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General Tabletop Discussion
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Critical Hit House Rule (and some thoughts on hit points and healing)
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<blockquote data-quote="Murkmoldiev" data-source="post: 6386766" data-attributes="member: 6777915"><p>I also HATE the healed back to one Hp - PC is fully rocking.</p><p>Often in my game the players have been bashed to Negatives because of stupid decisions. This cannot be rewarded. Here is my system</p><p></p><p>COMING BACK FROM THE DEATH EXPERIENCE</p><p></p><p>When a character recovers from having under 0 hit points, that character is exhausted To a certain level depending on how far down he went. only the Heal 5th or up spell or similar powerful magicks, will wipe this out. This repairs at over a peroid of days or a week.</p><p></p><p>The Severity is based on how far below 0 they went. </p><p></p><p>1. The character has disadvantage on attacks and checks and saves and cannot maintain concentration on spells.</p><p></p><p>2. Speed reduced to half and DC 10 Con check to cast a spell. Hp 3/4 Max </p><p></p><p>3. Speed 1/4 max Hp max reduced to half. 3 d 20 disadvantage.</p><p></p><p>4 Speed 0 Max Hp reduced to 1/4 and above. </p><p></p><p></p><p>Also, all memorized Arcane, spells are lost for a Wizard.</p></blockquote><p></p>
[QUOTE="Murkmoldiev, post: 6386766, member: 6777915"] I also HATE the healed back to one Hp - PC is fully rocking. Often in my game the players have been bashed to Negatives because of stupid decisions. This cannot be rewarded. Here is my system COMING BACK FROM THE DEATH EXPERIENCE When a character recovers from having under 0 hit points, that character is exhausted To a certain level depending on how far down he went. only the Heal 5th or up spell or similar powerful magicks, will wipe this out. This repairs at over a peroid of days or a week. The Severity is based on how far below 0 they went. 1. The character has disadvantage on attacks and checks and saves and cannot maintain concentration on spells. 2. Speed reduced to half and DC 10 Con check to cast a spell. Hp 3/4 Max 3. Speed 1/4 max Hp max reduced to half. 3 d 20 disadvantage. 4 Speed 0 Max Hp reduced to 1/4 and above. Also, all memorized Arcane, spells are lost for a Wizard. [/QUOTE]
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Critical Hit House Rule (and some thoughts on hit points and healing)
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