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<blockquote data-quote="TheAuldGrump" data-source="post: 4027201" data-attributes="member: 6957"><p>One that I have used to good effect several times is to let the PCs find out that something that they knew was something else all along -</p><p></p><p>The party is going from point A to point C, stopping at point B along the way. Point B is a friendly little town, folks willing to talk to adventurers, though not about anything in the way of current events, little details about what has gone on in the last few years never get touched on, and if the PCs ask questions about them then the townsfolk claim to have not heard about it, and begin asking questions about the events. Again, in a friendly, happy to be talking to folks from away manner.</p><p></p><p>On the way back from point C to point A they pass through the same location, where the overgrown ruins of the town reveal a place that was destroyed years or decades ago....</p><p></p><p>A Detect Undead spell (if it exists in your games) will go off like crazy the first time through, if anyone thinks to cast it, but Detect Evil does not. On the second time through Detect Undead reveals nothing, but Detect Magic or Detect Evil reveal that something very big, and very bad happened here, long ago....</p><p></p><p>The Auld Grump, Brigadoon gone bad....</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 4027201, member: 6957"] One that I have used to good effect several times is to let the PCs find out that something that they knew was something else all along - The party is going from point A to point C, stopping at point B along the way. Point B is a friendly little town, folks willing to talk to adventurers, though not about anything in the way of current events, little details about what has gone on in the last few years never get touched on, and if the PCs ask questions about them then the townsfolk claim to have not heard about it, and begin asking questions about the events. Again, in a friendly, happy to be talking to folks from away manner. On the way back from point C to point A they pass through the same location, where the overgrown ruins of the town reveal a place that was destroyed years or decades ago.... A Detect Undead spell (if it exists in your games) will go off like crazy the first time through, if anyone thinks to cast it, but Detect Evil does not. On the second time through Detect Undead reveals nothing, but Detect Magic or Detect Evil reveal that something very big, and very bad happened here, long ago.... The Auld Grump, Brigadoon gone bad.... [/QUOTE]
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