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<blockquote data-quote="Crinos" data-source="post: 2994531" data-attributes="member: 8577"><p>Up next is the last of my homebrews (so far anyways) and a personal favorite: the Sugara. </p><p></p><p>Sugara (fatten fairy) </p><p>small fey</p><p>Hit Dice: 2d6+4 (11 hp)</p><p>Initiative: +6</p><p>Speed: 20 ft., flight 60 ft. (good)</p><p>Armor Class: 18 (+2 size, +6dex) 18 touch, 12 flat footed. </p><p>BAB/Grapple: +1/-9</p><p> Attack: none</p><p>Full Attack: none</p><p>Space/Reach: 2 1/2 ft/0ft</p><p>Special Attacks: none</p><p> Special Qualities: dream feeding, inflict overeating, spell like abilities craft magic items, </p><p>Saves: Fort: +2, Ref +9, Will +3</p><p>Abilities: Str: 5, Dex: 23, Con: 15, Int: 17, Wis: 11, Cha: 21</p><p>Skills: Bluff +10, escape artist +11, Hide +11, Move silently +11, Profession (cooking) +5, Use magic device +10, Search +8, Concentration +8, Tumble +11, disable device +8</p><p>Feats: Hover</p><p>Environment: any urban</p><p>Organization: Solitary</p><p>Challenge Rating: 3</p><p>Treasure: no coins, jewels, or art. standard magic items </p><p>Alignment: usually chaotic neutral</p><p>Advancement: 3-6 (small)</p><p>Level Adjustment:</p><p></p><p>flitting around you head is a tiny plump little butterball of an old lady, suspended on wings that seem to small to support her. She wears a deep blue dress with a poofy hat to match. </p><p>Sugara are tiny and friendly fairy folk who enjoy fattening humanoids to enormous proportions. Though harmless and innofensive, they are generally considered a nuisance by humans and elves.</p><p>Sugara stand about two feet in height, and are as wide as they are tall. They typically look like, act like, and dress like little old ladies. the typical Sugara weight about 50 pounds. </p><p>Sugara speak Sylvian and common. </p><p></p><p>Combat: Sugara never engage in combat. if attacked they flee, using their magic to turn invisible and ethereal to hasten there escape. Sugara see most humanoids, especially humans and elves, as painfully overweight, and will do everything in their power to fatten them, primarily using their ability to enter the dreams of humanoids in order to accomplish this. A sugara will typically not be satisfied until they have tripled the weight of a particular humanoid, at which point they abandon their victim and seek out another one. Sugara typically target Humans and Elves, as well as the occasional half orc, Gnome, and Halfling. They generally leave dwarves alone, as they are pretty stocky to begin with. Though they target people of both genders, Sugara have a particular soft spot for females. . </p><p></p><p>Dream feeding (Su): the primary ability of the Sugara is the ability to physically enter the dreams of a humanoid. Inside a mortals dream the Sugara appears as human sized, and can use any of its spell-like abilities in the dream. The Sugara's typical tactic is to charm their victim and force them to eat conjured food. Inside the dream, The victim has no weapons or armor, and no way to actually harm the Sugara. They are still allowed saving throws against her spells, but due to the increase in power all of the Sugara's spells get a +2 added to the DC of their saves. The dreamer may also make a will save (DC 17) to throw the Sugara out of their dream, assuming they havent already been charmed. The save is charisma based. if the Sugara is successful, the victim must make another will save (DC 17) upon awakening, if failed, the dreamer remembers nothing of the dream. And even if the save is successful they will only remember as a vivid dream. </p><p>Each week in which the Sugara visits a persons dream regularly (5-7 times) and they are forced to eat, the dreamer gains 2d12 pounds. If the dream visits are less frequent (due to the dreamer casting the Sugara out, or being protected [see below]) (2-4 times) the gain is only 1d10 pounds. If the Sugara only visits a victims dream successfully once a week, the gain is only one pound. For every 100 pounds gained in this manner, the dreamer takes a -2 to strength and Dexterity and a +2 to constitution. </p><p>There are ways to prevent a Sugara from attacking one in their dreams. A magic circle against chaos, cast around the user's sleeping area, will keep the Sugara at bay for one night. Also, casting a banishment spell on the dreamer while the Sugara is present will expel her from the dream. If a Sugara is deterred for a week or more in this manner, they will give up attempting to attack a target in the dream and move onto attacking during the day. A sugara cannot enter the dreams of a creature who has no mind or who does not sleep.</p><p>If the Sugara cannot fatten a victim in their dreams, they will attempt to reach them when they are alone during their waking hours, then charm then and lure them back to a secluded area to fatten them there. The feeding has the same effect as in the dream. If the Sugara fails this attempt (either due to the subjects will or the interference of others) it will give up and move on to another target.</p><p></p><p>Inflict overeating (su): as the Sugara fattens up a victim, either in dreams or in real life, it also implants a deep desire to eat in the victims psyche. Every day (or night) of feeding requires the victim to make a will save (DC 16, charisma based) or become an overeater. Overeaters will consume twice as many rations during trips (IE, they will consume two days worth of rations in one day) and will suffer double damage from hunger and thirst. If a steady food supply is present, the victim will gain 2d4 pounds a week, in addition to whatever the Sugara feeds them. </p><p>A remove curse or break enchantment spell will rid the victim of this curse, as will stronger magics. </p><p></p><p>Spell like abilities: The Sugara can cast the following spells as though it were a 12th level caster. All saves are charisma based. </p><p>At will: Charm Monster (DC 19), Clairaudience/Clairvoyance, Create food and water, deep slumber (DC 18), Ethereal jaunt, Suggestion (DC 18), and Greater invisibility (self only, DC 19). 3 times per day: Animate objects and Telekinesis(20), and once per day: Sympathy (DC 21)</p><p></p><p>Craft magic items (Su): Sugara are naturally magical creatures, and are quite adept at making magical items. They can create any wondrous item they choose, as long as its creation involves a spell from the school of enchantment/charm, as if they were a 12th level spellcaster. creation takes about one week, with no xp cost and only a quarter of the gold cost. Sugara frequently leave items behind to people they have fattened as momentos.</p></blockquote><p></p>
[QUOTE="Crinos, post: 2994531, member: 8577"] Up next is the last of my homebrews (so far anyways) and a personal favorite: the Sugara. Sugara (fatten fairy) small fey Hit Dice: 2d6+4 (11 hp) Initiative: +6 Speed: 20 ft., flight 60 ft. (good) Armor Class: 18 (+2 size, +6dex) 18 touch, 12 flat footed. BAB/Grapple: +1/-9 Attack: none Full Attack: none Space/Reach: 2 1/2 ft/0ft Special Attacks: none Special Qualities: dream feeding, inflict overeating, spell like abilities craft magic items, Saves: Fort: +2, Ref +9, Will +3 Abilities: Str: 5, Dex: 23, Con: 15, Int: 17, Wis: 11, Cha: 21 Skills: Bluff +10, escape artist +11, Hide +11, Move silently +11, Profession (cooking) +5, Use magic device +10, Search +8, Concentration +8, Tumble +11, disable device +8 Feats: Hover Environment: any urban Organization: Solitary Challenge Rating: 3 Treasure: no coins, jewels, or art. standard magic items Alignment: usually chaotic neutral Advancement: 3-6 (small) Level Adjustment: flitting around you head is a tiny plump little butterball of an old lady, suspended on wings that seem to small to support her. She wears a deep blue dress with a poofy hat to match. Sugara are tiny and friendly fairy folk who enjoy fattening humanoids to enormous proportions. Though harmless and innofensive, they are generally considered a nuisance by humans and elves. Sugara stand about two feet in height, and are as wide as they are tall. They typically look like, act like, and dress like little old ladies. the typical Sugara weight about 50 pounds. Sugara speak Sylvian and common. Combat: Sugara never engage in combat. if attacked they flee, using their magic to turn invisible and ethereal to hasten there escape. Sugara see most humanoids, especially humans and elves, as painfully overweight, and will do everything in their power to fatten them, primarily using their ability to enter the dreams of humanoids in order to accomplish this. A sugara will typically not be satisfied until they have tripled the weight of a particular humanoid, at which point they abandon their victim and seek out another one. Sugara typically target Humans and Elves, as well as the occasional half orc, Gnome, and Halfling. They generally leave dwarves alone, as they are pretty stocky to begin with. Though they target people of both genders, Sugara have a particular soft spot for females. . Dream feeding (Su): the primary ability of the Sugara is the ability to physically enter the dreams of a humanoid. Inside a mortals dream the Sugara appears as human sized, and can use any of its spell-like abilities in the dream. The Sugara's typical tactic is to charm their victim and force them to eat conjured food. Inside the dream, The victim has no weapons or armor, and no way to actually harm the Sugara. They are still allowed saving throws against her spells, but due to the increase in power all of the Sugara's spells get a +2 added to the DC of their saves. The dreamer may also make a will save (DC 17) to throw the Sugara out of their dream, assuming they havent already been charmed. The save is charisma based. if the Sugara is successful, the victim must make another will save (DC 17) upon awakening, if failed, the dreamer remembers nothing of the dream. And even if the save is successful they will only remember as a vivid dream. Each week in which the Sugara visits a persons dream regularly (5-7 times) and they are forced to eat, the dreamer gains 2d12 pounds. If the dream visits are less frequent (due to the dreamer casting the Sugara out, or being protected [see below]) (2-4 times) the gain is only 1d10 pounds. If the Sugara only visits a victims dream successfully once a week, the gain is only one pound. For every 100 pounds gained in this manner, the dreamer takes a -2 to strength and Dexterity and a +2 to constitution. There are ways to prevent a Sugara from attacking one in their dreams. A magic circle against chaos, cast around the user's sleeping area, will keep the Sugara at bay for one night. Also, casting a banishment spell on the dreamer while the Sugara is present will expel her from the dream. If a Sugara is deterred for a week or more in this manner, they will give up attempting to attack a target in the dream and move onto attacking during the day. A sugara cannot enter the dreams of a creature who has no mind or who does not sleep. If the Sugara cannot fatten a victim in their dreams, they will attempt to reach them when they are alone during their waking hours, then charm then and lure them back to a secluded area to fatten them there. The feeding has the same effect as in the dream. If the Sugara fails this attempt (either due to the subjects will or the interference of others) it will give up and move on to another target. Inflict overeating (su): as the Sugara fattens up a victim, either in dreams or in real life, it also implants a deep desire to eat in the victims psyche. Every day (or night) of feeding requires the victim to make a will save (DC 16, charisma based) or become an overeater. Overeaters will consume twice as many rations during trips (IE, they will consume two days worth of rations in one day) and will suffer double damage from hunger and thirst. If a steady food supply is present, the victim will gain 2d4 pounds a week, in addition to whatever the Sugara feeds them. A remove curse or break enchantment spell will rid the victim of this curse, as will stronger magics. Spell like abilities: The Sugara can cast the following spells as though it were a 12th level caster. All saves are charisma based. At will: Charm Monster (DC 19), Clairaudience/Clairvoyance, Create food and water, deep slumber (DC 18), Ethereal jaunt, Suggestion (DC 18), and Greater invisibility (self only, DC 19). 3 times per day: Animate objects and Telekinesis(20), and once per day: Sympathy (DC 21) Craft magic items (Su): Sugara are naturally magical creatures, and are quite adept at making magical items. They can create any wondrous item they choose, as long as its creation involves a spell from the school of enchantment/charm, as if they were a 12th level spellcaster. creation takes about one week, with no xp cost and only a quarter of the gold cost. Sugara frequently leave items behind to people they have fattened as momentos. [/QUOTE]
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