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Crit and death saves mean automatic ability score damage - Too gritty?
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<blockquote data-quote="JacktheRabbit" data-source="post: 7463566" data-attributes="member: 525"><p>Yes Hp is your ability to stay in a fight, but it also somehow represents being hit by the enemy in some fashion. Two 10th level fighters beat each other with longswords until one goes unconcious and (barring lucky rolls) the other is one or two hits from going unconscious. They each have a beer, grab a wench, and get a good nights rest and both of them getting up the next morning in perfect health.</p><p></p><p>I know this is heroic fantasy but if I do my very best to beat you to death with a very large sharpe blade you should not get up the next morning like nothing at all happened unless you received some heavy magical healing.</p><p></p><p>Does it bother me to the point of not wanting to play? No it doesnt, but it does add a layer of silly and results in silly results. Point a heavy crossbow at Chuck Norris and he will sit down and shut up if you tell him to because otherwise he might die if you shoot him and at the very least if you cleanly hit him he spend a serious amount of time in the hospital. Point ten of the same heavy crossbows at a 8th level monk and he will commence to kill every single one of those first level guards, not break a sweat, and be in perfect health the next day. </p><p></p><p>Hitpoints and the no consequence to injury can be quite annoying and break lots of very legitimate aspects of storytelling and plot ideas.</p></blockquote><p></p>
[QUOTE="JacktheRabbit, post: 7463566, member: 525"] Yes Hp is your ability to stay in a fight, but it also somehow represents being hit by the enemy in some fashion. Two 10th level fighters beat each other with longswords until one goes unconcious and (barring lucky rolls) the other is one or two hits from going unconscious. They each have a beer, grab a wench, and get a good nights rest and both of them getting up the next morning in perfect health. I know this is heroic fantasy but if I do my very best to beat you to death with a very large sharpe blade you should not get up the next morning like nothing at all happened unless you received some heavy magical healing. Does it bother me to the point of not wanting to play? No it doesnt, but it does add a layer of silly and results in silly results. Point a heavy crossbow at Chuck Norris and he will sit down and shut up if you tell him to because otherwise he might die if you shoot him and at the very least if you cleanly hit him he spend a serious amount of time in the hospital. Point ten of the same heavy crossbows at a 8th level monk and he will commence to kill every single one of those first level guards, not break a sweat, and be in perfect health the next day. Hitpoints and the no consequence to injury can be quite annoying and break lots of very legitimate aspects of storytelling and plot ideas. [/QUOTE]
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Crit and death saves mean automatic ability score damage - Too gritty?
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