Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Crispy runs TSAD!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crispy120286" data-source="post: 6187054" data-attributes="member: 6689860"><p><strong>Session 2</strong></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Gozran 11 (continue)</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">They have successfully slain the werewolf. Suddenly it turns into a human, startling the adventurers. Nero wraps the body for a proper burial wanting to take the man back to town. Orson protests but quickly gives in, not wanting to put himself on Erastils bad side. Worried there may be more they make haste back towards Hengistbury. They arrive in the dead of night and head straight to the House of healing, which is also the Temple of Erastil. Alexander writes a military report to Brand detailing the events of the last two nights. Sylar delivers the letter and they all go to sleep and decide to meet up in the morning.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Gozran 12</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">They woke in the morning to meet up with one another. Nero oversee the burial of the unnamed werewolf with his mother Lady Sybill Pemberton. Orson visited Rorus and sold the chainmail of the werewolf and got his own armor repaired. Orson asked if there was anything that he needed to be done, Rorus took this opportunity to hire him on as an escort for his shipment that was getting ready to leave tomorrow morning. Orson was eager to make a little gold so he went to tell the others. They returned to tell Rorus that they accept and they'll be down in the early morning. Alexander got his armor repaired and left. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">The rest of the evening went by uneventfully, aside from some talk in the tavern over a card game. Three Fingered Jake asked to join and entertained them with a story of a Haunted Castle a little ways to the north.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Gozran 13</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">In the early hours of the morning Orson was woken up by a knock on his door. Seven-foot Dan was there. He told Orson to meet Rorus within the hour at his forge. Orson gathered the rest of the adventurers and headed towards the forge. Rorus greeted them in his usual cheery self, with a frown and a hint of sarcasm. (They should be happy they have yet to meet his wife.) Rorus gives them the rundown of what is expected of them, to provide an escort up river to the edge of holdenshire and pass off the cargo at Borcester. This trip will take three days and for them to prepare for such. They gather up some supplies and food for the three day trip and plan on picking up more once they reach Borcester.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">the adventurers introduce themselves to the bargemen and they were off. Nothing happened for the first 8 hours but in the early afternoon, from a seemingly innocent passing barge, arrows were set loose upon them! They found themselves with the opposing barge coming up beside them and being attacked my four human pirates and two goblin rangers. After a very difficult battle they looted what they could from their enemies and sunk their barge, burying them in the river. The rest of the evening and the next day went by uneventfully.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">Gozran 15</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">They wake early in the morning and continue to sail downriver. By this time Sylar is fidgeting out of sheer boredom. So far he has carved an entire stick party of adventurers into the floor of the barge. But his boredom is soon alleviated when the barge becomes attacked once more, not by pirates but from beneath by seven lizard men! Coming up from beneath the barge they claw at the feet of the adventurers and attempt to drag them overboard. They manage to knock Alexander unconscious and drag Nero into the river. Orson manages to kill the Lizard Man that was pulling Nero underneath and brings him to safety. The last Lizard Man tried to escape but is slain as well.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">That evening they make it safely to Borcester and assist in the unloading of the cargo. Looking for a place to stay for the evening the Cart Driver guides them to the local inn, The Lost Shepherd.</span></span></p><p></p><p><span style="color: #000000"><span style="font-family: 'Arial'">DM’s Notes: Another wonderful session. I made a few mistakes. Sylar was hiding among the cargo and i didn’t have every enemy roll perception to spot him, only the ones that were adjacent to him. </span></span></p><p><span style="color: #000000"><span style="font-family: 'Arial'">My players really enjoyed the pirate encounter, complimenting me on the way i pulled it off. What i did was have the players on a 2x3 square barge going down the river (i pictured it as a large raft with a tent canopy on top). the pirates themselves also had an identical barge. one thing they liked was throughout the day I asked them to roll for the encounters. and let it go as it fell. every turn the players barge moved 2 squares up river and the pirates moved 10 feet towards them until they were able to tie the barged together and attack within melee range.</span></span></p></blockquote><p></p>
[QUOTE="Crispy120286, post: 6187054, member: 6689860"] [b]Session 2[/b] [COLOR=#000000][FONT=Arial]Gozran 11 (continue)[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]They have successfully slain the werewolf. Suddenly it turns into a human, startling the adventurers. Nero wraps the body for a proper burial wanting to take the man back to town. Orson protests but quickly gives in, not wanting to put himself on Erastils bad side. Worried there may be more they make haste back towards Hengistbury. They arrive in the dead of night and head straight to the House of healing, which is also the Temple of Erastil. Alexander writes a military report to Brand detailing the events of the last two nights. Sylar delivers the letter and they all go to sleep and decide to meet up in the morning.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial][/FONT][/COLOR][COLOR=#000000][FONT=Arial]Gozran 12[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]They woke in the morning to meet up with one another. Nero oversee the burial of the unnamed werewolf with his mother Lady Sybill Pemberton. Orson visited Rorus and sold the chainmail of the werewolf and got his own armor repaired. Orson asked if there was anything that he needed to be done, Rorus took this opportunity to hire him on as an escort for his shipment that was getting ready to leave tomorrow morning. Orson was eager to make a little gold so he went to tell the others. They returned to tell Rorus that they accept and they'll be down in the early morning. Alexander got his armor repaired and left. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]The rest of the evening went by uneventfully, aside from some talk in the tavern over a card game. Three Fingered Jake asked to join and entertained them with a story of a Haunted Castle a little ways to the north.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial][/FONT][/COLOR][COLOR=#000000][FONT=Arial]Gozran 13[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]In the early hours of the morning Orson was woken up by a knock on his door. Seven-foot Dan was there. He told Orson to meet Rorus within the hour at his forge. Orson gathered the rest of the adventurers and headed towards the forge. Rorus greeted them in his usual cheery self, with a frown and a hint of sarcasm. (They should be happy they have yet to meet his wife.) Rorus gives them the rundown of what is expected of them, to provide an escort up river to the edge of holdenshire and pass off the cargo at Borcester. This trip will take three days and for them to prepare for such. They gather up some supplies and food for the three day trip and plan on picking up more once they reach Borcester.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]the adventurers introduce themselves to the bargemen and they were off. Nothing happened for the first 8 hours but in the early afternoon, from a seemingly innocent passing barge, arrows were set loose upon them! They found themselves with the opposing barge coming up beside them and being attacked my four human pirates and two goblin rangers. After a very difficult battle they looted what they could from their enemies and sunk their barge, burying them in the river. The rest of the evening and the next day went by uneventfully.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial][/FONT][/COLOR][COLOR=#000000][FONT=Arial]Gozran 15[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]They wake early in the morning and continue to sail downriver. By this time Sylar is fidgeting out of sheer boredom. So far he has carved an entire stick party of adventurers into the floor of the barge. But his boredom is soon alleviated when the barge becomes attacked once more, not by pirates but from beneath by seven lizard men! Coming up from beneath the barge they claw at the feet of the adventurers and attempt to drag them overboard. They manage to knock Alexander unconscious and drag Nero into the river. Orson manages to kill the Lizard Man that was pulling Nero underneath and brings him to safety. The last Lizard Man tried to escape but is slain as well.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial]That evening they make it safely to Borcester and assist in the unloading of the cargo. Looking for a place to stay for the evening the Cart Driver guides them to the local inn, The Lost Shepherd.[/FONT][/COLOR] [COLOR=#000000][FONT=Arial][/FONT][/COLOR][COLOR=#000000][FONT=Arial]DM’s Notes: Another wonderful session. I made a few mistakes. Sylar was hiding among the cargo and i didn’t have every enemy roll perception to spot him, only the ones that were adjacent to him. [/FONT][/COLOR] [COLOR=#000000][FONT=Arial]My players really enjoyed the pirate encounter, complimenting me on the way i pulled it off. What i did was have the players on a 2x3 square barge going down the river (i pictured it as a large raft with a tent canopy on top). the pirates themselves also had an identical barge. one thing they liked was throughout the day I asked them to roll for the encounters. and let it go as it fell. every turn the players barge moved 2 squares up river and the pirates moved 10 feet towards them until they were able to tie the barged together and attack within melee range.[/FONT][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Crispy runs TSAD!
Top