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General Tabletop Discussion
*Pathfinder & Starfinder
Critical Hit additional effects?
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<blockquote data-quote="buddhafrog" data-source="post: 5083612" data-attributes="member: 86605"><p>I have never used official critical hit random effects, but often I will add a little fluff to the description of the hit. If my PC specified what part of the enemy he targeted -- like yesterday's crit hit on a cyclops when my PC's first attack specified that he shot an arrow at it's eye -- I will let them roll d20 to see how serious any additional effect might be. When that PC rolled an additional 17, I said the cyclops was blinded until saving throw.... seeing that it was a cyclops that was significant. It turned out that the cyclops missed SEVEN straight saving throws (!) and really threw the battle in favor of the PC's.</p><p></p><p>I've been considering this. I was looking forward to attacking with the cyclops and in this way it kind of disappointed. But boy, were my PC's excited, and mostly b/c the crit 20 actually "did" something besides damage HP. It was power creep, but I was OK with it.</p><p></p><p>So I went online and looked at Paizo's Critical Hit card deck. I love the concept for various weapons and the fun/random factor of drawing a card. However, the deck is made for 3.5 and I'm not sure I like all the effects. I'm thinking of writing my own d20 or maybe percentile list of additional effects.</p><p></p><p>Do you do this? Any recommendations or suggestions? Concerns I haven't thought of? Did you write your own or use someone else's?</p></blockquote><p></p>
[QUOTE="buddhafrog, post: 5083612, member: 86605"] I have never used official critical hit random effects, but often I will add a little fluff to the description of the hit. If my PC specified what part of the enemy he targeted -- like yesterday's crit hit on a cyclops when my PC's first attack specified that he shot an arrow at it's eye -- I will let them roll d20 to see how serious any additional effect might be. When that PC rolled an additional 17, I said the cyclops was blinded until saving throw.... seeing that it was a cyclops that was significant. It turned out that the cyclops missed SEVEN straight saving throws (!) and really threw the battle in favor of the PC's. I've been considering this. I was looking forward to attacking with the cyclops and in this way it kind of disappointed. But boy, were my PC's excited, and mostly b/c the crit 20 actually "did" something besides damage HP. It was power creep, but I was OK with it. So I went online and looked at Paizo's Critical Hit card deck. I love the concept for various weapons and the fun/random factor of drawing a card. However, the deck is made for 3.5 and I'm not sure I like all the effects. I'm thinking of writing my own d20 or maybe percentile list of additional effects. Do you do this? Any recommendations or suggestions? Concerns I haven't thought of? Did you write your own or use someone else's? [/QUOTE]
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Critical Hit additional effects?
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