Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Creepy...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darrell" data-source="post: 2857609" data-attributes="member: 680"><p>One of my favorites from years ago (in college):</p><p></p><p>The party had been after the key to a door they couldn't seem to open, and had found that the key had been placed in a tomb. I had planned a "Tomb of Horrors"-ish adventure, with death-traps at every turn, but on the night when the adventure was supposed to take place, only two of seven players were able to play. Rather than put the adventure off for a week, I decided to take a different tack...</p><p></p><p>When my two players showed up, we started play in the inn where they'd been staying. They were approached by the man who'd given them the clue to the tomb, who told them he'd seen the minions of the BBEG heading in the direction of the tomb. The other characters being 'indisposed (read: absent),' the two characters (a human cleric and a half-elf thief), set out for the tomb themselves to try to stop the minions.</p><p></p><p>They caught up to the minions just as they smashed in the front door of the tomb, and swiftly dispatched them. The tomb was described as being smaller than they'd expected, and the two decided to have a look inside. At this point, I stooped play for a break. When they returned, they were told that the rest of the action would happen in real time, in a LARP-type situation. </p><p></p><p>I led them to the main hall of my apartment. I'd previously set up my bedroom as one of the adventure locales I'd had planned for them to go through (I was a theatre major, and had a good many requisite props). They made their way down the hall to a locked door, the thief picked the lock (I made them wait a few minutes to simulate the 'real-time' lockpicking while I suited up in the 'tomb.').</p><p></p><p>When they opened the door, they found a dark room, lit by a single candle (a burning candle in a tomb?). There was a sealed crypt door (the closet), a sarcophagus (the bed), and, seated in the corner, a robed figure holding a gnarled oak staff (me). In the figure's left hand was the key, and a golden ring.</p><p></p><p>Now...all they actually had to do was walk over and take the key from me. The ring and staff were additional 'treasures' they could acquire. The real-time atmosphere, however, probably augmented by the thunderstorm outside, made them extremely nervous about everything (though neither, to my knowledge, had ever done any type of LARP-stuff before, they took to it like ducks to water). As a result, the 'exploration' of the tomb took almost an hour and a half, as they debated (in character...I was proud of 'em) what to do and looked around the room.</p><p></p><p>During the 'looking,' one of the most 'creepy' moments occurred when the thief was having a look at the crypt door. A small spider (a real one, apparently with an excellent sense of timing) dropped down from the ceiling and landed on the back of her hand, resulting in a scream that could probably have been heard in the next county.</p><p></p><p>Eventually, they took the key and the ring from my hand, and left the tomb, deciding that the staff was something better left untouched. As they left, the rogue decided to blow out the candle. As it was extinguished, I let out a low moan; and both of them literally RAN out the door. When the full group met again the next week, the cleric and rogue presented the group with the key and the story of an odd adventure.</p><p></p><p>A follow-up...</p><p></p><p>Last year, I ran into the rogue's player at the museum where I was working. We started talking about our D&D group, and she told me that the 'tomb crawl' had been her favorite gaming experience. Pretty decent effect for about forty-five minutes planning. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Regards,</p><p>Darrell King</p></blockquote><p></p>
[QUOTE="Darrell, post: 2857609, member: 680"] One of my favorites from years ago (in college): The party had been after the key to a door they couldn't seem to open, and had found that the key had been placed in a tomb. I had planned a "Tomb of Horrors"-ish adventure, with death-traps at every turn, but on the night when the adventure was supposed to take place, only two of seven players were able to play. Rather than put the adventure off for a week, I decided to take a different tack... When my two players showed up, we started play in the inn where they'd been staying. They were approached by the man who'd given them the clue to the tomb, who told them he'd seen the minions of the BBEG heading in the direction of the tomb. The other characters being 'indisposed (read: absent),' the two characters (a human cleric and a half-elf thief), set out for the tomb themselves to try to stop the minions. They caught up to the minions just as they smashed in the front door of the tomb, and swiftly dispatched them. The tomb was described as being smaller than they'd expected, and the two decided to have a look inside. At this point, I stooped play for a break. When they returned, they were told that the rest of the action would happen in real time, in a LARP-type situation. I led them to the main hall of my apartment. I'd previously set up my bedroom as one of the adventure locales I'd had planned for them to go through (I was a theatre major, and had a good many requisite props). They made their way down the hall to a locked door, the thief picked the lock (I made them wait a few minutes to simulate the 'real-time' lockpicking while I suited up in the 'tomb.'). When they opened the door, they found a dark room, lit by a single candle (a burning candle in a tomb?). There was a sealed crypt door (the closet), a sarcophagus (the bed), and, seated in the corner, a robed figure holding a gnarled oak staff (me). In the figure's left hand was the key, and a golden ring. Now...all they actually had to do was walk over and take the key from me. The ring and staff were additional 'treasures' they could acquire. The real-time atmosphere, however, probably augmented by the thunderstorm outside, made them extremely nervous about everything (though neither, to my knowledge, had ever done any type of LARP-stuff before, they took to it like ducks to water). As a result, the 'exploration' of the tomb took almost an hour and a half, as they debated (in character...I was proud of 'em) what to do and looked around the room. During the 'looking,' one of the most 'creepy' moments occurred when the thief was having a look at the crypt door. A small spider (a real one, apparently with an excellent sense of timing) dropped down from the ceiling and landed on the back of her hand, resulting in a scream that could probably have been heard in the next county. Eventually, they took the key and the ring from my hand, and left the tomb, deciding that the staff was something better left untouched. As they left, the rogue decided to blow out the candle. As it was extinguished, I let out a low moan; and both of them literally RAN out the door. When the full group met again the next week, the cleric and rogue presented the group with the key and the story of an odd adventure. A follow-up... Last year, I ran into the rogue's player at the museum where I was working. We started talking about our D&D group, and she told me that the 'tomb crawl' had been her favorite gaming experience. Pretty decent effect for about forty-five minutes planning. :) Regards, Darrell King [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Creepy...
Top