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Critical Role Campaign 3 Discussion (SPOILERS)
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<blockquote data-quote="DEFCON 1" data-source="post: 8778723" data-attributes="member: 7006"><p>Let's also remember to separate what characters in-world can do due to "gameplay reasons" versus what they can do due to narrative and world-building ones.</p><p></p><p>Characters in D&D can reach 20th level because that's what the game gives out as game awards for playing the game. And spellcaster characters can have 9 levels of spells and 22 spell slots each and every day for gameplay purposes in order to play the D&D game. But we should never confuse that with any sort of "in-world reality", because if we did the entirety of the existences of these worlds would break down. Look no further than the <em>Create Water</em> cantrip or the <em>Plant Growth</em> spell-- if these could be cast as often and as easily as "gameplay" allow them to be there would never be drought or famine in any world ever again.</p><p></p><p>But we players realize that the magic at our PCs fingertips that gives us interesting things to do in day-to-day gameplay cannot and should be assumed to exist in the same form or fashion as part of the narrative of world-building. Because then we have <em>True Resurrections</em> and <em>Wishes</em> all over the place.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8778723, member: 7006"] Let's also remember to separate what characters in-world can do due to "gameplay reasons" versus what they can do due to narrative and world-building ones. Characters in D&D can reach 20th level because that's what the game gives out as game awards for playing the game. And spellcaster characters can have 9 levels of spells and 22 spell slots each and every day for gameplay purposes in order to play the D&D game. But we should never confuse that with any sort of "in-world reality", because if we did the entirety of the existences of these worlds would break down. Look no further than the [I]Create Water[/I] cantrip or the [I]Plant Growth[/I] spell-- if these could be cast as often and as easily as "gameplay" allow them to be there would never be drought or famine in any world ever again. But we players realize that the magic at our PCs fingertips that gives us interesting things to do in day-to-day gameplay cannot and should be assumed to exist in the same form or fashion as part of the narrative of world-building. Because then we have [I]True Resurrections[/I] and [I]Wishes[/I] all over the place. [/QUOTE]
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