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<blockquote data-quote="Sanackranib" data-source="post: 3096702" data-attributes="member: 8674"><p>I ran an old dungeon module about a slithering tracker. the party is on the road in early spring a storm comes up and they need to find shelter very bady. the ranger rolled a natural 20 on his wilderness lore and determined that the way they were dressed/equiped they would all freeze to death or die of exposure unless shelter was found. they came accross a way station, which was boarded up from the inside. there were 3 fresh graves (shallow) outside. once they broke into the building they noticed crude crosses everywhere and lumps of tallow on all the tables (burned out candles) I had them rolling WILL saves every so often just to add to the overall creepyness. they also came accross a body that had been drained of blood but they couldnt find any puncture marks. (they promptly beheaded the body), they then went back out into the storm and dug up the 3 shallow graves and beheaded those bodies as well. they were hearing all kinds of thing that were making them jumpy, mostly the wind but also a large tree branch that was occasionally tapping the upstairs window. so they were sure somthing was tring to get "in". they then decided to stay up all night. I reminded them that they were all cold and tired and had been traveling in progressively worsining weather all day. so . . . I had them roll FORT saves each hour and eventully they all sucumbed to sleep. thats when the slithering tracker attacked. one PC made his hear check with a hefty penalty for being asleep and woke the others. they eventully defeated the tracker and no one died, though it came close. they all agreed that it was a very exciting encounter, and didnt realize that it was the "day's adventure" until it was over. as they were all level 1 and 2 they were "sure" they were going up aginst a </p><p>"vampire" I even let them roll knowledge and religion checks. of course since the waystations former occupants also thought they were facing a vampire said checks only added to the PC's general unease . . .</p></blockquote><p></p>
[QUOTE="Sanackranib, post: 3096702, member: 8674"] I ran an old dungeon module about a slithering tracker. the party is on the road in early spring a storm comes up and they need to find shelter very bady. the ranger rolled a natural 20 on his wilderness lore and determined that the way they were dressed/equiped they would all freeze to death or die of exposure unless shelter was found. they came accross a way station, which was boarded up from the inside. there were 3 fresh graves (shallow) outside. once they broke into the building they noticed crude crosses everywhere and lumps of tallow on all the tables (burned out candles) I had them rolling WILL saves every so often just to add to the overall creepyness. they also came accross a body that had been drained of blood but they couldnt find any puncture marks. (they promptly beheaded the body), they then went back out into the storm and dug up the 3 shallow graves and beheaded those bodies as well. they were hearing all kinds of thing that were making them jumpy, mostly the wind but also a large tree branch that was occasionally tapping the upstairs window. so they were sure somthing was tring to get "in". they then decided to stay up all night. I reminded them that they were all cold and tired and had been traveling in progressively worsining weather all day. so . . . I had them roll FORT saves each hour and eventully they all sucumbed to sleep. thats when the slithering tracker attacked. one PC made his hear check with a hefty penalty for being asleep and woke the others. they eventully defeated the tracker and no one died, though it came close. they all agreed that it was a very exciting encounter, and didnt realize that it was the "day's adventure" until it was over. as they were all level 1 and 2 they were "sure" they were going up aginst a "vampire" I even let them roll knowledge and religion checks. of course since the waystations former occupants also thought they were facing a vampire said checks only added to the PC's general unease . . . [/QUOTE]
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