired by the Shikon jewel from the anime "Inu-Yasha"). One day as we were traveling along a flying centipede-like monster with a humanoid torso and head swooped down on us and started attacking the guy who had the shard. She managed to take him down to 0 HP. An NPC ran up and poured a healing potion on him (in our campaigns you don't have to drink them) while the centipede-monster was still holding him. Then the monster backed off, taking the PC with her, and started using her dagger-like limbs to literally dissect him while we watched. I was impressed that the GM was willing to go that far, since he usually doesn't like anything too grim or graphic.</p><p> </p><p>The RuneQuest setting has plenty of creepiness, especially with its chaos gods and disease-spreading broos that will mate with anything. In one session our RQ party went to an island that was supposedly infected with Chaos. I don't know why, but I think we all found it intensely creepy when the GM described all the giant insects buzzing around, especially when we saw a huge mosquito go buzzing past with some other giant bug in its clutches. I guess bugs are just innately creepy to most people. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="sniffles, post: 2265756, member: 30035"] Like everybody else, I love to tell game stories. :) Our party was investigating an ancient ruined fortress/temple. We'd already been creeped out by a mural or relief on the wall depicting the ancient "evil gods" in battle with all sorts of weird creatures. Then we walked into a room where the floor was covered in blood. Not "The Shining" tidal waves of blood, but enough that it made sticky squishy noises underfoot. Mind you, this place had apparently been abandoned for centuries. There were several torture devices in the room. In a sort of giant thumbscrew we found an imp-like creature. It appeared to be gleefully torturing itself. It gave all the players the heebie-jeebies when the GM told us the imp crawled back into its device and starting turning the screws again after we found it. In another campaign the party members had found a "black diamond" that radiated evil. One of the PCs had gone over to the dark side and inserted a shard of the gem in his body, giving him new powers (the GM was inspired by the Shikon jewel from the anime "Inu-Yasha"). One day as we were traveling along a flying centipede-like monster with a humanoid torso and head swooped down on us and started attacking the guy who had the shard. She managed to take him down to 0 HP. An NPC ran up and poured a healing potion on him (in our campaigns you don't have to drink them) while the centipede-monster was still holding him. Then the monster backed off, taking the PC with her, and started using her dagger-like limbs to literally dissect him while we watched. I was impressed that the GM was willing to go that far, since he usually doesn't like anything too grim or graphic. The RuneQuest setting has plenty of creepiness, especially with its chaos gods and disease-spreading broos that will mate with anything. In one session our RQ party went to an island that was supposedly infected with Chaos. I don't know why, but I think we all found it intensely creepy when the GM described all the giant insects buzzing around, especially when we saw a huge mosquito go buzzing past with some other giant bug in its clutches. I guess bugs are just innately creepy to most people. :D [/QUOTE]
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