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General Tabletop Discussion
*Dungeons & Dragons
Critical Hit House Rule (and some thoughts on hit points and healing)
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<blockquote data-quote="LandOfConfusion" data-source="post: 6387223" data-attributes="member: 6780381"><p>@<a href="http://www.enworld.org/forum/member.php?6777915-Murkmoldiev" target="_blank"><strong>Murkmoldiev</strong></a> - Wow you're pretty hardcore. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> That's a pretty cool critical effects chart. That must make for some suspenseful and hilarious dice rolling. In a way it reminds me of the critical charts in Dark Heresy only your's goes deeper with the possibility of continued rolls. While this may be a little more than I'd be comfortable using, how does it work out for you? Does it take a long time to sort out critical hits? By the end of the night does everyone still get excited using the charts? I am becoming more of a fan of extra effects based on a critical hit. For D&D I'd probably prefer a simpler system like Ilbranteloth's where it is based on weapon type, but a critical effect chart does open possibilities for some fun and exciting rolls.</p><p></p><p>On a tangent I am kind of hoping they add a lot of optional rules in the DMG. I liked the skill system in 3.5, if only to allow for more character customization. My group likes to personalize their characters as much as they can. Having a decent amount of skills to pick from and assigning skill levels to those skills added a nice bit of customization for us to tinker with.</p></blockquote><p></p>
[QUOTE="LandOfConfusion, post: 6387223, member: 6780381"] @[URL="http://www.enworld.org/forum/member.php?6777915-Murkmoldiev"][B]Murkmoldiev[/B][/URL] - Wow you're pretty hardcore. :) That's a pretty cool critical effects chart. That must make for some suspenseful and hilarious dice rolling. In a way it reminds me of the critical charts in Dark Heresy only your's goes deeper with the possibility of continued rolls. While this may be a little more than I'd be comfortable using, how does it work out for you? Does it take a long time to sort out critical hits? By the end of the night does everyone still get excited using the charts? I am becoming more of a fan of extra effects based on a critical hit. For D&D I'd probably prefer a simpler system like Ilbranteloth's where it is based on weapon type, but a critical effect chart does open possibilities for some fun and exciting rolls. On a tangent I am kind of hoping they add a lot of optional rules in the DMG. I liked the skill system in 3.5, if only to allow for more character customization. My group likes to personalize their characters as much as they can. Having a decent amount of skills to pick from and assigning skill levels to those skills added a nice bit of customization for us to tinker with. [/QUOTE]
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Critical Hit House Rule (and some thoughts on hit points and healing)
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