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General Tabletop Discussion
*Pathfinder & Starfinder
Critical Hits - why, and why not?
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<blockquote data-quote="Dave R" data-source="post: 6662455" data-attributes="member: 6797390"><p>The meta-game critique of crits is they'll be rolled against player characters far more often than against any individual npc or monster. If you want to include crits you either suck that up and low level characters drop more often, or you can give a hit point kicker of some kind. Hackmaster does a hit point kicker explicitly, and it's not an uncommon house rule in other games. (Or you can start at a higher level, but that's just an indirect form of kicker.)</p><p></p><p>One thing I've kicked around is tying critical hits to the fighter class rather than being a general feature of the universe. Inspired by things like Lamentations of the Flame Princess where only fighters improve their to-hit, or DCC where fighters get a special Mighty Deed die added to their attacks. That gives you an in-game rationale for why most goblins aren't rolling crits against players - they're not Fighter-classed (except perhaps a rare few who are). And the fighter gets something particular to their class, making it harder for a wizard or cleric casting self-buffs to duplicate everything they do.</p></blockquote><p></p>
[QUOTE="Dave R, post: 6662455, member: 6797390"] The meta-game critique of crits is they'll be rolled against player characters far more often than against any individual npc or monster. If you want to include crits you either suck that up and low level characters drop more often, or you can give a hit point kicker of some kind. Hackmaster does a hit point kicker explicitly, and it's not an uncommon house rule in other games. (Or you can start at a higher level, but that's just an indirect form of kicker.) One thing I've kicked around is tying critical hits to the fighter class rather than being a general feature of the universe. Inspired by things like Lamentations of the Flame Princess where only fighters improve their to-hit, or DCC where fighters get a special Mighty Deed die added to their attacks. That gives you an in-game rationale for why most goblins aren't rolling crits against players - they're not Fighter-classed (except perhaps a rare few who are). And the fighter gets something particular to their class, making it harder for a wizard or cleric casting self-buffs to duplicate everything they do. [/QUOTE]
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Critical Hits - why, and why not?
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