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<blockquote data-quote="Crinos" data-source="post: 2994532" data-attributes="member: 8577"><p>Right, were on conversions now baby. </p><p></p><p>Our first conversion comes from the Mystara appendix, give it up for the Baldandar. </p><p></p><p> Baldandar</p><p>Medium sized monstrous humaoid</p><p>Hit Dice: 6d8 (27)</p><p>Initiative: +4</p><p>Speed: 40 ft.</p><p>Armor Class: 17 (+3 natural, +4 dex) touch 14, flat footed 13 </p><p>BAB/Grapple: +6/+6</p><p> Attack: claw +6 (1d8)</p><p>Full Attack: 2 claws +6 (1d8), 1 bite +1 (1d4+poison)</p><p>Space/Reach: 5ft./5ft.</p><p>Special Attacks: illusions, poison, spells</p><p> Special Qualities: illusions, spells</p><p>Saves: Fort +2, Ref+5, will +5</p><p>Abilities: Str 10, Dex 18, con 10, Int 16, Wis 15, Cha 16</p><p>Skills: Bluff +12. Concentration +9, Disguise +14, Perform +12, Use magic item +12</p><p>Feats: Spell focus (illusion/phantasm), Spell penetration, deciteful</p><p>Environment: any</p><p>Organization: solitary</p><p>Challenge Rating: 4</p><p>Treasure: standard</p><p>Alignment: usually neutral evil</p><p>Advancement: by class</p><p>Level Adjustment:???</p><p>The creature before you is tall and lanky, with a huge head and yellow eyes the size of saucers, his hands curl into wicked claws and his mouth sport small fangs. </p><p></p><p>Baldandar are evil humanoids who specialize in deceit, illusion, and trickery. Evil and antisocial by nature, Baldandar are miserable hermits who use their illusion powers to drive away or destroy unwanted guests. </p><p></p><p>Though they are clearly inhuman, the Baldandar's power permit them to disguise themselves as powerful human wizards or even dragons. it is rare that they appear in their true forms. </p><p></p><p>Combat: Baldanar rely on their illusions to mislead and frighten away opponents. if forced into melee combat they attack with their claws and their poisonous bite. </p><p></p><p>Illusions (Su): baldanar can project illusions up to 240' away. These illusions affect all the senses and persist for ten minutes after the Baldanar ceases concentration. These illusions can mimic the effect of a Major image (DC20) spell or a Veil (DC21) spell (caster level is the hit die of the monster, saves are intelligence based.) </p><p>In combat, a baldanar poses as either a high level wizard (attacking with spells) or a dragon (attacking with breath weapon). These attacks are illusionary, but the illusion is so realistic that the person being attacked must be a will save (DC 22) to avoid taking actual damage from the attacks. </p><p></p><p>Poison (ex): Fortitude save DC 13. Initial damage none, secondary damage is sleep for 1d4X10 minutes. </p><p>Spell like abilities (Sp): Caster level equals Hit die. At will: Invisibility and fly. 1/day: Polymorph (self only), Baleful polymorph (DC 18), Magic Jar (DC 18), Confusion (DC 17)</p><p></p><p>Baldandar characters: A Baldandar's preferred class is wizard.</p></blockquote><p></p>
[QUOTE="Crinos, post: 2994532, member: 8577"] Right, were on conversions now baby. Our first conversion comes from the Mystara appendix, give it up for the Baldandar. Baldandar Medium sized monstrous humaoid Hit Dice: 6d8 (27) Initiative: +4 Speed: 40 ft. Armor Class: 17 (+3 natural, +4 dex) touch 14, flat footed 13 BAB/Grapple: +6/+6 Attack: claw +6 (1d8) Full Attack: 2 claws +6 (1d8), 1 bite +1 (1d4+poison) Space/Reach: 5ft./5ft. Special Attacks: illusions, poison, spells Special Qualities: illusions, spells Saves: Fort +2, Ref+5, will +5 Abilities: Str 10, Dex 18, con 10, Int 16, Wis 15, Cha 16 Skills: Bluff +12. Concentration +9, Disguise +14, Perform +12, Use magic item +12 Feats: Spell focus (illusion/phantasm), Spell penetration, deciteful Environment: any Organization: solitary Challenge Rating: 4 Treasure: standard Alignment: usually neutral evil Advancement: by class Level Adjustment:??? The creature before you is tall and lanky, with a huge head and yellow eyes the size of saucers, his hands curl into wicked claws and his mouth sport small fangs. Baldandar are evil humanoids who specialize in deceit, illusion, and trickery. Evil and antisocial by nature, Baldandar are miserable hermits who use their illusion powers to drive away or destroy unwanted guests. Though they are clearly inhuman, the Baldandar's power permit them to disguise themselves as powerful human wizards or even dragons. it is rare that they appear in their true forms. Combat: Baldanar rely on their illusions to mislead and frighten away opponents. if forced into melee combat they attack with their claws and their poisonous bite. Illusions (Su): baldanar can project illusions up to 240' away. These illusions affect all the senses and persist for ten minutes after the Baldanar ceases concentration. These illusions can mimic the effect of a Major image (DC20) spell or a Veil (DC21) spell (caster level is the hit die of the monster, saves are intelligence based.) In combat, a baldanar poses as either a high level wizard (attacking with spells) or a dragon (attacking with breath weapon). These attacks are illusionary, but the illusion is so realistic that the person being attacked must be a will save (DC 22) to avoid taking actual damage from the attacks. Poison (ex): Fortitude save DC 13. Initial damage none, secondary damage is sleep for 1d4X10 minutes. Spell like abilities (Sp): Caster level equals Hit die. At will: Invisibility and fly. 1/day: Polymorph (self only), Baleful polymorph (DC 18), Magic Jar (DC 18), Confusion (DC 17) Baldandar characters: A Baldandar's preferred class is wizard. [/QUOTE]
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