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General Tabletop Discussion
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Crit and death saves mean automatic ability score damage - Too gritty?
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<blockquote data-quote="Tormyr" data-source="post: 7462111" data-attributes="member: 6776887"><p>I think the loss of a point on a successful death save is a bit much, but I generally avoid ability score damage in general. 5e is balanced on damage and hit points, and adjusting a creature's hit points directly affects its ability to survive an adventuring day. The barbarian in your example needs those hit points to tank.</p><p></p><p>Realistically, it places how much Constitution damage the PCs take directly in the hands of the DM. If the DM loads up on deadly encounters, the party will take Con damage because PCs will go unconscious here and there. Players may slow down how much adventuring they do and retreat when they are less than full hit points, causing a recurrence of the 5-minute workday.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7462111, member: 6776887"] I think the loss of a point on a successful death save is a bit much, but I generally avoid ability score damage in general. 5e is balanced on damage and hit points, and adjusting a creature's hit points directly affects its ability to survive an adventuring day. The barbarian in your example needs those hit points to tank. Realistically, it places how much Constitution damage the PCs take directly in the hands of the DM. If the DM loads up on deadly encounters, the party will take Con damage because PCs will go unconscious here and there. Players may slow down how much adventuring they do and retreat when they are less than full hit points, causing a recurrence of the 5-minute workday. [/QUOTE]
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Crit and death saves mean automatic ability score damage - Too gritty?
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