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General Tabletop Discussion
*Dungeons & Dragons
Critical Hit House Rule (and some thoughts on hit points and healing)
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<blockquote data-quote="LandOfConfusion" data-source="post: 6385593" data-attributes="member: 6780381"><p>This is a fantastic idea. One (of many) thing that bothers me about D&D is the hit point system and how it is an all or nothing system. Your character goes from fully functional at 1 HP to helpless at 0 HP. Furthermore once dropped to 0 HP or lower they can be healed up to 1 measly hit point and be ready to take on the world again. Of course I understand this is a game, but this system was fine when I was 13 years old. Now that I am considerably older I'd like a little more realism in my games. Many of the "modern" RPG systems have some kind of penalty for being wounded. Your system makes it simple to apply a penalty for suffering grievous wounds in D&D.</p><p></p><p>I think I would added gaining an exhaustion level anytime a character is dropped below 0 HP. This in effect would make the Hit Point system more like a "modern" system; applying penalties for accrued wounds.</p><p></p><p>Also I think I am going to remove the healing all hit points for a long rest rule. I like your idea of a short rest being 10 minutes. Players can use hit dice to heal up during a short rest. During a long rest they will regain spent hit dice, but no hit points. So, during a long rest a character can spend hit dice and then regain them at the end of the long rest, but they won't directly gain hit points because of a long rest. Also have hit dice replenish after a long rest that has occurred at least 24 hours after the last long rest taken by the party. This is a little cumbersome, but it reduces the, "Hey we are out of hit dice. Let's rest!" problem.</p><p></p><p>I would just like to capture the thrill of adventure. Adventuring should be dangerous. The players should have to manage their resources. If they automatically gain all the hit HP after a long rest the choice between drinking a healing potion late in the day or saving it for later in the adventure becomes a little easier.</p></blockquote><p></p>
[QUOTE="LandOfConfusion, post: 6385593, member: 6780381"] This is a fantastic idea. One (of many) thing that bothers me about D&D is the hit point system and how it is an all or nothing system. Your character goes from fully functional at 1 HP to helpless at 0 HP. Furthermore once dropped to 0 HP or lower they can be healed up to 1 measly hit point and be ready to take on the world again. Of course I understand this is a game, but this system was fine when I was 13 years old. Now that I am considerably older I'd like a little more realism in my games. Many of the "modern" RPG systems have some kind of penalty for being wounded. Your system makes it simple to apply a penalty for suffering grievous wounds in D&D. I think I would added gaining an exhaustion level anytime a character is dropped below 0 HP. This in effect would make the Hit Point system more like a "modern" system; applying penalties for accrued wounds. Also I think I am going to remove the healing all hit points for a long rest rule. I like your idea of a short rest being 10 minutes. Players can use hit dice to heal up during a short rest. During a long rest they will regain spent hit dice, but no hit points. So, during a long rest a character can spend hit dice and then regain them at the end of the long rest, but they won't directly gain hit points because of a long rest. Also have hit dice replenish after a long rest that has occurred at least 24 hours after the last long rest taken by the party. This is a little cumbersome, but it reduces the, "Hey we are out of hit dice. Let's rest!" problem. I would just like to capture the thrill of adventure. Adventuring should be dangerous. The players should have to manage their resources. If they automatically gain all the hit HP after a long rest the choice between drinking a healing potion late in the day or saving it for later in the adventure becomes a little easier. [/QUOTE]
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Critical Hit House Rule (and some thoughts on hit points and healing)
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