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<blockquote data-quote="Crinos" data-source="post: 2994515" data-attributes="member: 8577"><p>I've decided to post my monsters, both original and 2e conversions, here. Please critique constructively. </p><p></p><p>Anima</p><p>Medium Outsider (Native)</p><p>Hit Dice: 8d8 (36 hp)</p><p>Initiative: +2 (+2 dex)</p><p>Speed: 40ft </p><p>Armor Class: 14 (+2 natural, +2 Dex)</p><p>Base attack/Grapple: +8/+8</p><p>Attack: Bite +8 (1d6)</p><p>full attack: Bite +8 (1d6), 2 claws +3 (1d4)</p><p>space/reach: 5ft/5ft</p><p>Special attack: Transforming gaze</p><p>Special qualities<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />arkvision 60 feet, scent, Outsider traits, beast loyalty.</p><p>Saves: Fort: +6 Will: +8 Ref: +8</p><p>Abilities; Str 11 Dex 14 Con 10 Int 15 Wis 14 Cha 20 </p><p>Skills: </p><p>Handle Animal 10 (+17)</p><p>Balance 10 (+12)</p><p>Hide 10 (+12)</p><p>Knowledge (Nature) 10 (+12)</p><p>Listen 10 (+14)</p><p>Move silently 10 (+12)</p><p>Search 10 (+12)</p><p>Spot 10 (+14)</p><p>Survival 10 (+12)</p><p>Tumble 10 (+12)</p><p>Jump 10 (+10)</p><p>Feats:</p><p>Alertness</p><p>Animal Affinity</p><p>Ability focus (gaze)</p><p>Environment: Forests and wild areas</p><p>Organization: Solitary or family (1 anima plus 1d4 animals of the anima's type.) </p><p>Treasure: No coins or goods, standard items. </p><p>CR: 5</p><p>Alignment: Usually neutral</p><p>Advancement: By character class </p><p>LA: ???</p><p></p><p>(Big cat anima description)</p><p>The creature you see before you resembles a humanoid female, covered with fur resembling that of a tiger or lion. her features are also feline in nature, her eyes are particularly entrancing. </p><p></p><p>Anima are mystical spirits that dwell in and protect wild domains far away from the human world. They are usually shy and unassuming, only revealing themselves when their homes are in danger. The Anima is known for its ability to transform humanoids into animals with their gaze. </p><p></p><p>An anima resembles a bald humanoid female roughly five feet tall and 120 pounds. An anima's skin is covered with soft furs. Each anima is associated with a type of animal,which they resemble and transform their enemies with their gaze into. As of now, only mammalian Anima exist. </p><p></p><p>Due to their powers and the fact that all Anima are female, it is widely believed they are related to the Medusa. </p><p></p><p>To determine which type of Animal family the Anima represents, role 1d6 and select one of the sub species represented there. other than the nature of their gaze attack this has no effect on the overall stats of the creature. As a general rule, an Anima will resemble animals indiginous to the place they live, so feel free to ignore rolls that would be incompatible with the climate. </p><p></p><p>1 Primate Anima (Ape, Baboon, Monkey) </p><p>2 Cat Anima (Cheetah, Hyena, leopard, Lion)</p><p>3. Bear (Black, Brown, Polar)</p><p>4.Equine Anima ( Donkey, Horse, Mule, Pony) </p><p>5. Canine Anima ( Dog, Wolf)</p><p>6. Large animals (Boar, Elephant, Rhinocerous)</p><p></p><p>Anima's speak common, fae, and the language of the druids.</p><p></p><p>Combat: Anima's tend to ignore travellers in their forests and are loath to combat. Only when their homes are threatened do they go into action. An Anima generally attacks with her gaze, attempting to turn their enemies into animals, or they send their animal allies in to fight for her. If forced into melee combat, the Anima will use her weak bite and claws to defend herself, but will try to escape at the first opportunity. </p><p></p><p>Gaze (Su): Anyone meeting the gaze of the Anima must make a fortitude save (DC 21) to avoid being transformed into the animal the Anima represents. the transformation takes one round to finish, during which time the affected person is considered stunned. Personal items are not transformed along with the user, and might be destroyed if the victim changes into something larger than there current size category (normal clothes and light armor are ruined with no damage, as are rings and belts. Heavy armor deals 1d6 damage to the victim as he bursts out of it.) After the transfomation is complete, the victim must make a will save (DC 21) To avoid being mentally transformed into the creature. other than that, this ability resembles the Baleful Polymorph spell in how it can be undone and the limitations of the victims new form. Those who successfully make their initial save are immune to the Anima's gaze for 24 hours. The Anima's gaze has a range of 30 feet.</p><p></p><p>beast loyalty (Ex): Animals of the anima's type are automatically loyal to her and will never attack her unless under magical coercion. Character's turned into animals by the Anima's gaze that retain their normal intelligence and personality may attack only if they suceed a will save (DC 21), failure indicating they cannot bring themselves to attack the Anima that round. A new save must be made each round to continue taking hostile action against the Anima. </p><p></p><p>Outsider type: Darkvision 60 feet, Cannot be raised or ressurected.</p></blockquote><p></p>
[QUOTE="Crinos, post: 2994515, member: 8577"] I've decided to post my monsters, both original and 2e conversions, here. Please critique constructively. Anima Medium Outsider (Native) Hit Dice: 8d8 (36 hp) Initiative: +2 (+2 dex) Speed: 40ft Armor Class: 14 (+2 natural, +2 Dex) Base attack/Grapple: +8/+8 Attack: Bite +8 (1d6) full attack: Bite +8 (1d6), 2 claws +3 (1d4) space/reach: 5ft/5ft Special attack: Transforming gaze Special qualities:Darkvision 60 feet, scent, Outsider traits, beast loyalty. Saves: Fort: +6 Will: +8 Ref: +8 Abilities; Str 11 Dex 14 Con 10 Int 15 Wis 14 Cha 20 Skills: Handle Animal 10 (+17) Balance 10 (+12) Hide 10 (+12) Knowledge (Nature) 10 (+12) Listen 10 (+14) Move silently 10 (+12) Search 10 (+12) Spot 10 (+14) Survival 10 (+12) Tumble 10 (+12) Jump 10 (+10) Feats: Alertness Animal Affinity Ability focus (gaze) Environment: Forests and wild areas Organization: Solitary or family (1 anima plus 1d4 animals of the anima's type.) Treasure: No coins or goods, standard items. CR: 5 Alignment: Usually neutral Advancement: By character class LA: ??? (Big cat anima description) The creature you see before you resembles a humanoid female, covered with fur resembling that of a tiger or lion. her features are also feline in nature, her eyes are particularly entrancing. Anima are mystical spirits that dwell in and protect wild domains far away from the human world. They are usually shy and unassuming, only revealing themselves when their homes are in danger. The Anima is known for its ability to transform humanoids into animals with their gaze. An anima resembles a bald humanoid female roughly five feet tall and 120 pounds. An anima's skin is covered with soft furs. Each anima is associated with a type of animal,which they resemble and transform their enemies with their gaze into. As of now, only mammalian Anima exist. Due to their powers and the fact that all Anima are female, it is widely believed they are related to the Medusa. To determine which type of Animal family the Anima represents, role 1d6 and select one of the sub species represented there. other than the nature of their gaze attack this has no effect on the overall stats of the creature. As a general rule, an Anima will resemble animals indiginous to the place they live, so feel free to ignore rolls that would be incompatible with the climate. 1 Primate Anima (Ape, Baboon, Monkey) 2 Cat Anima (Cheetah, Hyena, leopard, Lion) 3. Bear (Black, Brown, Polar) 4.Equine Anima ( Donkey, Horse, Mule, Pony) 5. Canine Anima ( Dog, Wolf) 6. Large animals (Boar, Elephant, Rhinocerous) Anima's speak common, fae, and the language of the druids. Combat: Anima's tend to ignore travellers in their forests and are loath to combat. Only when their homes are threatened do they go into action. An Anima generally attacks with her gaze, attempting to turn their enemies into animals, or they send their animal allies in to fight for her. If forced into melee combat, the Anima will use her weak bite and claws to defend herself, but will try to escape at the first opportunity. Gaze (Su): Anyone meeting the gaze of the Anima must make a fortitude save (DC 21) to avoid being transformed into the animal the Anima represents. the transformation takes one round to finish, during which time the affected person is considered stunned. Personal items are not transformed along with the user, and might be destroyed if the victim changes into something larger than there current size category (normal clothes and light armor are ruined with no damage, as are rings and belts. Heavy armor deals 1d6 damage to the victim as he bursts out of it.) After the transfomation is complete, the victim must make a will save (DC 21) To avoid being mentally transformed into the creature. other than that, this ability resembles the Baleful Polymorph spell in how it can be undone and the limitations of the victims new form. Those who successfully make their initial save are immune to the Anima's gaze for 24 hours. The Anima's gaze has a range of 30 feet. beast loyalty (Ex): Animals of the anima's type are automatically loyal to her and will never attack her unless under magical coercion. Character's turned into animals by the Anima's gaze that retain their normal intelligence and personality may attack only if they suceed a will save (DC 21), failure indicating they cannot bring themselves to attack the Anima that round. A new save must be made each round to continue taking hostile action against the Anima. Outsider type: Darkvision 60 feet, Cannot be raised or ressurected. [/QUOTE]
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