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General Tabletop Discussion
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Crit and death saves mean automatic ability score damage - Too gritty?
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<blockquote data-quote="JacktheRabbit" data-source="post: 7462113" data-attributes="member: 525"><p>Possibly, but I find that the 5 minute work day is as much a function of having players who shoot their load at every battle or lots of players running character who regain a lot at every short rest like warlocks and monks.</p><p></p><p>Both of you are right it can change the feel of combat, it makes it more dangerous and makes players act less reckless. Oh and everything that happens to players is in the hands of the DM, unless it is in the hands of the dice if your are a DM that lets the dice lay as they fall and doesn't fudge them on occasion.</p><p></p><p>In the end I just really really dislike going to bed with 1hp and waking up with 198hp the next morning.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 7462113, member: 525"] Possibly, but I find that the 5 minute work day is as much a function of having players who shoot their load at every battle or lots of players running character who regain a lot at every short rest like warlocks and monks. Both of you are right it can change the feel of combat, it makes it more dangerous and makes players act less reckless. Oh and everything that happens to players is in the hands of the DM, unless it is in the hands of the dice if your are a DM that lets the dice lay as they fall and doesn't fudge them on occasion. In the end I just really really dislike going to bed with 1hp and waking up with 198hp the next morning. [/QUOTE]
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Crit and death saves mean automatic ability score damage - Too gritty?
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