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Crit and death saves mean automatic ability score damage - Too gritty?
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<blockquote data-quote="Gwarok" data-source="post: 7463962" data-attributes="member: 12249"><p>I wouldn't do permanent damage to ability scores, but there are other options depending on how your players are willing to work with you. First, give them some scars. Depending on the nature of the attack. Now they have an eyepatch, or are missing a finger or something. Second, if you wish to represent recovery from a serious injury I've always thought that levels of exhaustion represented such things pretty well. But instead of automatically recovering exhaustion after a long rest, they have to make a DC whatever CON check(not save) after each long rest to recover that level of exhaustion. Crushing injury from a collapsed building, or say a Balor just whupped your butt? Then you have even when stabilized you have 5 levels of exhaustion. Your movement is zero, etc... This will take some time to get over. You could even say that X amount of failed saves makes that level of exhaustion permanent. Failed at the outset, well your injured person is now a cripple. Obviously this is pretty rough on PC's, but you get the idea.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 7463962, member: 12249"] I wouldn't do permanent damage to ability scores, but there are other options depending on how your players are willing to work with you. First, give them some scars. Depending on the nature of the attack. Now they have an eyepatch, or are missing a finger or something. Second, if you wish to represent recovery from a serious injury I've always thought that levels of exhaustion represented such things pretty well. But instead of automatically recovering exhaustion after a long rest, they have to make a DC whatever CON check(not save) after each long rest to recover that level of exhaustion. Crushing injury from a collapsed building, or say a Balor just whupped your butt? Then you have even when stabilized you have 5 levels of exhaustion. Your movement is zero, etc... This will take some time to get over. You could even say that X amount of failed saves makes that level of exhaustion permanent. Failed at the outset, well your injured person is now a cripple. Obviously this is pretty rough on PC's, but you get the idea. [/QUOTE]
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Crit and death saves mean automatic ability score damage - Too gritty?
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